007 First Light (IO Interactive) [R - Denuwat???]
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raven_g20




Posts: 1303
Location: Greece
PostPosted: Thu, 11th Jun 2026 22:58    Post subject:
Glad I didn't cave in. Game is atrocious. Playing purist level of difficulty. I mean...enemies are either stupid or literally blind but if they get a wiff of you they just circle round and round forever doing the exact same move. The combat (hand to hand) is really bad, the camera angles, the fov, reaction etc. Gun combat is OKish I guess though relatively easy. I mean the game is mostly a movie, an interactive one, with some awful gameplay. Way too many negatives and, honestly, not even worth the ~50e. Maybe 20e if I stretch it. What a shame.


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madmax17




Posts: 20971
Location: Croatia
PostPosted: Thu, 11th Jun 2026 23:25    Post subject:
Last game with great hand-to-hand was The Chronicles of Riddick: Escape from Butcher Bay Laughing
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LeoNatan
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Posts: 74998
Location: Israel
PostPosted: Fri, 12th Jun 2026 04:18    Post subject:
madmax17 wrote:
Last game with great hand-to-hand was The Chronicles of Riddick: Escape from Butcher Bay Laughing

Loved that! Fights felt very visceral. Still from the time when Derp Petrol's grunts were considered cool Laughing


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bringiton




Posts: 3867

PostPosted: Fri, 12th Jun 2026 10:29    Post subject:
I am still in the training ground section, which really drags on (I suspect there is a story reason for this, but it's still too long). Totally agreed on the camera angles, thought it was a fluke at first but it seems this is the first (major) game in 10+ years to have major issues with the camera clipping into walls, objects or people I thought that was a solved problem, especially as I am playing with kbm.


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