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Nodrim
Posts: 10063
Location: Romania
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Posted: Thu, 9th Jul 2026 21:32 Post subject: |
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I was making an argument about popularity versus the quality of the output.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Thu, 9th Jul 2026 22:19 Post subject: |
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| lametta wrote: | Wh is obsidian working on fallout being seen as a good thing?
If the current obisidian team was so great all their games would be bangers.
This just mean they ll push out a mediocre fallout game. | An obsidian FO game in, say, 2-3 years will be better than whatever FO5 disaster bethesda releases in 10 years, bethesda is fucking done IMO. And I'm even taking into account that it's nu-wokebsidian and not the ol' Obsidian from NV.
Also, it's probably just the FO:NV remake since Sawyer is the lead and obsidian already has some UE5 experience, and the remake seems like a safe bet to also potentially build a FO team at obsidian.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 10063
Location: Romania
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Posted: Mon, 13th Jul 2026 09:53 Post subject: |
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| ixigia wrote: | A Fallout title should have been the top priority when M$ bought Obsidian in 2018 (back when the company was still respectable), not a desperate emergency plan - instead, they spent time, money and resources on unremarkable stuff that few people cared about whilst chasing the Gamepass not-so-golden goose.
I have very low expectations at this point, but if Sawyer really is back in a leading position like the rumours would suggest, ol' Tim is on board, and the derpy hacktivists are out of the picture, then maybe there could be some distant glimmer of hope. Although for all we know, they might even decide to make a Fallout game that follows the TV show in true coprophagous fashion  |
It's funny to see people everywhere praising that Sawyer is coming back in front after years of trashtalking him. Sawyer's obsession with balance over other aspects of a game has been extensively ridiculed (and not only on rpgcodex). Also, if people would follow him on social media they would know that he is quite "woke".
I like Sawyer, it's just funny to me how the public's opinion shifts in the most hypocritical ways.
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ixigia
[Moderator] Consigliere
Posts: 65310
Location: Italy
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Posted: Mon, 13th Jul 2026 15:05 Post subject: |
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| Nodrim wrote: | | ixigia wrote: | A Fallout title should have been the top priority when M$ bought Obsidian in 2018 (back when the company was still respectable), not a desperate emergency plan - instead, they spent time, money and resources on unremarkable stuff that few people cared about whilst chasing the Gamepass not-so-golden goose.
I have very low expectations at this point, but if Sawyer really is back in a leading position like the rumours would suggest, ol' Tim is on board, and the derpy hacktivists are out of the picture, then maybe there could be some distant glimmer of hope. Although for all we know, they might even decide to make a Fallout game that follows the TV show in true coprophagous fashion  |
It's funny to see people everywhere praising that Sawyer is coming back in front after years of trashtalking him. Sawyer's obsession with balance over other aspects of a game has been extensively ridiculed (and not only on rpgcodex). Also, if people would follow him on social media they would know that he is quite "woke".
I like Sawyer, it's just funny to me how the public's opinion shifts in the most hypocritical ways. |
Oh yeah, there's never shortage of fabricated bias and hypocrisy on the internet
As far as I'm concerned, Sawyer has always been a talented bloke with integrity who's worked on many games I've enjoyed so all memes aside, he's a-okay in by book (so far). I don't care about developers' political leanings as long as their work isn't affected by silly propagandism or lousy pandering (from either side) - games are the finest form of escapism, and anyone who threatens that is a public enemy. Sharing the same hall of shame as advocates of heavily consolized mechanics, invasive UIs, poor AI, and all the other usual suspects, aka the circle of derp.
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Posted: Mon, 13th Jul 2026 16:16 Post subject: |
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Well sawyer cant be any worse thqn whatever hack freak writer is there now. Utterly pointless trying to debate this
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Posted: Mon, 13th Jul 2026 17:44 Post subject: |
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Obsidian is Chris Avellone. NuObsidian might be other people. But OLD, GOOD Obsidian is Chris Avellone. KotOR II. Alpha fucking Protocol. THEN after Avellone Obsidian is George Ziets. Who the hell is he, you ask? Guy behind NWN2 MotB - fucking awesome.
