$/€80 for this TRAYUSH?! These nibbas have completely lost the plot
thb:
15 years ago a AAA game would cost 60 euro's.
That's 80 euro's in todays money considering 2,5% inflation.
So it's a fair price.
But yeah, puplishers ramping up the price of games in 2-3 years feels wrong. But Inflation rose post covid, it's just something our generation (<45-50 year olds) have never seen.
Not that this will work though. And it doesn't have the D it seems
$/€80 for this TRAYUSH?! These nibbas have completely lost the plot
thb:
15 years ago a AAA game would cost 60 euro's.
That's 80 euro's in todays money considering 2,5% inflation.
So it's a fair price.
But yeah, puplishers ramping up the price of games in 2-3 years feels wrong. But Inflation rose post covid, it's just something our generation (<45-50 year olds) have never seen.
Not that this will work though. And it doesn't have the D it seems
inflation is a poor excuse
15 years ago games would be pressed on DVDs/CDs.
They would need to physically distribute the games all over the world plus huge retailers would refund copies if they ordered alot and couldnt sell them.
No DLC(No Season Passes/No Microtransactions
Not to mention that gaming was niche and even not too long ago was considered a "nerd" hobby. Gaming is growing. This is why steam breaks record after record on its player online statistics.
Games are making huge profits even below 60dollars and euros.
The issue is that Devs/publishers/bootlickers are trying to gaslight everyone into thinking that raising the price is necessary.
Maybe instead of firing dev teams even with successful titles to "maximize" profits and loosing talent that did a great job and hiring new staff that does a bad job with sequels and new games leading to less sales and giving shitty ceos that do dumb decisions huge raises and golden parachutes they should try to deliver and cut corners at the right things.
If you really believe that "inflation" is the right answer to why games cost 80 bucks now than you should ask yourself why they'll probably cost a 100 after gta 6 will release.
$/€80 for this TRAYUSH?! These nibbas have completely lost the plot
thb:
15 years ago a AAA game would cost 60 euro's.
That's 80 euro's in todays money considering 2,5% inflation.
So it's a fair price.
But yeah, puplishers ramping up the price of games in 2-3 years feels wrong. But Inflation rose post covid, it's just something our generation (<45-50 year olds) have never seen.
Not that this will work though. And it doesn't have the D it seems
inflation is a poor excuse
15 years ago games would be pressed on DVDs/CDs.
They would need to physically distribute the games all over the world plus huge retailers would refund copies if they ordered alot and couldnt sell them.
No DLC(No Season Passes/No Microtransactions
Not to mention that gaming was niche and even not too long ago was considered a "nerd" hobby. Gaming is growing. This is why steam breaks record after record on its player online statistics.
Games are making huge profits even below 60dollars and euros.
The issue is that Devs/publishers/bootlickers are trying to gaslight everyone into thinking that raising the price is necessary.
Maybe instead of firing dev teams even with successful titles to "maximize" profits and loosing talent that did a great job and hiring new staff that does a bad job with sequels and new games leading to less sales and giving shitty ceos that do dumb decisions huge raises and golden parachutes they should try to deliver and cut corners at the right things.
If you really believe that "inflation" is the right answer to why games cost 80 bucks now than you should ask yourself why they'll probably cost a 100 after gta 6 will release.
You mentioned some arguments why prices in games have been stable:
-The transition from physical to digital cut cost in production and distribution
-The increasing player base allowed for bigger volume of sales.
And 3th as I mentioned the 10's had very low inflation. So this is how prices have been stable almost since the ninetees (NES and Sega 16 games were allready close to 50 euro's). This is not normal. Those days are over.
And it's not that devs are swimming in money. Most big studio's are doing poorly. A lot of studios are being closed. For every succesfull game there are dozens of games that lose money.
So devs have to increase prices.
But there is another problem:
There is no real innovation tech wise cause hardware is peaking and/or the extra compute just doesn't matter that much. You can pick up a 10 year old game and it looks fine. In the past everybody needed the new AAA game, that's not the case anymore, there is enough to play, competition is huge. This is the main reason AAA games are doing bad, we have seen it all.
80 euro's for a game is fair, but people are not willing to pay that cause there is so much more else to play and they just wait for a sale.
Studios are closing and games are failing because the publishers/decision makers are dumb.
Best example: Nintendo Switch 2 games cost 80 bucks.
Their hardware is a generation behind everyone elses'. They only develop for a single fixed platform which should make the dev process even easier.
They have their own eshop and dont need to share their cut. Now they dont even put their games on cartridges but a digital game code which further lowers cost.
This shows how they are just greedy and try to maximize profits.
Last edited by lametta on Mon, 9th Jun 2025 09:41; edited 2 times in total
The Switch 1 was released before the inflation spike, prices are almost in line with inflation.
It's fair. If it's worth paying 80 euro's for a game is a different matter.
Like i'm not gonna pay 80 euro's for Outerworlds 2.
If it's fair pay the money.
There shouldnt be anything to complain about.
Studios like ubisoft and EA were going off of steam and selling on their own platform to not pay a cut and get more money.
But time after time they proved that sales numbers> higher sale prices.
Which proves my point.
I'm curious if you're gonna say inflation again after GTA 6 presumably bombs the market with 100 bucks and everyone follows .
