Tainted Grail: The Fall of Avalon (FP RPG)
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Il_Padrino




Posts: 7463
Location: Greece by the North Sea
PostPosted: Sat, 24th May 2025 11:18    Post subject:


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Nodrim




Posts: 9404
Location: Romania
PostPosted: Sat, 24th May 2025 12:45    Post subject:
"Absolutely gorgeous game when you got it dialed up to the max"

These wannabe journalists are more and more hilarious by the day.
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Stormwolf




Posts: 23291
Location: Norway
PostPosted: Sat, 24th May 2025 13:22    Post subject:
I remember like 10 years ago, maybe more. The humps were laughing at the people complaining about graphics since gameplay etc matters a lot more. Funny how things go Laughing
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Nodrim




Posts: 9404
Location: Romania
PostPosted: Sat, 24th May 2025 14:00    Post subject:
My comment has nothing to do with how important I find graphics for different genres.

But don't give me this bullshit that the game looks amazing when it looks like something that's 10 years old.
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lametta




Posts: 2567

PostPosted: Sat, 24th May 2025 17:51    Post subject:
Tbh i was initally very hyped for this game. (I created this thread afterall)

But demo after demo this ran worse and worse for me. (tried the demo that is at least up to par with the 0.9 version)
I cant figure out why. Some ppl claim that the game doesnt have shader precacheing but shouldnt then everyone have performance issues?

I dont care that much about the gfx but hate stutter fests.
My hype died with the performance.


Ryzen 5700x, 4070, 32 gigs ram and it has stutter.
Only other game which i had issues with up until now was jedi, survivor and that one got fixed after i enabled Resize Bar.
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tonizito




Posts: 51247
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 24th May 2025 21:59    Post subject:
lametta wrote:
Tbh i was initally very hyped for this game. (I created this thread afterall)

But demo after demo this ran worse and worse for me. (tried the demo that is at least up to par with the 0.9 version)
I cant figure out why. Some ppl claim that the game doesnt have shader precacheing but shouldnt then everyone have performance issues?

I dont care that much about the gfx but hate stutter fests.
My hype died with the performance.


Ryzen 5700x, 4070, 32 gigs ram and it has stutter.
Only other game which i had issues with up until now was jedi, survivor and that one got fixed after i enabled Resize Bar.
Still haven't tried the 1.0, but if you want we can trade my your 4070 for my 3070 Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Tschoob




Posts: 486

PostPosted: Mon, 26th May 2025 09:34    Post subject:
Yeah it's janky and also somewhat buggy at the moment (nothing gamebreaking tho) but that is given when it comes to this scope and ambition on a limited budget.

Still the game has 'that' something special, you can clearly see how much love and effort the devs put into it.

I prefer to play this than replay Oblivion just with nicer graphics.
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Kezmark




Posts: 488

PostPosted: Mon, 26th May 2025 09:56    Post subject:
Starting as a caster in this is basically starting as a marathon runner, cause your spells do fuck all damage since they're tied to whatever item you have for casting, and unless you go to where the casters are to get the drops for your class, you do no dmg. So you just kite for half an hour to kill something. Then you get the frost shit and one shot most things... I dunno what they where thinking with this system.

I have a major problem with the stat requirement on items. Why have this? OH I just got good items? Sure, need to level up 6 times and pick those specific attributes if I want to use them. Thanks game, lot of fun here. And it's not cause i have the wrong stats assigned, no. It's just that legitimately, you can't have that many points at that level. Why even have those items drop, and it's not that it's one rare item... every item has stupid requirements like this. And this is just the starting area, not like I went somewhere I wasn't supposed to, there's legitimately nowhere else to go.
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Nodrim




Posts: 9404
Location: Romania
PostPosted: Mon, 26th May 2025 10:35    Post subject:
Being ranged is much better than melee. Stamina management it's quite rough in the beginning of the game.

Anyway, this Eurojank is pretty cool. I've played for a few hours and there's already more diversity than Bethesda has been able to muster in most of their previous games.
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ixigia
[Moderator] Consigliere



Posts: 65002
Location: Italy
PostPosted: Mon, 26th May 2025 19:26    Post subject:
The dark Arthurian setting with its heavily exploration-oriented framework à la Todd-meets-Gothic pushes the right buttons for me, I'm only just a few hours in but it is an approach that I find intriguing both in terms of gameplay loop and atmosphere. I don't mind the roughness or the potato Unity visuals as long as all the elements come together in an immersive way despite being semi-dysfunctional, and thankfully that seems to be the case here Everything Went Better Than Expected

My build is shaping up to be battlemage-y (with sneaky traits as well) like the one I went for in Enderal, since that allows for more variety/effective loadouts and also mitigates the so-so melee combat. No obvious level scaling is a big positive, making the sense of progression and discovery feel worthwhile, all complemented by the writing which fits the theme without giving the impression of having been scrutinized by virtual committees. It's probably wise to wait for some patches though since there are rather frequent awkward situations with the hit detection/AI, the performance leaves to be desired (shader compilation stutters, framerate drops mostly tied to the rendering of grass etc.) and I reckon the new chapters will likely need more polish as usual. Still, I'm pleasantly surprised so far kurwajank notwithstanding.

