Gothic 1 Remake
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Bendi




Posts: 3450

PostPosted: Wed, 10th Jun 2026 23:37    Post subject:
There's a mod which enables the outlines to be seen from a distance.
And another which puts markers everywhere, though that leads to a lot of clutter. Useful though.


sin317 wrote:

typical jew comment
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PowerGamer




Posts: 272

PostPosted: Wed, 10th Jun 2026 23:42    Post subject:
jackasshole wrote:
I feel like an old man typing this.....

In the original, the maps were so bare, you could see tiny mushrooms from far away, or a sword sticking out of the ground near a fire camp.....

With this remake, they added soooooo much random bullshit like crates and barrels that you can't interact with.... which is fine.... but you can't tell what items you can interact with until you are near them

You can't see what is laying on the forrest ground because of all the new vegetation

I basically run around an entire camp or village running around 100 items only to find out that I can interact with 2 of them.... it's horrible

Mods to the rescue: https://www.nexusmods.com/gothic1remake/mods/53
But you should also go to Steam forums or bug report site https://bugreporting.thqnordic.com/#/projects/150/gothic-1-remake-community/add-issue and complain to devs to include something like this mod in the game.
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Thu, 11th Jun 2026 00:23    Post subject:
Syra's second quest is bugged. Sad
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W123




Posts: 2596
Location: USA
PostPosted: Thu, 11th Jun 2026 02:36    Post subject:
Nodrim wrote:
GamingBolt's complaints are sadly spot on.

I don't remember avoiding combat so much in the first game and that one was clunky because of the times.

The combat animations are junky and poorly telegraphed. Sometimes the enemies damage you even if they don't actually hit you or weirdly overextend their attacking animation. Getting staggered is so poorly executed that it feels like your inputs don't work. A lot of the battles with humans unfold in hilarious repetitions.

There's a lot of other junk as well related to AI, normal animations, bugs, etc. Sometimes it almost feel like they reskinned the original game for all its good and bad things. Laughing

Issues aside, I hope this one doesn't share the fate of Dead Space Remake. I really want to see Gothic 2 remade.


The hitboxes are pretty off. I have found myself dodging less and just stabbing enemies as they do their lunge attacks.

IMO its about as janky as the original game, just in different ways.

What i forgot about Gothic 1 is how unsatisfying the progression is compared to 2. The fact that you can only level up your combat skill twice instead of a gradual 5 pt increase means all of a sudden i am killing everything in one hit rather than it being a nice progressive power creep. There's things G1 does better than than 2 but 2 crushes it in terms of satisfying player progression
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Thu, 11th Jun 2026 10:03    Post subject:
I found Gothic 2 to be one of those rare cases where the sequel is as good if not better than the original.
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Stormwolf




Posts: 24306
Location: Norway
PostPosted: Thu, 11th Jun 2026 10:43    Post subject:
W123 wrote:
Nodrim wrote:
GamingBolt's complaints are sadly spot on.

I don't remember avoiding combat so much in the first game and that one was clunky because of the times.

The combat animations are junky and poorly telegraphed. Sometimes the enemies damage you even if they don't actually hit you or weirdly overextend their attacking animation. Getting staggered is so poorly executed that it feels like your inputs don't work. A lot of the battles with humans unfold in hilarious repetitions.

There's a lot of other junk as well related to AI, normal animations, bugs, etc. Sometimes it almost feel like they reskinned the original game for all its good and bad things. Laughing

Issues aside, I hope this one doesn't share the fate of Dead Space Remake. I really want to see Gothic 2 remade.


The hitboxes are pretty off. I have found myself dodging less and just stabbing enemies as they do their lunge attacks.

IMO its about as janky as the original game, just in different ways.

