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Ankh
Posts: 23603
Location: Trelleborg
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Posted: Fri, 13th Feb 2026 15:43 Post subject: Underkeep |
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HubU
VIP Member
Posts: 11722
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Posted: Fri, 13th Feb 2026 16:32 Post subject: |
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This looks awesome! Thanks for sharing.
On ne peut rien gagner sans perdre; même le paradis exige la mort.
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Posted: Sat, 14th Feb 2026 06:03 Post subject: |
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Cool, had it on my wishlist for a while, hope the demo is good.
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| sin317 wrote: |
typical jew comment
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Grale
Banned
Posts: 3328
Location: Invert
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Posted: Sat, 14th Feb 2026 11:10 Post subject: |
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Oh Nice! Thanks Ankh.
Dungeon Master was one of my all time favourites back on the Atari ST
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Posted: Sat, 14th Feb 2026 13:11 Post subject: |
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Demo is pretty fun, but sadly short.
I think I'll buy the full game.
| sin317 wrote: |
typical jew comment
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Nodrim
Posts: 10251
Location: Romania
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Posted: Tue, 3rd Nov 2026 09:27 Post subject: |
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I played the demo and I liked it a good deal. Most likely gonna get this when it comes out in two days.
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headshot
VIP Member
Posts: 40517
Location: UK
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Posted: Sun, 8th Nov 2026 04:45 Post subject: |
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Played and finished it, really good game.
Gonna replay it because I missed some stuff, and it's just fun to play
| sin317 wrote: |
typical jew comment
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Nodrim
Posts: 10251
Location: Romania
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Posted: Sun, 8th Nov 2026 18:32 Post subject: |
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The progression system is so amateurish.
I ended up uninstalling it just because of this. 90% of the game is combat, but they couldn't make a proper system of leveling and abilities.
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Posted: Tue, 10th Nov 2026 10:04 Post subject: |
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| Nodrim wrote: | | The progression system is so amateurish. |
This is what stood out to immediately as well. To have an old-school RPG, yet the skill system being so barebones and simplistic is such a huge waste. Don't get me wrong, I don't want Path of Exile level autism - but to have like 4 skills and 3 passives is just...boring.
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Nodrim
Posts: 10251
Location: Romania
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Posted: Tue, 10th Nov 2026 11:52 Post subject: |
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It's more than just the number of skills.
Stats are randomized at character creation (why?!), but the UI doesn't make this very clear.
Are things like mutations are also randomized.
You have 15 skill points, and only one active ability on the bar. You can swap the ability, but you are incentivized to put points in one of the available skills to have something to use im the early game. But you unlock better abilities later on and the points invested previously are pretty much wasted as there's no respec either.
Some of the abilities have the stupidest upgrades like lay on hands which allows you to use more zeal charges. How is that supposed to help you heal in a game with a limited number of potions when you have to hit 5 times (5 turns) to get a 15 heal...
It's as if nothing it's thought through in regard to the character progression.
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