The normal Ray Tracing is joke in this game. I don't even know why they implemented it. Probably so that people can wank over their system running WUAY TWASSINC
Just see how awfully lowres it looks: (14:31)
Or how noisy it is at 17:49. I don't know why anyone would want to play like that. And it's not even that it has good GI, lighting is still raster based. So most people should run without RT.
That being said, the Pathtracing looks perfect and really adds a lot of atmosphere. And it runs great on my mid-tier 4070S. With Balanced DLSS I am in the 50s, but by either choosing Performance DLSS (which still looks fine!) or FrameGen stable 60+ fps are easily doable. I strongly advise to try out the Pathtracing if you have a somewhat capable GPU.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Lol you imagine you will spend a lot of time staring at lightbulbs?
No, but the whole game looks unstable and messy. I started this with RT and was genuinely put off by the crappy reflections on the car at the beginning, and when you go to the construction site the fences and everything look really bad and flickery. I thought my settings were off or something else wrong, but it's just how RT works here.
If you aren't paying attention, then simply turn off RT, it's not worth the computing cost here. And if you want some better fisual fidelity, then turn on PT.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
I'd rather turn it on and not fuss too much about lightbulb details, thanks. If anything, the shadow details in general was a bit lacking. Gooey for a lack of a better description.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum