Dunno what you are on about. Fabien's voice is solid, fits the bill for his background. He's also an elder vampire, his attitude is quite justified.
You clearly don't... because I read different books than you when we were little bois.
I read Proust, Cervantes, Camus, Flaubert, Hugo.
Not my fault you colored books.
You won, though!
Me, 'am fucked.
*mediocrity, ambition, and Dunning-Kruger-suffering (gay) fuckers won the day, jobs and money
Nodrim wrote:
The first person doesn't feel all that great. Performance issues aside, for some reason they added a fish-eye effect that you can't remove. The hectic abilities also don't always work well with the first person camera and sometimes you definitely feel the need for a lock mechanic.
I never said anything about combat in first person, because that's hard as ass to pull by ANY game.
If you replay today the highly praised FPS games DMOMM or TCoREFBB, you'll see that despite the praise, those feel weird also...
First person moving aroundIS okay for me because it has a proper camera animation bob-movement arc (slightly resembling Thief and Frictional games) - it has body-awareness and regular human speed (when you can walk).
Given how fast paced the combat is and the horse blinders FOV I was shocked there is no lock-on system. A janky way to aim is to use the slow mo that comes when you try to use your abilities. Especially since most enemies have a super speed dodge too.
I'm pretty far into the story towards the end I think and I've observed a lot of areas where there was obviously supposed to be a choice involved in some moments but other options were cut due to time and resource constraints. This IP really needs to go in the right hands at some point.
Modders have already patched fast travel into Vampire: The Masquerade – Bloodlines 2, and they might even be able to make its linear detective segments skippable for replays.
It's a linear game so it's fully understandable not to want to replay the on rails no combat sections and stick to the open city and "Phyre" missions. I hope they add that as an official option. No one wants to hear the same old lines a million times while walking from A to B constantly.
I finished it the other day. This is a game that definitely suffered from the IP holder's lack of patience and resources to see it's full potential.
People expected a real RPG with stats, skills, choice & consequence in the story and that is just beyond what could have possibly been delivered here. While it is a bad sequel, it is not a bad game by itself in a vaccum.
The chinese room excels at art and environment design, so the visuals are rich in atmosphere and immersive. The writing isn't bad neither is the voice acting, there is a lot of talent on display here. The combat when it all clicks can be fun and so is traversal through the city's rooftops.
I'd say they made the best with what they had here but expectations were just way too high given the bloodlines name in the title. The technical issues rendering this game into an awful stutterfest at times didn't help either. There's definitely a memory leak that makes the game stutter even worse until I restart the game.
tl;dr:
pros:
immersive environment art.
Combat can be fun when it all clicks
Decent enough story & writing
Cons:
Bad sequel
Horrible performance issues mainly stuttering
side quests are a literal joke, they exist because they had to and the devs let you know that.
In future updates, we’re looking at including features such as an FOV slider, new save game options, custom difficulty settings that include the ability to play only Phyre’s side of the story on your second playthrough, as well as additional customization options.
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