Bloodborne (Emulated / Native PC Port)
Page 5 of 6 Goto page Previous  1, 2, 3, 4, 5, 6  Next
JBeckman
VIP Member



Posts: 35811
Location: Sweden
PostPosted: Wed, 21st Jan 2026 15:33    Post subject:
Yeah the Digital Foundry emulation video was impressive, solve things like ladder progression and optimize where possible to get the hardware requirements down and that would do a really good job, user mods can also apply getting rid of the aggressive chromatic aberration or extending features like the shadow systems that said video also brought up.

Wonder if its some licensing issue, this game has just been left lingering.
Although for some reason Sony has not yet ported the Demons Souls remake to PC yet.

Was a fun playthrough, although it also cleared up just how many improvements Dark Souls brought when it released, shitty slow ladder climbing, somehow the platforming was even worse in Demons and the level progression and boss fight designs.


And the grinding for upgrade materials, now without easy convenient item dupe exploits.

The aggressive combat idea in Bloodborne would be fantastic at high framerates and stable frame pacing, at least emulation is getting there in so far as allowing one way to experience this.
Back to top
W123




Posts: 2668
Location: USA
PostPosted: Wed, 21st Jan 2026 20:17    Post subject:
At this point I am betting they wait till ps6 to remake. Gonna need some actual good games for their next console. Ps5 has been pretty ass
Back to top
lametta




Posts: 2792

PostPosted: Mon, 7th Sep 2026 12:56    Post subject:


bloodborne remaster before official bloodborne remaster
Back to top
Stinky244




Posts: 639
Location: Estonia
PostPosted: Mon, 7th Sep 2026 13:37    Post subject:
We should ban every person who posts DLSS5 videos!
Back to top
tonizito
VIP Member



Posts: 52264
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 7th Sep 2026 13:48    Post subject:
Stinky244 wrote:
We should ban every person who posts DLSS5 videos!
Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
headshot
VIP Member



Posts: 40320
Location: UK
PostPosted: Mon, 7th Sep 2026 14:23    Post subject:
Agreed lol oh wait Laughing


May the NFOrce be with you always.
Back to top
JackQ
Non-expret in Derps lagunge



Posts: 14472
Location: Kibbutznik, Israel
PostPosted: Wed, 7th Oct 2026 15:25    Post subject:
Amadeus wrote:
https://github.com/deadinside28/bloodborne_pc


Native port is out... but unofficialy.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
Back to top
FireMaster




Posts: 13826
Location: I do not belong
PostPosted: Wed, 7th Oct 2026 16:31    Post subject:
Back to top
tonizito
VIP Member



Posts: 52264
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 7th Oct 2026 18:51    Post subject:
Bonus points with so(y)ny getting fucked over for every one of these (hope this is the first of a few PS4 and PS3 games) for leaving money on the table by not doing PC releases, glorious Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Amadeus




Posts: 2489
Location: Yes
PostPosted: Wed, 7th Oct 2026 21:45    Post subject:
It honestly runs perfect, can even do ultrawide with patches

DLSS too now

I don't know, I dont think its gonna get better than this

Fuck Sony
Back to top
Stormwolf




Posts: 24684
Location: Norway
PostPosted: Wed, 7th Oct 2026 22:15    Post subject:
It could, with upgraded textures and added effects like demons souls. I know its "controversial" but i loved the remaster.
Back to top
tonizito
VIP Member



Posts: 52264
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 7th Oct 2026 22:34    Post subject:


^^^^ me waiting for the eurosocjus articles on all this, especially the seething in the comment sections.
It's a terrible weakness I know, but it's stronger than me, mens Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Amadeus




Posts: 2489
Location: Yes
PostPosted: Thu, 8th Oct 2026 00:49    Post subject:
it's already a bit of a mess

Code:

                         BLOODBORNE 1.09 (PS4)
                                  |
          +-----------------------+-----------------------+
          |                       |                       |
          v                       v                       v
       bbport                  bbhost                 Paleblood
    deadinside28               droogie              Yharnam-Hunters
          |                       |                       |
          |                       |               Uses bbport today
          |                       |                       |
          |                       |               Function-by-function
          |                       |               C++ reimplementation
          |                       |                       |
          |                       |               eventual goal:
          |                       |               replace original
          |                       |               executable entirely
          |
          +----------------+----------------+----------------+----------------+
          |                |                |                |
          v                v                v                v
     Supermedo         Mrsuss60        yaonikaixin        Phroster
   bloodborne_pc     Windows port      Windows port       Windows port
      Windows
          |
          |
          +---- other bbport-derived / specialized forks
          |
          +---- kotn3l / bloodborne_pc_highfpsfixes


       bbport
          |
          v
   GuruMachanica
 bloodborne_windows
          |
          v
     IsaacAlves7
 bloodborne_windows


