Total Chaos (ex Doom 2 mod) [July 24th]
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Sun, 25th May 2014 00:42    Post subject: Total Chaos (ex Doom 2 mod) [July 24th]
Geezit! Smile




Article by eteknix

http://www.eteknix.com/doom-ii-overhaul-gives-fresh-visuals-to-20-year-old-code/

Quote:
Total Chaos, the creation of enthusiast modder WasaHolic, is a complete overhaul of the Doom II game engine, and it is nothing short in incredible. Given that Doom II is now 20 years old, the game isn’t exactly a tour-de-force of graphical prowess when compared to modern shooters, but that hasn’t stopped this mod from taking things to the next level.

The code for Doom II has been altered so that it can take advantage of OpenGL, as well as a plethora of other visual effects that are more in common with games of recent years that what you would normally see in Doom II. It’s especially impressive given that most of the code running here is likely older than many of our readers, and that fundamentally this is STILL Doom II’s game engine, it’s just wearing some sharp new clothes. I’ve seen mods for games like Half-Life bring back Goldeneye with their from scratch rebuilds in a new game engine, but I’ve never seen a game buffed up with much using mods while retaining original game elements.

His mod does go a little further, offering a new mode that is inspired by the game Stalker, leaving you with nothing but your wits and various salvage to defend against zombies and environmental threats.

“Total Chaos is an upcoming Doom II mod for GZDoom & Zandronum that pushes the modified 1993 engine to its very limits! Featuring many current-gen features such as 16x motion blur, bloom lighting and godrays.

With gameplay inspired from games such as S.T.A.L.K.E.R, players are dropped on an island with a video camera to explore the deadly surroundings. There are no guns in Total Chaos, instead the players must use their wit and the hazards they find in the environment to defend themselves.”

No release date on the mod just yet, but he’s expecting the beta to be available by the end of 2014, although keep in mind it will require either GZDoom and/or Zandornum to run Total Chaos.


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Ankh




Posts: 23251
Location: Trelleborg
PostPosted: Sun, 25th May 2014 00:57    Post subject:
Holy shit!!!


shitloads of new stuff in my pc. Cant keep track of it all.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sun, 25th May 2014 01:01    Post subject:
saw this earlier, cant believe they made the doom 2 engine look like that. pretty epic from a technical standpoint I would reckon


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KillerCrocker




Posts: 20492

PostPosted: Sun, 25th May 2014 01:02    Post subject:
doom2 engine ?!


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Janz




Posts: 13998

PostPosted: Sun, 25th May 2014 01:12    Post subject:
yep
Quote:
“Total Chaos is an upcoming Doom II mod for GZDoom & Zandronum that pushes the modified 1993 engine to its very limits! Featuring many current-gen features such as 16x motion blur, bloom lighting and godrays.
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inz




Posts: 11914

PostPosted: Sun, 25th May 2014 01:19    Post subject:
That's just insane. I wonder if other mods could make use of some of the advancements these guys made?
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Hfric




Posts: 12017

PostPosted: Sun, 25th May 2014 03:46    Post subject:
Badrien wrote:
saw this earlier, cant believe they made the doom 2 engine look like that. pretty epic from a technical standpoint I would reckon
Laughing or how about Quake 2 engine, its still powering the COD franchise ... the last Quake 2 engine game was COD: Ghost .. not kidding


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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 25th May 2014 03:51    Post subject:
Hfric wrote:
Badrien wrote:
saw this earlier, cant believe they made the doom 2 engine look like that. pretty epic from a technical standpoint I would reckon
Laughing or how about Quake 2 engine, its still powering the COD franchise ... the last Quake 2 engine game was COD: Ghost .. not kidding
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ixigia
[Moderator] Consigliere



Posts: 65010
Location: Italy
PostPosted: Sun, 25th May 2014 05:03    Post subject:
Kurosaki wrote:
Hfric wrote:
Badrien wrote:
saw this earlier, cant believe they made the doom 2 engine look like that. pretty epic from a technical standpoint I would reckon
Laughing or how about Quake 2 engine, its still powering the COD franchise ... the last Quake 2 engine game was COD: Ghost .. not kidding



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Last edited by ixigia on Tue, 27th May 2025 00:56; edited 1 time in total
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Hfric




Posts: 12017

PostPosted: Sun, 25th May 2014 13:15    Post subject:
both games with and with out mods


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headshot
VIP Member



Posts: 34981
Location: UK
PostPosted: Mon, 26th May 2025 20:11    Post subject:
Standalone remake of the Doom 2 mod.



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Interinactive
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Posts: 29343

PostPosted: Thu, 29th May 2025 01:00    Post subject:
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vurt




Posts: 13586
Location: Sweden
PostPosted: Thu, 29th May 2025 05:15    Post subject:
pretty sure i've played some early version of this, you get into some basement-like environment with pipes on the walls, you start near a boat? i remember it looked very impressive, this way maybe 2 years ago. There are in fact a FEW good looking doom2 engine games, and yeah doesnt resemble the old engine at all.
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