Nah, I don't think I'll even do that. The performance in this game for how it looks is unacceptable. I'm just not going to bother with it. Also, the game is incredibly outdated as someone mentioned previously with the cheesy dialogue, voice acting etc.
Eh, it'll probably run well enough on the desktop with the usual medium/high settings combo, like the other "big" UE5 games so far (STALKER2 and Oblivion Remastered) BUT... I'm having a hard time finishing games nowadays, the latest victim being sdalger2 so I guess I'll just wait a while before DL'ing it.
At least it will be a much shorter game than those 2 UE5 behemoths above...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I was once again trying to get into Death Stranding, trying to get into its whole vibe, but its so fucking childish, its like following the narrative of a 8 year old who came up with a cool game idea in 10 minutes, "oh this person will be called DIE-HARD MAN, and this one i will name DEADMAN, isn't that cool?!"
He sure knows how to take you out of the experience and into just blushing with cringe.
I was once again trying to get into Death Stranding, trying to get into its whole vibe, but its so fucking childish, its like following the narrative of a 8 year old who came up with a cool game idea in 10 minutes, "oh this person will be called DIE-HARD MAN, and this one i will name DEADMAN, isn't that cool?!"
Names aside, which I concur with you, DS is a stellar game. I remember watching the trailers, talking with some hardcore Kojiman friends and thinking... this is strange. This doesn't belong in the medium. More like a 90s adult anime than a game. Two years later friends finished the game, praised it to hell and back and Covid happened. Bought the game through r/gameswap (when reddit was reliable and trusty to such endeavours) and installed it on my remote beefy PC. Found myself playing from a hundred Kilometers far from home through a metered SIM USB modem in my laptop. Connection was, more often than not, abysmal. Chunky pixels, freezings, the like. But this game besides some quirky tower defense games helped me dealing with the distance, being far away from home, coping with an emotional breakup. Literally and figuratively. At first it felt like a drag, like an overhyped amazon delivery guy with cool gadgets and a fucked up story. I stopped playing.
Three months later came back to my home with a new job, a new business, a new life perspective. And my beefy computer in front of me. I started playing again - and I couldn't stop. The effort - yes, it feels like you're working at first, and not in a good way - to reach sparse goals, the calming music once you step up some geographical points, the quietness of it once you made a deliver in that remote place after such a big, big effort, the characters (even with ugly names) started to feel alive and I was sold. Completely sold. Got myself loving Norman Reedus' character, waiting to be found by Fragile again, took care of the BB story and Cliff... Mads Mikkelsen made me angry and left me in awe just the same. Making a road wasn't a chore again, it was a shortcut to enjoy more deliveries (wait, enjoy? yeah, enjoy), doing Zip-line networks felt like a kid constructing your own theme park (and avoiding Mules and BTs was the ice of the cake)...
Men, this was a story to enjoy, one story with such huge assets to delight in the madness of a mad man. Like Talking Heads sang, Once in A Lifetime.
All in all, I never experienced a game like this before. Yeah TW3 and FO:NV were better story wise, lore-wise, but the involvement and feeling of this game is one I'll always remember.
Woaa. Looks like a$$, performs like a$$ and has got premium price tag?
I am glad I missed that game years ago and I've never been big Snake's fan.
I remeber Phantom Pain. I liked base aspect, where I could throw own soldiers around
Was great character movement, sneaking (maybe not in cardboard box ), AI was fun.
I would love to play game like that without all demon stuff
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
It's quite the shamefur dispray indeed to have such a rancid performance, coupled with the silly 60fps cap and €80 price loltag to complete the circle. For what it's worth however, if one doesn't mind the ghosting from fake frames and has the requirements for it, with the various ghetto tricks it's possible to achieve a decent performance even on the current Yarr version. I'm getting stable >100fps at 1440p/High/DLSS Quality (latest transformer version replaced manually)
Get a framerate unlocker (MGSDeltaFix works well albeit it's still wip, make sure to enable the option inside MGSDeltaFix.ini)
As for the remustardmake itself, from the little I've played it seems very faithful to the original game with all its pros and cons. The charm and peculiar atmosphere are intact (there are no unnecessary story changes unlike the daft Mafia Remake), AI and animations are largely the same but with some minor additions brought over from V. Being able to move around and aim in third/first person with the mouse makes all the difference though, general consolitis and ridiculous default sensitivity notwithstanding. Snake III is finally a solid entity.