Last edited by Amadeus on Thu, 8th Oct 2026 09:57; edited 1 time in total
Back to top
Stormwolf




Posts: 24684
Location: Norway
PostPosted: Thu, 8th Oct 2026 02:13    Post subject:
I have absolutely no idea what that means. Different ports?
Back to top
bringiton




Posts: 3970

PostPosted: Thu, 8th Oct 2026 09:37    Post subject:
Stormwolf wrote:
I have absolutely no idea what that means. Different ports?

I don't think it's worth discussing much. On reddit some people claim it runs "natively" on Windows now, whereas others say that it still uses an emulation layer for some library calls, so it's not entirely native.
This is basically an emulation vs. ported discussion, but ultimately it's not leading anywhere because most people don't understand enough about this type of stuff to have a worthwhile discussion, often including the creators themselves who churned this out through AI.
Not that I am complaining, but either people accept that it works or they don't.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Back to top
Stormwolf




Posts: 24684
Location: Norway
PostPosted: Thu, 8th Oct 2026 09:41    Post subject:
I always assumed this was in some part emulation
Back to top
Amadeus




Posts: 2489
Location: Yes
PostPosted: Thu, 8th Oct 2026 09:55    Post subject:
The CPU code runs natively since it's just x86-64 since the PS4 is x86-64 (and all modern consoles except the Nintendo ones)

so they don't emulate the PS4 CPU or JIT/recompile

those projects map the original game code into memory and the CPU executes it directly

what is not native is the PS4 environment these games expect

so those calls are replaced by a compatibility/HLE runtime and the graphics side has to be translated to Vulkan since consoles use their own graphics APIs, well technically xbox also uses DX12, though I am sure its a custom version

the renderer is derived from shadPS4, that's why people say it uses shadPS4 code

So it's kind of like Wine/DXVK on Linux where games expect a windows environment and DirectX

Basically not really emulation, more compatibility and translation layers - but it also isn't recompiles of the original games to an actual windows version

It's the Linux gaming situation but with console game
Back to top
StEFaN7




Posts: 6344
Location: them swamps
PostPosted: Thu, 8th Oct 2026 10:46    Post subject:
its too early for these type of ports/recomps/decomps u name it, everyone seems to want to be the first to publish without much testing just like it was with hv cracks

its a good use of ai though, at least something good to come out of this ai mess, cant wait to play some of the older exclusives on pc


I can see your soul at the edges of your eyes..
Back to top
Amadeus




Posts: 2489
Location: Yes
PostPosted: Thu, 8th Oct 2026 12:14    Post subject:
Too early was 6 months ago

Now AI does in months what took real software engineers years, claude and especially chatgpt have reached next-level clean-room reverse engineering capabilities - basically what we can do now was never possible before unless years of countless engineering man-hours were invested

(yes Denuovo will die a fiery death, so will every anti-cheat and probably playing games outside of the cloud)

both bbhost and bbport run pretty flawlessly

the former focuses more on replacing the playstation systems with their own, hence why it has multiplayer and extras

bbport runs 120fps, DLSS, flawlessly from start to finish and that's all it really does

But yea if you just wanna play the game now you can. if you still want more perfection and extras you can always wait
Back to top
StEFaN7




Posts: 6344
Location: them swamps
PostPosted: Thu, 8th Oct 2026 12:56    Post subject:
i aint interested in bb but other exclusive games i missed out like some ps3-ps4 games and dont want to use emulator and waiting for some native port

but u still need a skillful person to tweak wat the ai rolls out cuz its never perfect, some of the new ports i saw were just wat the ai gave and not much tweaking cuz the person who did it dosent have much experience

my guess is that voices also used ai in cracking denuvo


I can see your soul at the edges of your eyes..
Back to top
bringiton




Posts: 3970

PostPosted: Thu, 8th Oct 2026 13:23    Post subject:
I wonder if they use the public models of ChatGPT/Claude Code for this, or if people are running their own LLMs locally with unrestricted models.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Back to top
Amadeus




