i dont get why they don't just create finished templates with cool buildings, small to large. that i wouldnt mind, maybe instead they'll cost money instead for gathering material, for people who hate that stuff.
i dont get why they don't just create finished templates with cool buildings, small to large. that i wouldnt mind, maybe instead they'll cost money instead for gathering material, for people who hate that stuff.
Well you can also take many of the existing buildings, there are plenty that aren't destroyed and well built.
Especially some of the rather recent mountain areas have new-ish settlements (after clearing out the enemies) and housing that is in a very good state (as in only requires you to clear the inside and place whatever you need).
They really did well with the water mechanics, swimming and it's animations and the water itself are beautiful.
I really did not expect this in a voxel game at all, pretty stunning. Only played an hour or two but love it so far. Also lots of the quality of life updates are really good.
A few highlights of tomorrow’s patch include further combat tweaks such as “modifying damage number visibility, blocking and parry animations/telegraphy, projectile spells/attack improvements in accuracy, and their related displays,” a new vanity armor set obtainable by talking to the Huntress, as well as exploding barrels that are less likely to randomly trigger.
Enshrouded’s 0.8 update marks the survival game’s final early access content drop. Set to launch this spring, it brings us the initial version of Adventure Sharing, a feature that allows us “to easily explore the bases of [our] fellow Flameborn,” alongside additional polishing and bugfixes.
In autumn 2026, Enshrouded’s 1.0 update finally heralds the game’s full release after more than two years spent in early access. Not only does it aim to improve the new player experience and general quest progression, but it also adds greater tactical depth to combat.
Developer Keen Games is also continuously working on optimizing its survival game, especially targeting lower-end configurations for launch while aiming to improve the way in which the title handles shader compilation.
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