We have just rolled out a patch, and uploaded our first ever items to the Steam Points Shop! You have some unique Trading Cards to choose from, alongside a series of emoticons. We hope you love them!
As for the patch, see our notes below where we have called out the most impactful changes.
Tomorrow comes!
Ver 1.3.0 Patch Notes
Simon Rematch
Players can now rematch Simon after defeating him!
Story Mode Balancing
Parry and dodge windows increased by 40%
Incoming damage reduced by 10% to 50%
Challenge Modifiers (Act III onward)
At flag checkpoints, players can now:
Limit max player damage to 99,999 or 999,999
Multiply enemy HP by x2, x5, x10, x20, x50, or x100
Bug Fixes (297 total, notable examples below)
Verso now gains Perfection correctly when in reserve
General polish across collisions, terrain, and scripting
Cutscenes scale properly on ultrawide and non-standard resolutions
Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
Placeholder textures removed near Chromatic Boucheclier and his battlearena
Fixed performance drops from repeated resting on certain levels
Crash after dialogue sequences resolved
Fixed stability issues after extended play sessions
French voiceover now plays correctly when selected
System & Settings
Audio can now be muted or unmuted when the game is running in the background
Mouse and joystick sensitivity improvements
Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)
Localization
Rolling credits updated (added creature VO, refined IOI section)
Font size adjustments for Chinese, Japanese, and Korean
New strings added and minor text corrections implemented
Thank you all for your continued support. We hope you enjoy today's changes. If you have any new issues or want to report a bug, please continue using this form for us.
What a game. I've finished it in ~50h. I was skeptical about parry/doge system, but it worked surprisingly well and I neither felt bored nor wanted to lower difficulty settings (I don't play Souls like games at all).
The thing I will remember the most i music. What a fucking fantastic OST, I don't remember any game whit that good OST.
And finally a game that don't treat you like an imbecile and just gradually adds new bits and pieces of the story for the payer to figure it out what is going on.
I'm glad GTA6 has been postponed to the next year, otherwise it would steal a lot of awards from this game
Nice to see another patch out, the game is growing on me, certain mimes aside, I barely get anything of what is actually going on here, but I'm loving the experience anyway.
And fuck flying enemies!
Otherwise its not all that difficult, you need some practice or luck with the timing since some of the ques are audio based and I can barely hear those at all but otherwise after a lot of errors and some trialing the dodging and parrying based combat mechanics are slowly setting in.
And the audio/visual experience of just exploring the environment itself in all its wonderful weirdness!
Amazing game. Combat got too samey as time went on (I repeated the same pattern from ~25% in), but it was still enjoyable.
This is what modern Final Fantasy games should be. Fucking disgraceful that a new IP smashes old school turn based combat in the modern day with universal praise, but Japanese devs can't figure something out.
We have just rolled out a patch, and uploaded our first ever items to the Steam Points Shop! You have some unique Trading Cards to choose from, alongside a series of emoticons. We hope you love them!
As for the patch, see our notes below where we have called out the most impactful changes.
Tomorrow comes!
Ver 1.3.0 Patch Notes
Simon Rematch
Players can now rematch Simon after defeating him!
Story Mode Balancing
Parry and dodge windows increased by 40%
Incoming damage reduced by 10% to 50%
Challenge Modifiers (Act III onward)
At flag checkpoints, players can now:
Limit max player damage to 99,999 or 999,999
Multiply enemy HP by x2, x5, x10, x20, x50, or x100
Bug Fixes (297 total, notable examples below)
Verso now gains Perfection correctly when in reserve
General polish across collisions, terrain, and scripting
Cutscenes scale properly on ultrawide and non-standard resolutions
Fixed a bug where loading a save after resting at a different location would spawn the player at coordinate zero
Placeholder textures removed near Chromatic Boucheclier and his battlearena
Fixed performance drops from repeated resting on certain levels
Crash after dialogue sequences resolved
Fixed stability issues after extended play sessions
French voiceover now plays correctly when selected
System & Settings
Audio can now be muted or unmuted when the game is running in the background
Mouse and joystick sensitivity improvements
Manual save file renaming is now supported (EXPEDITION_XX format required. XX must be a value between 00 and 09.)
Localization
Rolling credits updated (added creature VO, refined IOI section)
Font size adjustments for Chinese, Japanese, and Korean
New strings added and minor text corrections implemented
Thank you all for your continued support. We hope you enjoy today's changes. If you have any new issues or want to report a bug, please continue using this form for us.
We continue!
~ The Expedition 33 Team
Interesting change. I felt the souls fatigue like half way through the game and set it on story just to get it over with. Funniest thing is that i didn't really feel that big of a change. Parry window still strict, can still get one shot, just maybe not as often.
given the hype around this game i decided to give it a try even though i dont like this type of combat and dont like final fantasy
cant deny its well made but just not for me, looks like an artsy young adult story with some great music but still dont like the combat and already watched too many ya movies
Art design is interesting and music is superb but all in all I don't see a masterpiece here, not by a long shot. It's an ok game, nothing more.
fissesvin wrote:
i agree, overhyped slob. I mean, just 7 pages for this so called "GOTY" aka barely anyone gives a damn about this game.
For me it is the best game I've played in at least last 10 years. But that is the thing, couple years back people praised Elden Ring, which absolutely was not my thing, but I can appreciate it for what it is, and understand why some people like it. And probably some people says that about Baldur's Gate 3 or Astro Bot.