@Lametta: Since the game is DX11 I'm using the trusty dxvk which gets rid of the hitching as a temporary fix until the issue is (maybe) addressed - the downside is that DLSS will no longer be selectable but you'll have to rely on the engine's standard upscaling method.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 27th May 2025 01:35; edited 2 times in total
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headshot
VIP Member



Posts: 34935
Location: UK
PostPosted: Mon, 26th May 2025 20:16    Post subject:
As a man easily impressed, I’m impressed lol.

I stopped playing the demo after 20 minutes because I was so impressed and didn’t want to spoil the full game but after playing the first session for around 5 hours today, I’m hooked on this one! It’s a welcome alternative to the Bethesda games I’ve already played through and I wholeheartedly agree with GamingBolt that the questing and world exploration is super addictive Very Happy



May the NFOrce be with you always.
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Divvy




Posts: 1444

PostPosted: Mon, 26th May 2025 22:59    Post subject:
This game keeps disappointing me but I'm still hooked. Kinda like Gothic in that sense.


ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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Rifleman




Posts: 1354

PostPosted: Tue, 27th May 2025 00:48    Post subject:
While is not something super and amazing, it doesn't dissapoint me. I like it.
I get Gothic vibes so I am happy.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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lametta




Posts: 2567

PostPosted: Tue, 27th May 2025 22:38    Post subject:
A bigger patch is expected at the weekend.
Hope it fixes some of the technical issues.
I might buy it and give it a try afterall.


Found this on Nexus Mods:

Quote:
The problem
The game is a great attempt at an Elder scrolls type of game and it mostly succeeds at that, but it is made in Unity engine, an otherwise great engine that is not at all suited for Open World, large geometry and distant view games. The game is very CPU bound and all it's performance derives from one setting. You can literally push every graphics setting to its absolute max and it will make zero difference to your FPS, except from view distance and vegetation quality. These setting controls how far back or how close to your view the LODs for the models come into play and also the terrain errors that will be visible. If you scale these settings to their lowest, you will have constant pop in, crazy terrain errors especially where the terrain merges with meshes, but your FPS will be at a constantly higher level and your CPU usage will fall dramatically. Pair this unoptimized situation with the fact that the game uses DirectX11, an old mostly single threaded API and we have all the makings of a performance disaster.

The possible fix
The only way to fix the above mentioned problems (apart from the devs obviously doing things under the hood) is to use a different, newer API that tries to be more multithreaded and compiles shaders asynchronously so as to mitigate stutters as much as possible and help with the disastrous CPU bottlenecks. That's where dxvk-gplasync comes into play. It is a fork of the famous and awesome DXVK that tries to (admittedly in a hacky way, that works if you have a newish GPU and a good enough CPU) mitigate all the shader compilation stutters.


"custom dxvk":
Tainted Grail The Fall of Avalon - Performance Stutter Fix using dxvk-gplasync:
https://www.nexusmods.com/taintedgrailthefallofavalon/mods/8
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Ankh




Posts: 23251
Location: Trelleborg
PostPosted: Thu, 29th May 2025 16:27    Post subject:
Just tried the demo, looks really promising! The price is not too bad, but anyone know if there is a cheaper place than steam or if it will come to gamepass?


shitloads of new stuff in my pc. Cant keep track of it all.
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headshot
VIP Member



Posts: 34935
Location: UK
PostPosted: Thu, 29th May 2025 18:58    Post subject:
Gaming Bolt still shilling it but might be justified TBH, it’s pretty good Very Happy



May the NFOrce be with you always.
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Bendi




Posts: 3376

PostPosted: Fri, 30th May 2025 12:07    Post subject:
Apparently the 3rd act is underwhelming and buggy.


sin317 wrote:

typical jew comment
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Nodrim




Posts: 9404
Location: Romania
PostPosted: Fri, 30th May 2025 13:17    Post subject:
It gets junkier from the 2nd act.

I reached it yesterday and I felt the difference in the enemies' positioning. It felt like I was playing an MMO.
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Rifleman




Posts: 1354

PostPosted: Sat, 31st May 2025 01:35    Post subject:
Patch is out:
https://store.steampowered.com/news/app/1466060/view/541107047141214099?l=english


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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h0rnyfavn
Serial Humper



Posts: 13872

PostPosted: Mon, 2nd Jun 2025 10:19    Post subject:
I've been enjoying it so far...It's junky but there is something about the game I really like..at least for now Very Happy

I just got to the first settlement, doing quests and stuff.. Where do I learn more magic spells though?

I want to summon shit and swarm enemies with my minions Laughing I only have three atm. The fire spell, the ice one and the blood spell.

PS I gotta agree about the strange armor requirements in regard to stats tbh...


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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ixigia
[Moderator] Consigliere



Posts: 65002
Location: Italy
PostPosted: Mon, 2nd Jun 2025 12:56    Post subject:
h0rnyfavn wrote:
I just got to the first settlement, doing quests and stuff.. Where do I learn more magic spells though?

The game just starts throwing spells at you as soon as you explore a bit more and do more quests, with the rarest ones being hidden inside chests located in specific (isolated) places. There are guides with their coordinates but I prefer to go in blind as always Razz (it's not like the game is particularly deep or demanding anyway)
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