Posts: 2489
Location: Yes
PostPosted: Thu, 8th Oct 2026 13:31    Post subject:
Possibly a combination, i use open subagents usually and let the big models do the main work

I dont think you can do this mainly on local models, open weights models maybe but you're not gonna run the most capable on local hardware

I mean to get chatgpt or claude to decomp a game or software is not hard, dont even need to jailbreak it

because its basically not illegal. the problems arise when it thinks its doing something illegal, something that aims to bypass DRMs of any sort
Back to top
vurt




Posts: 14831
Location: Sweden
PostPosted: Thu, 8th Oct 2026 17:37    Post subject:
I use AI coding from morning to evening and there is no reason to use super slow and around 100x worse local models.

It's not like this is crazy expensive. its like paying for 1 game a month if you have claude and codex, i use both at the same time, though never on ultra code. Obviously you install token savers too.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65399
Location: Italy
PostPosted: Thu, 8th Oct 2026 20:37    Post subject:
The native port just spawned a 2.0 cyka fork, finally adding direct mouse controls:
Quote:

- Raw mouse camera: direct camera-angle control without virtual-stick conversion, added acceleration or smoothing. Adjustable sensitivity, invert Y, F4 capture and automatic controller handoff.

- Press-to-bind controls: keyboard, mouse buttons, wheel and controller inputs, with up to four alternative bindings per action.


https://github.com/AwesomeObserver/bloodborne_pc/releases/tag/v2

The whole thing is really moving at hyper speed Dude Happy

Edit:
Another updated fork: https://github.com/0xCydral/bloodborne_pc/releases



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 11th Oct 2026 14:24; edited 1 time in total
Back to top
vurt




Posts: 14831
Location: Sweden
PostPosted: Thu, 8th Oct 2026 21:10    Post subject:
Funny thing is that if we think this is wild its likely nothing of what's coming. There is no better time to be a gamer than now, will be so fun to follow everything with this.

A total take over of games by gamers is what i expect.

why do you think we are seeing game companies suddenly acting so nice? releasing their source code (quite a few just in the recent days), free updates (metro games was the latest i saw) etc etc. They understand that they will need good will in the future, more than ever.
Back to top
StEFaN7




Posts: 6344
Location: them swamps
PostPosted: Thu, 8th Oct 2026 22:24    Post subject:
vurt wrote:
There is no better time to be a gamer than now,


if u already have ram and gpu that is Laughing , else is the worst time in history


I can see your soul at the edges of your eyes..
Back to top
vurt




Posts: 14831
Location: Sweden
PostPosted: Thu, 8th Oct 2026 22:30    Post subject:
well i can't disagree on that i guess. best time to be a privileged PC gamer perhaps Wink
Back to top
StEFaN7




Posts: 6344
Location: them swamps
PostPosted: Thu, 8th Oct 2026 22:35    Post subject:
Laughing


I can see your soul at the edges of your eyes..
Back to top
JackQ
Non-expret in Derps lagunge



Posts: 14472
Location: Kibbutznik, Israel
PostPosted: Mon, 12th Oct 2026 06:47    Post subject:
Finally the game is playable for me after moving from shadps4 to the more 'native' version.. still experience some crashes though. the save from the emulated version also works.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
Back to top
tet666




Posts: 5096

PostPosted: Mon, 12th Oct 2026 08:56    Post subject:
ixigia wrote:
The native port just spawned a 2.0 cyka fork, finally adding direct mouse controls:
Quote:

- Raw mouse camera: direct camera-angle control without virtual-stick conversion, added acceleration or smoothing. Adjustable sensitivity, invert Y, F4 capture and automatic controller handoff.

- Press-to-bind controls: keyboard, mouse buttons, wheel and controller inputs, with up to four alternative bindings per action.


https://github.com/AwesomeObserver/bloodborne_pc/releases/tag/v2

The whole thing is really moving at hyper speed Dude Happy

Edit:
Another updated fork: https://github.com/0xCydral/bloodborne_pc/releases


Yeah i'm playing with the last fork atm, no online play like the Supermedo fork but it has a bunch of AMD fixes and working FSR 4.1.1. Works pretty well still some shader stuttering here and there but not even remotely as bad as shaps4 was.
Back to top
Page 5 of 6 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group