What i forgot about Gothic 1 is how unsatisfying the progression is compared to 2. The fact that you can only level up your combat skill twice instead of a gradual 5 pt increase means all of a sudden i am killing everything in one hit rather than it being a nice progressive power creep. There's things G1 does better than than 2 but 2 crushes it in terms of satisfying player progression


Didnt really take that long from running around scary orcs to you slaughtering the whole map in Gothic 2 either to be fair
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headshot
VIP Member



Posts: 38658
Location: UK
PostPosted: Thu, 11th Jun 2026 10:54    Post subject:
tonizito wrote:
Viperous Valencio played the original Gothic? You Suspicious Be


Laughing


May the NFOrce be with you always.
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Radicalus




Posts: 6459

PostPosted: Thu, 11th Jun 2026 12:13    Post subject:
Nodrim wrote:
I found Gothic 2 to be one of those rare cases where the sequel is as good if not better than the original.


I haven't touched G1 or G2 for well over 20 years, so I might just remember wrong. But. G2 was so, so, so much better than G1 for me.
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bringiton




Posts: 3867

PostPosted: Thu, 11th Jun 2026 15:10    Post subject:
Nodrim wrote:
I found Gothic 2 to be one of those rare cases where the sequel is as good if not better than the original.

In my opinion this used to be the case with most games ~20 years ago. Many devs were rather inexperienced and could use the learnings from the first game and fast technological advantages for the second game.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Thu, 11th Jun 2026 15:30    Post subject:
bringiton wrote:
Nodrim wrote:
I found Gothic 2 to be one of those rare cases where the sequel is as good if not better than the original.

In my opinion this used to be the case with most games ~20 years ago. Many devs were rather inexperienced and could use the learnings from the first game and fast technological advantages for the second game.


I guess there are a few examples from 10-15+ years ago that come to mind: Diablo 2, BG2, Gothic 2, Warcraft 2&3, Dead Space 2, Max Payne 2, KOTOR 2, Portal 2, Half Life 2, Serious Sam 2, Age of Empires 2, Team Fortress 2, Battlefield 2, AvP2, Silent Hill 2, etc

You are probably right. Laughing But as you said, some of these games did benefit a lot from the rapid advancement of tech.
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headshot
VIP Member



Posts: 38658
Location: UK
PostPosted: Thu, 11th Jun 2026 17:14    Post subject:
Can anyone explain why the torch and use of it so weird, why can’t I unequip it after using it?
The “Hero” just plants it in the ground when I try to put it away.
Is it because it’s too hot to put back in the inventory? lol
It can be picked up and stored after the flame extinguishes which appears to be after some time after planting it.
Also having to hold another button whilst using the torch to interact with items and NPCs is kinda stupid, the amount of times I’ve forgot to hold the button and hit someone accidentally is ridiculous.
Am I missing something?


May the NFOrce be with you always.
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madmax17




Posts: 20969
Location: Croatia
PostPosted: Thu, 11th Jun 2026 17:19    Post subject:
Some 'Hero' Very Happy



Smile
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Thu, 11th Jun 2026 18:23    Post subject:
headshot wrote:
Can anyone explain why the torch and use of it so weird, why can’t I unequip it after using it?
The “Hero” just plants it in the ground when I try to put it away.
Is it because it’s too hot to put back in the inventory? lol
It can be picked up and stored after the flame extinguishes which appears to be after some time after planting it.
Also having to hold another button whilst using the torch to interact with items and NPCs is kinda stupid, the amount of times I’ve forgot to hold the button and hit someone accidentally is ridiculous.
Am I missing something?


Jump in the water with the torch, it will unequip. Laughing
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headshot
VIP Member



Posts: 38658
Location: UK
PostPosted: Thu, 11th Jun 2026 18:24    Post subject:
Oh yeah lol I knew that so it’s just poor implemented mechanics? :/


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blackeyedboy




Posts: 10667
Location: Transylvania
PostPosted: Thu, 11th Jun 2026 18:42    Post subject:
^ It is NOT common, but it makes sense.

