"Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!"
It looked fun, so I watched some streams. Everything about this game's mechanics screams MMO design, but the game is not an MMO. I hate this lazy design.
all these games are 100% the same. collect shit, fight enemies, build a base.
its the most lazy game design possible. no story required, no quests are required, no NPC's are required. it requires only a few game systems and a world with some enemies + collectable stuff. it can absolutely not get lazier.
That being said, some have more complexity than others, i like NMS because it does have more complexity than most, it does have some actual quests, missions and quest givers. Soulmask is, so far, pretty decent, but yes, its the same fight some enemies, chop trees, then maybe more stuff with the tribe later on.
People complain about "fetch quests" lol... fetch quests are fucking BRAINIAC-level game design in comparison to hit trees and bushes for 5 minutes and with just the reward function of gathering, no actual downside or danger to it like a fetch quest usually have (fight enemies usually).
no story required, no quests are required, no NPC's are required.
Yes please! (not this game) but these 3 things are what turn me away from games if they are heavy in them. If I want a story, I can watch a movie. Otherwise a game is just a movie I have to work to make continue.
If I want quests and to be told what to do in what order, I will listen to my wife's to do list for me
NPC's are OK, but extra and not needed to me.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Other way around to me. Differences of outlooks I suppose.
Game stories are worse to me. At least a movie I am not the main character. A game I am, and stuck picking the script they wrote for me. What's the point of being the main character yet having no agency of your own story really?
At least a movie I know I am not in control of it. A game I am frustrated I am not.
Maybe my 30 years of tabletop spoiled me. If I am given a task, or heroes journey to travel. I want to pick how I do it no matter what I decided as that way to.
Maybe I don't want to save X NPC because they are annoying (But have to for....static story reasons).
Or I am tasked with clearing a village of raiding goblins? (or whatever pedantic fetch/kill/investigate quest game gives me). Maybe I don't want to 'go X location, and fight them" maybe I want to bribe them with fake gems and false coins to move.
Or round them up, cage them and have "Beat-A-Goblin" night with a makeshift boxing ring and charge town folks 3 silver each to beat one to death. But I can't, I have to kill them to clear the quest, to get the mayor to grant me some item, that i need for next quest [or whatever]. Then listen to a bunch of dialog of the results I didn't want to do to start with.
Maybe I decide "flare and style over efficiency" and go capture the goblin tribe leader, and beat him to death with a pillowcase filled with doorknobs in front of his tribe.." Nope cant do that. Gotta do it how the game tells me to.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
no story required, no quests are required, no NPC's are required.
Yes please! (not this game) but these 3 things are what turn me away from games if they are heavy in them. If I want a story, I can watch a movie. Otherwise a game is just a movie I have to work to make continue.
If I want quests and to be told what to do in what order, I will listen to my wife's to do list for me
Is it what it is.
Will try it. Sandbox no story games are my jam.
You pay for game styles you like, I will pay for the styles I like, deal?
I won't make you buy them for me if that helps you not care what someone else enjoys their money on. And based on past posts, not many here have room to talk if we are using simply "I disagree with how you enjoy spending money" criteria...lol.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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