You are telling me, that you don't see how this can be someone's GOTY? From story, through art style, direction, animations, music and overall polish, for mere 50$?
And don't get me wrong, I don't expect everyone to love it, I understand it is not for everyone, but calling it an overhyped slob? I don't know, sounds excessive.
And as of 7 pages for this topic. People forget that this is a fantastic game in the very niche genre that sold only somewhere above 3 milin copies. So partially you are correct that not everyone gives a damn, but there are people that do. Not to mention this forum is not what it used to be. Also game wasn't yeas in early access just dropped in a finished state. It a single player, story driven, linear game and as such won't be discussed for months or years with no constant updates or DLC in sight.
I finished this and I can understand where all the praise comes from. The mechanics are deep, visual design is interesting and you can clearly tell there is passion behind this project.
I had fun with it and it's a decent rpg to dive into but I wasn't crazy about it. Most likely because I do not belong to the weeb demographic and this draws most of its inspiration from the anime world.
The parry and dodge mechanics are one way to remind yourself how old you've gotten.
They're clearly aimed towards an under 21yo audience but so is the story and setting. I had to tone down the difficulty mainly because of this. I did ok enough but some of the attacks are just too much bullshit to keep up with.
The industry does need more titles like this that cater to the audience they have in mind and try new things instead of mass appeal cookie cutter press X to win slop.
idk, it's better than KCD2 in my book, and It really shouldn't be. KCD2 is all that I adore. I love medieval history, weapons, real armour, and low fantasy settings Graphics and handcrafted locations in it are absolutely fantastic. Story and morals are very much up my alley as well. I'm also not that keen on jrpg's. I liked Personas, and I finished most of the modern ones, I also liked and loved Chrono Trigger, but that's about all, I've never finished a single FF game, no Shin Megami game, and didn't have a lot of fun with Dragon Quest games either, though I did finish a few of them up to the end game content.
They're both extremely good games, they're both flawed in some areas, I just had more fun with this one. Mainly it's down to combat and exploration. Combat in KCD2 always felt clunky and unpolished. You started weak, then you figure a few things, and you're a killing machine with no obstacles. Stats have little effect, all weapons act the same, parry is overpowered, there's no enemy variety, and group fighting is poorly executed. They had all the right ideas of emphasising importance of armour, it's just the execution that's lacking. Expedition 33's combat is daunting at first, but it's always challenging, and is constantly evolving from start of the game to the end.
Then there's exploration. Neither is as deep as BG3 in this, but KCD2 is somehow lacking more in this area, despite it being a proper open world game, where E-33 is more directed. There really is not a lot you can find in KCD2 by just exploring, majority of side quests start by walking to an innkeeper and asking for rumours. In E-33 there's a lot to be experienced by just wandering around the side paths on the overworld map. There are some levels that are just bad, but then there are certain levels that are outright outstanding. Last level of first Chapter, and Sirene level are two of the best dungeons in gaming. I really enjoyed open and diverse exploration with side paths that lead to meaningful encounters. I did try KCD2 in expert mode without world map compass and directions, but it just ended being clueless wandering. It's obvious that game wasn't designed with it in mind like Morrowind was, or like E-33 is.
Both can go and stand at the sides of BG3 as exemplary rpg's of this generation. If I'd quickly rank them:
KCD2 is objectively the better game. It has better graphics, better overall gameplay, better story, better writing, etc
The reason why E33 gets more attention is pretty simple, it's a more emotional story for both, the developer and the game.
On a note to what was said above. It's pretty sad (in my books) that RPGs, proper RPGs, are judged by comparison to BG3. An overhyped title with questionable writing and based on one of the worst iterations of DND. But there's emotions at work again, pretty faces, production value from a "small studio", the "underdog" against AAA giants, etc..
Depending where the counting starts, this generation can include real RPGs like Disco Elysium, Pathfinder WotR, KCD1&2 or even Shadowrun Dragonfall and TW3.
it truly looks like the most generic schlock i've ever seen, totally reminds me of everything bad with current gen RPGs. small hub-world shit with no interactivity etc. mix of elden ring and FF, lol.. so imaginative
it truly looks like the most generic schlock i've ever seen, totally reminds me of everything bad with current gen RPGs. small hub-world shit with no interactivity etc. mix of elden ring and FF, lol.. so imaginative
Not every game has to reinvent the wheel.
This is the first game of an indie dev.
Mixing and matching mechanics of diffferent genres in a way thats fun can make games better.
e.g. it takes two, Undertale etc.
If you generally dont like jrpgs this isnt it ofc
For me personally this game was better than most final fantasys' in the last 10-20 years
no, not every game, but this new "vein" of RPG's is so tiring, everyone of them rips off elden ring, like its the only game you can borrow from, so they're not even imaginative when it comes to who to steal from.
"let's do like everyone else!"
i don't think its a good game to borrow from because the style is so unique. it'll just make you eye-roll when you see how blatant it is, at least its not how i want to be immersed in a game ...
no, not every game, but this new "vein" of RPG's is so tiring, everyone of them rips off elden ring, like its the only game you can borrow from, so they're not even imaginative when it comes to who to steal from.
"let's do like everyone else!"
i don't think its a good game to borrow from because the style is so unique. it'll just make you eye-roll when you see how blatant it is, at least its not how i want to be immersed in a game ...
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum