Painkiller (Reboo) [October 21st]
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PostPosted: Wed, 8th Oct 2025 17:38    Post subject:


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PostPosted: Mon, 13th Oct 2025 20:18    Post subject:


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Nodrim




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Location: Romania
PostPosted: Mon, 13th Oct 2025 21:19    Post subject:
The game comes of as mediocre from the demo. It's too colorful, full of shit on the screen and with less than desirable production value.

Witchfire accomplished more with less.


Last edited by Nodrim on Tue, 14th Oct 2025 19:30; edited 2 times in total
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ixigia
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PostPosted: Mon, 13th Oct 2025 21:54    Post subject:
Just tried the demo available at Gabe's headquarters and I agree, it is a definite

Heavily co-op focused with mandatory clown bot companions (in a literal sense) and protagonist delivering Marvel one-liners, two weapon limit, cluttered directionless action with 100% console gunplay and HUD/power-ups/progression resembling mobile games..welcome to the shift-delete hell.
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Breezer_




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PostPosted: Mon, 13th Oct 2025 22:15    Post subject:
Instaskip as expected Laughing
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LeoNatan
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PostPosted: Mon, 13th Oct 2025 23:03    Post subject:
Breezer_ wrote:
looks also so bad and dat TV big gun FOV Laughing

Laughing

Also, this is an Unreal Engine title, so… Laughing Remember when UE meant quality? Laughing
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StEFaN7




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PostPosted: Tue, 14th Oct 2025 08:36    Post subject:
at least metal eden was a nice surprise if this is shit


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jaapie18




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Location: Holland
PostPosted: Tue, 14th Oct 2025 18:25    Post subject:
ixigia wrote:
Just tried the demo available at Gabe's headquarters and I agree, it is a definite

Heavily co-op focused with mandatory clown bot companions (in a literal sense) and protagonist delivering Marvel one-liners, two weapon limit, cluttered directionless action with 100% console gunplay and HUD/power-ups/progression resembling mobile games..welcome to the shift-delete hell.


Doesn't have a normal campaign?
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ixigia
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PostPosted: Tue, 14th Oct 2025 19:28    Post subject:
jaapie18 wrote:
Doesn't have a normal campaign?

Not in the conventional sense, at least in the demo. There's a mini-hub where you can automatically set up raids with bots (or online) and unlock more maps, upgrades and cards in typical 202X fashion. Reviving such an old franchise only to make something else designed to alienate the fans whilst quenching GenZ-y needs (the ones who don't even know Painkiller) is certainly a decision Laughing
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FireMaster




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PostPosted: Tue, 14th Oct 2025 20:08    Post subject:
needless to say this doesn't kill anyone's pain Laughing
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PostPosted: Wed, 15th Oct 2025 01:31    Post subject:
Laughing


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blackeyedboy




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Location: Transylvania
PostPosted: Thu, 16th Oct 2025 12:21    Post subject:
https://forums.guru3d.com/threads/painkiller-2025.455792/page-3#post-6368148

"
Game ended up a as a generic co-op shooter. It feels clunky, full of traversal stuttering and it does not even have DLSS or FSR only XeSS upscaling i never seen that before lol.

Nothing in the environment is destructible even the 2004 Painkiller had that. Visuals are subpar i dont think it even uses nanite or lumen.

Im skipping this very disapponited.

"


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