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vurt
Posts: 14832
Location: Sweden
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Posted: Mon, 7th Sep 2026 16:53 Post subject: |
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Then again this studio used to run/still runs an MMO. A single-player game is probably holiday for the devs compared to that.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Posted: Mon, 7th Sep 2026 20:03 Post subject: |
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They will probably be doing updates and DLC's for Crimson Desert every few months too.
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Posted: Sat, 12th Sep 2026 15:28 Post subject: |
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Bitch smacking a deer (twas an accident).
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headshot
VIP Member
Posts: 40320
Location: UK
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harry_theone
Posts: 11681
Location: The Land of Thread Reports
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Posted: Tue, 22nd Sep 2026 15:09 Post subject: |
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https://www.nexusmods.com/crimsondesert/mods/3546
| Quote: | | In-game world editor for Crimson Desert: browse all 48,000+ prefabs with previews, spawn them live, walk around and place them with hotkeys, rotate, scale, save builds as projects. No game files modified. Includes a C API so other mods can spawn and move objects. |
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Posted: Tue, 6th Oct 2026 00:42 Post subject: |
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Posted: Fri, 9th Oct 2026 22:12 Post subject: |
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Wide as ghe oceqn, deep as a puddle. I have explored a lot of the first zone and it is huuge. But the funny thibg is, there is little to explore. No point looking in nooks and crannies. Do quests, look behind wateefalls and send your slaves to pillage and thats it. I went to the snow mountain and i found a artifact relic and nothing else. Spend 10+ minutes riding tge horse and there is nothing.
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headshot
VIP Member
Posts: 40320
Location: UK
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Posted: Wed, 21st Oct 2026 12:39 Post subject: |
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Hyped. Already bought the dlc
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Posted: Wed, 21st Oct 2026 14:22 Post subject: |
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Yeah m2!! Got about 150hrs and enjoying this a lot!
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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vurt
Posts: 14832
Location: Sweden
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Posted: Wed, 21st Oct 2026 14:48 Post subject: |
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lol what's with the ships? its waaaay to low in the water, no ship would look like that because it would take in water and sink directly. You can tell the designer (if its not just AI) couldn't even spare 1 minute to google how a ship actually looks on water. very sloppy.
If there's one thing i have learned doing 3D modelling, always properly research whatever you are doing, even the most simple things that you think you know.
If you think you can do a pine tree you are probably wrong, you will do it like the pine symbol just by instinct, and you will realize maybe later you got all the branches wrong, all pointing down and stretching for a sun - on the ground(?!)
Most 3D designers still does this because they are too cocky and think they know everything. This is likely a case of that "oh a ship, well that's simple!"
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