Josh Sawyer doesn't even get third place in my Obsidian ranking, he is behind the Tyranny guys (whom I don't even know). And only THEN does Josh come in to the picture for me with Pillars 1.
So Josh is back? Okay. Wake me up, when Avellone is back.
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Posted: Mon, 13th Jul 2026 18:08 Post subject: |
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He wrote good games also. If he's not hit by the woke brain virus its all good!
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Nodrim
Posts: 10063
Location: Romania
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Posted: Mon, 13th Jul 2026 18:21 Post subject: |
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Sawyer is more of a designer than a writer. His characters are alright, but not exactly memorable. I think Avellone gets too much credit, many of his characters, while cool, are hardly relatable and usually on the edgy side.
There's plenty of talent at Obsidian, but I think they never get to work on the same project. Obsidian of old wasn't releasing games on a conveyor belt to feed a subscription. The studio was focused on fewer projects and even then there were mishaps (Dungeon Siege 3). But many good writers were also lost Avellone, Carrie Patel, Eric Fenstermake, Olivia Veras, Matt MacLean, etc.
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tonizito
VIP Member
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Location: Portugal, the shithole of Europe.
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Posted: Mon, 13th Jul 2026 20:03 Post subject: |
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All this speculation will be when it's revealed that it's just a FO:NV remaster in UE5
They already have experience with UE5 from avowed and TOW2, they might know a thing or two about FO:NV ( ) so putting all that together = FO:NV rematershit.
Aside from UE5 the only other downside will be that the retards from bethesda will somehow still be involved with it 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 10063
Location: Romania
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Posted: Mon, 13th Jul 2026 20:05 Post subject: |
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FO:NV remake would be awesome.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Mon, 13th Jul 2026 20:08 Post subject: |
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At this point, can't figure out if this is good news or bad news ( ):
https://www.eurogamer.net/halo-studios-project-ekur-cancelled-certain-affinity
| Quote: | Halo Studios reportedly cancels Halo multiplayer project Ekur, which had customisable Spartans and Elites and large player battles
Arbiter my fist in anguish.
Halo Studios has reportedly cancelled a multiplayer project called Ekur, in a move that seems to align with the wide-ranging Xbox cuts announced last week.
Halo reporter Rebs Gaming originated the story on YouTube, saying they'd heard from multiple employees at Halo Studios that Project Ekur was no longer in development. The claim was backed up this afternoon by well-Microsoft-connected Windows Central reporter Jez Corden, who said the information was "100 percent true".
A week earlier, however, Rebs Gaming had declared Project Ekur - "or at least part of it" - would be the next multiplayer Halo game, based on information from someone who'd worked with Halo Studios, plus a separate "someone else". Nevertheless, a "recent development" changed this outcome and prompted the newer claim that the project is dead.
Nowhere does Rebs Gaming mention the Xbox cuts as a reason why this has happened. The only possible explanation cited is "major development problems" with Halo 1 remake Halo: Campaign Evolved, which apparently sucked people away. "Sometime after that, Ekur was cancelled," said Rebs Gaming, giving no further detail.
Project Ekur was reportedly prototyped by Certain Affinity, a studio Xbox has worked with numerous times in the past. Certain Affinity built multiplayer maps for Halo 2, and worked on a handful of Halo projects, up to and including Halo: The Master Chief Collection in 2014.
Certain Affinity reportedly got the go-ahead from Halo Studios to develop Project Ekur after an Unreal-powered battle royale Halo experiment, called Tatanka, didn't work out. Project Ekur would carry on exploring Unreal - coincidentally the engine Campaign Evolved is built on - and use Tatanka's map alongside Halo Infinite's Slipspace map.
The Project Ekur prototype faced a green-light verdict in September 2023, Rebs Gaming said, and succeeded, after which an extraction shooter idea was toyed with before a "super big-team-battle idea" was settled on instead. Halo 5 Warzone was cited as a touchstone for the project, and Project Ekur reportedly had playable Spartans and Elites, and full character customisation.
It's not clear at what point - if at all - Certain Affinity handed the project over to Halo Studios, but dataminers and other Halo scrutinisers found evidence of the game existing on the studio's servers relatively recently.
With Project Ekur reportedly cancelled, a question is left dangling about whether there'll be any competitive multiplayer modes to accompany Halo: Campaign Evolved at any point. That game has co-op, remember, but nothing else.