You can't fucking put a lighted-up torch in your bag now, can't you?

Thing is, the game has some 'simulation'(-like) features and this one is just an example.


[removed due to being too big / against rules]
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headshot
VIP Member



Posts: 38658
Location: UK
PostPosted: Thu, 11th Jun 2026 18:45    Post subject:
No but you can extinguish it before storing it?
Not sure I believe the devs decided this is how it would work because it’s realistic?

Found this:

https://www.reddit.com/r/worldofgothic/s/FeKKCL8ZLu

Quote:
Just go into the inventory and hit use on unlit torches. It will put out the one being used and add it to your inventory.


May the NFOrce be with you always.
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Thu, 11th Jun 2026 20:07    Post subject:
I don't remember the boys meeting up during the mine quest. This addition seems forced. They also messed up with the quest's logic, you have to go outside for no reason.
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Bendi




Posts: 3450

PostPosted: Thu, 11th Jun 2026 20:21    Post subject:
You could inform Gorn and Lester about the meeting, but you were not invited iirc.
And it was in chapter 4.


sin317 wrote:

typical jew comment
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Bendi




Posts: 3450

PostPosted: Fri, 12th Jun 2026 18:15    Post subject:
Finished. Waited for the patch, but it ended up being underwhelming and apparently introduced new bugs Laughing

Anyway, the fight with the Sleeper is really good. The classic doesn't compare. In general I prefer this version, just hope there's a mod to make higher tier magic usable Very Happy

You know what damage Uriziel's rune does? 90. For 40 mana. It's 90 energy, which not many enemies can resist, but still only 90.
I actually went back to learn 2h, because Uriziel, the sword, is pretty good.

And the shout of the dead, a 6th circle rune, does 150 wind damage. At that point the wind fist from 3rd circle did 160 and was faster Laughing


I am really hyped for Gothic 2 Remake.


Last edited by Bendi on Fri, 12th Jun 2026 19:57; edited 1 time in total
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Nodrim




Posts: 10023
Location: Romania
PostPosted: Fri, 12th Jun 2026 19:32    Post subject:
Freeze after 30 seconds Laughing
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headshot
VIP Member



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Location: UK
PostPosted: Fri, 12th Jun 2026 20:15    Post subject:
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headshot
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PostPosted: Sat, 13th Jun 2026 13:06    Post subject:


May the NFOrce be with you always.
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W123




Posts: 2596
Location: USA
PostPosted: Sun, 14th Jun 2026 08:23    Post subject:
what the hell happened to the enemy respawns? in the old games they'd respawn every chapter.. im on chapter 3 and the map is empty now Laughing what were they thinking
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tonizito
VIP Member



Posts: 51886
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 14th Jun 2026 09:32    Post subject:
W123 wrote:
what the hell happened to the enemy respawns? in the old games they'd respawn every chapter.. im on chapter 3 and the map is empty now Laughing what were they thinking
They didn't respawn in every chapter OOOOR they did and system pack/community patch/whichever other mod changed that.
On chapters 3 and 4 there were no respawning enemies aside from a few bloodflies I think.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PowerGamer




Posts: 272

PostPosted: Sun, 14th Jun 2026 11:10    Post subject:
W123 wrote:
what the hell happened to the enemy respawns? in the old games they'd respawn every chapter.. im on chapter 3 and the map is empty now Laughing what were they thinking

There never ever was any REspawn in classic Gothic games, some ADDITIONAL NEW enemies were added to the game world (by chapter transitions/some quests) and that's it.
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Il_Padrino




Posts: 8024
Location: Greece by the North Sea
PostPosted: Sun, 14th Jun 2026 12:34    Post subject:
Yeah, the fixed total amount of XP in the gameworld is classic Gothic. I was pleasantly surprised to see lots of enemies again (lurkers, wolves, molerats, ...) when chapter 2 triggered. Basically lots of free XP at that point Very Happy


The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
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