According to the latest sales numbers from WB, Hogwarts Legacy has sold 22 million units to date. Open world Harry Potter action-RPG Hogwarts Legacy released in February of last year to mostly positive reviews from critics. It was also an instant commercial success, breaking records for publisher WB Games and establishing itself as one of the top-selling video games of 2023, if not the top-selling game.
- wokémons use boycott
- it's not very effective...
Meanwhile let's see those suicide squad numbers a year from now, eh?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Grabbed it for free from Epic and put ~ 25h into it (I'm probably 3/4 into the game). For a former fan of the books the way this game presents the world, and especially the school is absolutely fantastic.
The game is getting a little repetitive at the stage I'm at, but the fights and whole magic system is entertaining and I really like it. The story is rather meh, side quest are mostly simple and forgettable fetch quests. There is a lot (and I mean A LOT) of open world bloat/fillers/collectibles. The world scales with your level, which is annoying as I don't feel like I'm getting that stronger even doing everything I can. If it wasn't the universe it is set in, I would most likely drop it.
But from technical point of view this game is a disaster (I play on RTX3060 with mostly medium settings). It is an UE4 game but:
- loading times are abysmal (sometimes it is 10 seconds, sometimes over 1 minute when fast travel - on PCIe 4.0 SSD)
- fraamerate is hit and miss (it is mostly between 50-60fps, with occasional stutter or even freeze)
- game menu is heavy as hell, which make it load sometimes couple of seconds (screen gets black for that time), and is slow and very clunky
- game unloads textures every time you enter map/menu causing constant texture loading/popping in
I haven't see that badly done game on this engine (and I thought last Jedi Survivor was bad, but this one is in another league).
I have zero hope they will choose anything else than UE5 for the sequel, so I'll most likely skip it when it is out.
If someone is not the fan of the Harry Potter universe, this one is an easy skip. It doesn't introduce absolutely anything new to the genre.
Castle and immediate surroundings are great, everything else is bland and empty. Last part of the game is especially tedious, with pointless pokemon catching and room decorating minigames. I'd still recommend it to everyone. It's worth playing for the first part.
The Merlin trials can eff right off, all 118 of them if I remember the numbers right, but I still did way too many of those, did a bunch of the beast catching too and some crafting but you get so much gear anyway, of which so much is just more of the same with minor stat differences.
Early game and progressively getting more powerful was really fun at first, new spells and the exploration until you reach the open world outside the castle, spell system also has this color coded stuff against shields but the spells still work well enough and with good variety, although I stuck with more basic, if it works, kind of stuff rather than anything fancy.
Fast travel and mounts also exist but someone put the broom in very early so when the other mounts are made available they get a bit shelved for the more versatile broom, unless mandated by plot of course.
Visually it was fine, latecomer with Unreal Engine 4 I believe so PC has its woes due to Unreal Engine being what it is, and the PS5 and Pro variant which I ran the game on can run it, but with some stuttering and hiccups, and without the ray tracing unless sub-30 frames sound enjoyable. Castle itself with those effects on does look great but, it does have to be playable too.
I do not remember the music at all and the replayability kind-of exists but in a more limited sense, there's two characters for each of the playable houses with unique sub-stories and I believe that is it. Heard Slytherin had a good one so that is what I went with when I played through the game.
Initial class session for each gameplay mechanic is also fun, but then the game trashes that entirely afterwards and skips through subsequent ones, instead you have little side activities and mini-games as an optional thing for completion purposes. Eh.
Cutting the morality system that was supposed to be in the game also makes for a hella disjointed experience, the main character will outright murder and kill with impunity, cast curses and full on death magic, poach rare animals, steal, bully, demean, insult and ridicule everyone and everything without consequence, game instead just rewards you since the bad downside for doing this sort of stuff was cut from the game.
So many quips for killing different enemies, including humans, and the way you do kill them too.
"I did it!"
The teachers of Hogwarts are all in on it too for the optional objectives, overall its dumb, its weird and its utterly fantastic that this silly mechanic exists.
EDIT: Yeah, overall I had a bit too much fun with the game despite its flaws and shortcomings, think more content was planned but most of it was either cut or the patches never included it. Got a few other features instead though and the PC version now lets you run with fancier versions of DLSS and FSR for that whole framerate thing.
Not sure how frame pacing and stuttering does but I suppose its not the latest game engine with the heaviest shader usage and lengthy compile times and traversal stuttering from poor asset loading, data streaming and ineffective shader caching.
Surprisingly enjoyable for what it was, bit light on the whole role-playing thing and consequences but that just lets you cast more fun spells and steal or harass with impunity.
Cutting the morality system that was supposed to be in the game also makes for a hella disjointed experience, the main character will outright murder and kill with impunity, cast curses and full on death magic, poach rare animals, steal, bully, demean, insult and ridicule everyone and everything without consequence, game instead just rewards you since the bad downside for doing this sort of stuff was cut from the game.
That explains so much. The whole Sebastian and Ominis side of story would be way better if there was a morality system but they clearly either didn't have time to implement different story paths or just decided to streamline the game (or both).
Nevertheless I had a lot of fun playing (despite technical issues I had), but this is not a game for everyone. I still think that I wouldn't put 48h into it if not for the universe it uses
One correction to the quality of side quests. There are some side quests that are actually good (like poltergeist one, which took me completely by surprise and might be the best "random side activity quest" in the game) but unfortunately not enough of them.
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