Halo: Campaign Evolved is out in a couple of weeks, and despite divisive first impressions, does actually seem to be rather good. "I went into Halo: Campaign Evolved thinking it didn't need to exist," wrote Dom in Eurogamer's Halo: Campaign Evolved preview recently, "but after playing two levels I want full remakes of the original trilogy and Reach." |
Microjeet would be better off to just burn this money burning abomination down, salt the earth and pray to the gods that someone, anyone would want to buy the Halo IP.
This is probably the worst studio in gaming in the past what, 10 years? Incredible feat with all the competition but these guys are definitely at the very top.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Location: Sweden
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Posted: Wed, 15th Jul 2026 12:56 Post subject: |
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https://www.bbc.co.uk/news/articles/c932eynvq1do
| Quote: | Andrew Willis was a producer at ID software, the hugely influential studio that produced legendary series Wolfenstein, Doom and Quake. Revelations, a major expansion for last year's Doom: The Dark Ages, was released a day after Willis found out he was among nearly 100 staff being laid off. He claims some worked between 12 to 17 hours a day "over multiple months" to get the downloadable update out of the door.
Willis says he thought the work might protect the relatively small studio - which employed about 200 people at its Texas HQ - from the feared cuts. "I did not think that they would cut the studio in half," he says. Willis and other ex-ID staff who've posted online further claim most of those laid off were technical staff who'd mastered the studio's proprietary ID Tech engine - a collection of tools and software used to build its games since 1996. Willis describes it as a "cultural institution" revered in the industry for its abilities, but with a steep learning curve that requires experience to operate properly. "They basically just threw it into the trash can at this point," he says. |
https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft
| Quote: | Let's turn back the clock to Monday, July 15, when the layoffs were confirmed internally (and subsequently announced publicly) by Xbox CEO Asha Sharma. Multiple sources spread across Bethesda, ZeniMax Online Studios, and id Software were informed their jobs were being eliminated during a fleeting video call with management at their respective studios. There was no opportunity for those impacted to question the decision or seek an explanation. Chat was disabled. Microphones were permanently muted. In one instance, cameras were automatically turned off—meaning those delivering the news couldn't even see their colleagues' faces.
Those meetings were all swiftly ended. One source claimed the call announcing the widespread layoffs at Doom developer id Software—where 136 people assigned to the studio's office in Texas were let go—lasted under 60 seconds. In the instance of id Software, specifically, we're told those being laid off were asked not to come into the office on Monday so late in the day that many had already begun their commute. An Outlook invite was purportedly sent to impacted staff at id Software around 10 minutes before the meeting, hosted by studio boss Marty Stratton, was due to commence. Some people didn't make the call. |
| Quote: | Take id Software, for instance. In a public statement issued last week, the studio claimed it still has the staff needed to "build the games and tech we're known for." Yet, one studio worker who was laid off last week claimed that statement is stretching reality to breaking point. They explained the "majority" of staff who worked on the recently-launched Revelations expansion for Doom: The Dark Ages have been let go. They also suggested the majority of people charged with supporting id Tech—the studio's proprietary engine, a branched version of which has also been used by Wolfenstein developer MachineGames—were kicked to the curb.
"They've just gotten rid of all the people who could ever fix, maintain, or change [id Tech], so it's most likely going to end up in the in the trash can. That's where I just come back to: It completely feels like success is detached from your ability to keep a job, and I think that's basically provable," they added. |
Damn.
Going from bad to even worse.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 75068
Location: Israel
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Posted: Wed, 15th Jul 2026 14:42 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65310
Location: Italy
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Posted: Wed, 15th Jul 2026 15:31 Post subject: |
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It's a shame to lose such a legendary engine and team especially now that the Angina-ization of the industry seems truly unstoppable -- however, I can't say I have strong feelings about it as the actual game-development talent at id had become rather scarce anyway. The last game of theirs I genuinely enjoyed came out ten years ago, with TDA and its many gamepad-centric design choices (which have no place in a DOOM game) feeling borderline insulting.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 15th Jul 2026 18:17 Post subject: |
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Brutal
But shitcanning Todd and retard Emil would balance a little of that karmic debt, just saying
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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