Edit:
And let's not forget this gem:
Quote:
Ubisoft's CEO, Yves Guillemot, justified the $70 price tag of Skull and Bones, emphasizing its status as a "quadruple-A game" despite incorporating live-service elements like an in-game store, battle pass, seasonal events, and premium currency.[29] The game reportedly cost $200 million in its decade-long development and Ubisoft did not expect it to break even.[30]
A game that had a troubled overly long development cycle that didn't push any boundaries.
They made it 80 bucks because they were greedy in a market where cyberpunk came out and they called their game AAAA.
You did not read what i wrote: it's abnormal that game prices have been stable for over 3 decades. Digitial sales are one of the factor that made this possible.
The increase in prices are in line with inflation, it's "fair", from a buisiness perspective.
But it will hurt sales. People will have to get used to higher prices and atm it's just not worth cause there is way to much good stuff for cheap. Think the industry will be in a bad spot the comming decade.
A new video game crash is comming.
The indie scene is healthy though, think we do not have to be bored.
You did not read what i wrote: it's abnormal that game prices have been stable for over 3 decades. Digitial sales are one of the factor that made this possible.
The increase in prices are in line with inflation, it's "fair", from a buisiness perspective.
But it will hurt sales. People will have to get used to higher prices and atm it's just not worth cause there is way to much good stuff for cheap. Think the industry will be in a bad spot the comming decade.
A new video game crash is comming.
The indie scene is healthy though, think we do not have to be bored.
I think you dont read what im writing.
Higher sales numbers of digital goods are completley different if you compare it to real life goods besides the fact that battle passes , mtx, season passes, dlcs etc. are a thing.
Keep defending "how reasoanble it is from a busniss perspective" after everyone bumps prices even more.
If its so logical why didnt every publisher and their mother raise the prices to 80.
You did not read what i wrote: it's abnormal that game prices have been stable for over 3 decades. Digitial sales are one of the factor that made this possible.
The increase in prices are in line with inflation, it's "fair", from a buisiness perspective.
But it will hurt sales. People will have to get used to higher prices and atm it's just not worth cause there is way to much good stuff for cheap. Think the industry will be in a bad spot the comming decade.
A new video game crash is comming.
The indie scene is healthy though, think we do not have to be bored.
I think you dont read what im writing.
Higher sales numbers of digital goods are completley different if you compare it to real life goods besides the fact that battle passes , mtx, season passes, dlcs etc. are a thing.
Keep defending "how reasoanble it is from a busniss perspective" after everyone bumps prices even more.
If its so logical why didnt every publisher and their mother raise the prices to 80.
Your only argument is "inflation".
But all that stuff was allready there 15 years ago.
So the same shit that cost you 60 euro's 15 years ago is now 80 euro's. That's 2,5% inflation per year.
And 80 euro's will be the new norm, yes. Every dev that considers itself "AAA" will do that.
We are just not used to the fact that game prices are adjusted for inflation.
You did not read what i wrote: it's abnormal that game prices have been stable for over 3 decades. Digitial sales are one of the factor that made this possible.
The increase in prices are in line with inflation, it's "fair", from a buisiness perspective.
But it will hurt sales. People will have to get used to higher prices and atm it's just not worth cause there is way to much good stuff for cheap. Think the industry will be in a bad spot the comming decade.
A new video game crash is comming.
The indie scene is healthy though, think we do not have to be bored.
I think you dont read what im writing.
Higher sales numbers of digital goods are completley different if you compare it to real life goods besides the fact that battle passes , mtx, season passes, dlcs etc. are a thing.
Keep defending "how reasoanble it is from a busniss perspective" after everyone bumps prices even more.
If its so logical why didnt every publisher and their mother raise the prices to 80.
Your only argument is "inflation".
But all that stuff was allready there 15 years ago.
So the same shit that cost you 60 euro's 15 years ago is now 80 euro's. That's 2,5% inflation per year.
And 80 euro's will be the new norm, yes. Every dev that considers itself "AAA" will do that.
We are just not used to the fact that game prices are adjusted for inflation.
yawn.
Ill remind you in 2026after the gta release. (It's not kike you ignore over half of my arguments and as i said just say "inflation")
You can pay your extra share of money and be happy about it np.
I see no problem paying 80€ in a game I know I will spent hundreds of hours into and I know I will certainly enjoy 90% of it. (simulators, strategy, GTAs, ...)
But !
In a adventure, story based game ? With 15-25 hours main quest and +30 hours other stuff ?
Clair Obscure : Expedition 33, which is no doubt my GOTY for now is a real Masterpiece and it is 50€.
So good luck selling your 80€ over-rated sequel here.
(I wasn't impressed at all with the first episode)
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True, it's not worth it. But we didn't have a problem with these prices 15 years ago.
Problem I have with full price games is you don't know if it's something you'll like beforehand. Reviews and even demo's don't help.
And after paying full price for a game i'll often end with the feeling after a couple of hours that I don't realy like it, but then you'll feel obliged to play it some more for a couple of hours cause you paid for it. I think I only enjoy half of the games I bought.
The opposite also happens though, sometimes I don't expect to like a game, pirate it and get 100+ hours out of it regretting not buying.
Think it will take some time before I'll spend 80 euro's for a game cause off this.
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