Game is good, don't listen to youtubers/kids that try to convince themselves that CoD or Apex is much better than this.
The game has the exact same issues as the PS2 version yes but you had to wait 3 years to eventually find out about it? It's been really well known now for ages that Konami didn't want to change ANYTHING at all because they'd knew fans would hate them for that.
Hell they even kept the Hideo Kojima name platered all over it.
Also, respect from Konami resisting the woke pressure unlike Ubisoft : during the logos they have a warning about "sexual themes that might be inappropriate in 2025 but they decided it to kept it to stay faitful to the original game".
As usual with headshot he posts many negative YouTube videos from 13 years old youtubers that never played the original. I'm sure headshot didn't even try the game (nor did he buy it or preordered it surprisingly) so "it has to suck so let's be negative about it and let's jump on the negative bandwagon about this game". Headshot pattern : he bought a game --> it rocks (spoiler alert, Chronos will rock cuz he preordered it) / he didnt buy it ---> it sucks for sure, Youtubers said so)
The game is exactly what it is, MGS3 using UE5 engine. You had to wait 3 years to understand that ? People were asking for that ever since the Pachinslot game got released and now people are complaining ? And performance issues is also really overblown at least on PS5 Pro as I expected : yes the game doesn't run at a constant 60fps in upscaled 4K.
But only 13 years old idiots (and maybe headshot ???) would have expected a UE5 game to run at 60fps 4K natively on a PS5
Also, the picture quality is actually great for a PS5 game, it looks quite clear for an upscaled 4K game and I have seen much worse on PS5 Pro (praised Claire Obscur comes to my mind but nobody dares to criticize the game performances, another UE5 game).
Yes, if you are offended by boobs and magazines and think the gameplay is crap compared to Splinter Cell (it was already that way when the game released back in 2005 and nobody complained) then you'll hate this game. But you had to wait 21 years to find out about this ?
Also, actual good information that headshot didn't post in his endless videos : if you use the legacy mode, you not only have the original controls and the original piss filter but you also have the original menu backgrounds from MGS3 and the original intro with the original main theme - not the remastered one. Now I expect and hope that Konami will also allow us to mix the 2 modes (old music / new controls for example) and that would be perfect.
You can see the game was ported to UE5 by fans, to please the fans. For once, a publisher listened to fans.
I was once again trying to get into Death Stranding, trying to get into its whole vibe, but its so fucking childish, its like following the narrative of a 8 year old who came up with a cool game idea in 10 minutes, "oh this person will be called DIE-HARD MAN, and this one i will name DEADMAN, isn't that cool?!"
Names aside, which I concur with you, DS is a stellar game. I remember watching the trailers, talking with some hardcore Kojiman friends and thinking... this is strange. This doesn't belong in the medium. More like a 90s adult anime than a game. Two years later friends finished the game, praised it to hell and back and Covid happened. Bought the game through r/gameswap (when reddit was reliable and trusty to such endeavours) and installed it on my remote beefy PC. Found myself playing from a hundred Kilometers far from home through a metered SIM USB modem in my laptop. Connection was, more often than not, abysmal. Chunky pixels, freezings, the like. But this game besides some quirky tower defense games helped me dealing with the distance, being far away from home, coping with an emotional breakup. Literally and figuratively. At first it felt like a drag, like an overhyped amazon delivery guy with cool gadgets and a fucked up story. I stopped playing.
Three months later came back to my home with a new job, a new business, a new life perspective. And my beefy computer in front of me. I started playing again - and I couldn't stop. The effort - yes, it feels like you're working at first, and not in a good way - to reach sparse goals, the calming music once you step up some geographical points, the quietness of it once you made a deliver in that remote place after such a big, big effort, the characters (even with ugly names) started to feel alive and I was sold. Completely sold. Got myself loving Norman Reedus' character, waiting to be found by Fragile again, took care of the BB story and Cliff... Mads Mikkelsen made me angry and left me in awe just the same. Making a road wasn't a chore again, it was a shortcut to enjoy more deliveries (wait, enjoy? yeah, enjoy), doing Zip-line networks felt like a kid constructing your own theme park (and avoiding Mules and BTs was the ice of the cake)...
Men, this was a story to enjoy, one story with such huge assets to delight in the madness of a mad man. Like Talking Heads sang, Once in A Lifetime.
All in all, I never experienced a game like this before. Yeah TW3 and FO:NV were better story wise, lore-wise, but the involvement and feeling of this game is one I'll always remember.
TL;DR: give the weird game not a chance but two.
This is my second chance with the game, i played it at release too. but i did hear that chapter 3 is better. the last time i think stopped here too, boring shit with placing a postbox-thingy. the game does such an immensely poor job of making you interested and invested.
The older i get the more i realize how important those first minutes with a game is, if it does a poor job there, its very, very hard to convince me to continue because its now basically proven they are terrible at what they're doing - how is the rest going to be if the start is bad, and the start is where they put actual effort into..
They're not just competing with numerous new releases, but they are competing with old games we already completed and have no issues going back to instead, the games are that good.. i dont have time for BS.
'boring shit with placing a postbox-thingy' if you already hate the simple additional game mechanics, it's not for you, simply.
Either way man just don't play it or rob yourself of a unique experience, but keeping on rambling won't help either, play those old games then But blaming the man behind the idea or the devs for it is stupid.
You don't see me talking about any sort of Guitar Hero games or ARPG or playing the 44th iteration of a side scroller like most do here, even though I can not fucking understand how it's any fun at all.
This is my second chance with the game, i played it at release too.
I see!
vurt wrote:
but i did hear that chapter 3 is better.
It is, game drags you to that black tar sealife-infested pool and doesn't let you go
vurt wrote:
The older i get the more i realize how important those first minutes with a game is
I hear you, loud and close-to-50 clear
vurt wrote:
i dont have time for BS.
fair enough.
Dunno vurt, this game has plasticity, an organic depth that I, for as much as I read your posts since long ago, thought you would like it. Ah well, you made your points and as I said before: fair enough!
Another bad and useless video from headshot which says "the title screen sucks and isn't stylish unlike the original" yet if this Youtuber knew his shit he would have known you can have the original title screens back turning on the legacy mode
Another bad and useless video from headshot which says "the title screen sucks and isn't stylish unlike the original" yet if this Youtuber knew his shit he would have known you can have the original title screens back turning on the legacy mode
Sadly there's no vid on YT so far that shows the title screen on Legacy mode so far...
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I'm really at a loss here. This is not some huge open world game like Stalker 2, with a ton of npc's, scripting and complex mechanics. This is ps2 game with absolutely tinny levels, with a couple of enemies on screen at one time. How can it possibly be unoptimised???
I'm really at a loss here. This is not some huge open world game like Stalker 2, with a ton of npc's, scripting and complex mechanics. This is ps2 game with absolutely tinny levels, with a couple of enemies on screen at one time. How can it possibly be unoptimised???
Artist makes super high polycount 3D assets
UE5 promised they can just dump it as is and the engine will take care of optimizing it.
Artist believes it and is happy they don't have to do extra work.
UE5 lied.
UE5 meant something else completely in the fine print.
Add to it extra expensive lighting systems that is no longer baked or tweaked to save performance. Artists just dump lights and shadows around without extra finetuning.
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