Yes, HK seems very combat centered whole Ori is more of an adventure game, which I personally prefer. Visually a lot more pleasant as well, I'm a bit tired of pixelart. I didn't notice that much difference in gameplay, but I guess you have to play it to understand it.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Don't really care much about the story, rewarding exploration and enjoyable platforming, those are key for me for a metroidvania. I'll give PoP a try, but does it really come with an emulator? There's no proper pc version for it?
There must have been a door there in the wall, when I came in.
Truly gone fishing.
neither does silksong or hk have a story if u consider reading text is story, i want my story to be told cinematically. there is a pc release for pop, also zau tales of kenzera is similar
I can see your soul at the edges of your eyes..
Last edited by StEFaN7 on Tue, 9th Sep 2025 17:37; edited 2 times in total
Don't really care much about the story, rewarding exploration and enjoyable platforming, those are key for me for a metroidvania. I'll give PoP a try, but does it really come with an emulator? There's no proper pc version for it?
Platforming is great, but the explotation and mystery aspects are much worse than in HK, I agree with Nodrim. You mostly find pointless currency in the hidden nooks.
neither does silksong or hk have a story if u consider reading text is story, i want my story to be told cinematically. there is a pc release for pop, also zau tales of kenzera is similar
neither does silksong or hk have a story if u consider reading text is story, i want my story to be told cinematically. there is a pc release for pop, also zau tales of kenzera is similar
Thanks, just bought it as it's currently at 65% reduction and the only versions I could torrent are emulated
There must have been a door there in the wall, when I came in.
Truly gone fishing.
probably because it still has denuvo, emulated is switch but still works great, also get the dlc and give zau a try after
Nodrim wrote:
StEFaN7 wrote:
neither does silksong or hk have a story if u consider reading text is story, i want my story to be told cinematically. there is a pc release for pop, also zau tales of kenzera is similar
Reading text is story..
ye but i dont like it, reading extra text should be lore and be optional and the main story should be vo
neither does silksong or hk have a story if u consider reading text is story, i want my story to be told cinematically. there is a pc release for pop, also zau tales of kenzera is similar
Just finished act1, amazing boss. About 15 hours in. Anyone who's having excessive difficulty with the game, you need to (minor item spoilers)
Spoiler:
find the Wanderer's Crest that basically gives you the first game's moveset, it's got shorter range but you attack much, much faster, and your down attack is straight down instead of that 45 degree bullshit.
I guess the runback to the A1 boss got people pretty tilted but for me it was 30 seconds max. Still annoying but nothing to rage about. But yeah there's no need not to have a bench closer to the boss, this is just padding game length, but its easily fixed.
My main issue with the game are things that CANT be fixed as they are baked into the design of the game. The quests as mentioned above, are usually some MMO fetch quest shit, get 25 of some item crap and there are a lot of them.
The BIGGEST flaw of the game is the talking protagonist. I understand she talked in the first game so its only logical that she talks in this one, but the problem is you can piece together some murky lore just from playing the game, and in the next dialogue with an NPC, she'll basically explain it all with some clumsy exposition. Show, don't tell.. this isn't a goddamn JRPG.
Kind of kills the mystery of the game that they absolutely mastered and apparently forgot how to do in this game.
Appreciated. I'm using Reaper crest as main, but a few arenas were really giving me nightmares. The ones with ants were much easier with Wanderer crest. Those multi enemy arenas are the hardest thing about this game for me. Same for bosses that spawn extra enemies. Normal bosses are easy compared to that, simply because there's little random element present. With multiple enemies on the screen, you can hardly predict from where hits will come.
Ok I beat it. I'd give it an 8/10 - some of the fights and platforming puzzles are too frustrating while the first game rarely had that. There's a lot less mystery this time since we're familiar with the setting and Hornet spells things out.
The flea juggling Seth record can go suck a dong. It took me twice as long as any boss fight in the game to beat.
Somewhere in the middle of act 2. No problems with platforming so far on keyboard. NES Megaman and Super Meatboy were way harder at times. I'm struggling with some bosses. I had to kill Last Judge three times. Once I reverted on a save, since I wanted to go the other path, thinking there's only one boss at end of act 1. Then I killed him, and got wiped by his kill blast. Third time did it. The rest is challenging, but not that hard. It helps noticing that some encounters are clearly optional. You can spot things like Savage Beastfly allowing you to pick up silk cacoon and leave him for later. He's much easier with upgraded toolbox and more health.
Not a fan of the story at all, though. Catholicism bad, freemasonry references... Meh, it's dull, predictable and tiresome.
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