Started reading Dying Earth series, didn't know d&d stole so much from those books, prismatic spray and many other spells are straight from those books. Visiting a magician if you find a magical item to ID it, that also started there.. Many of the stories are very d&d too. Hard to believe its from 1950 when you read it (eariler than LOTR).
For what it's worth, there are paths and a few substantial areas that can be missed depending on one's decisions (i.e. saving the ̶B̶e̶a̶r̶ Grove vs siding with the Goblins, being a valiant hero vs serving the Absolute) which was nice to see after I restarted the game as a Dark Urge edgelord. It's also possible to refuse to rescue companions or even kill them miserably (though Gale should stay alive for...big bang-related reasons), replacing them with generic Hirelings -- you won't be able to tackle their side quests so it's not recommended for a first playthrough, however, it's a solution in case the cringe factor becomes too unbearable.
Played it at the time and stopped when I arrived in BG proper.
Will give it a year or so, and the final-final patches and mods (whatever those might do or add) to dive in again, restart & finish it.
As I said way before, it didn't "click" like BG I and especially II did, but it's will by then be fine enough to be venturing forth, and have a vampire make me feel like he has no teeth
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Will give it a year or so, and the final-final patches and mods (whatever those might do or add) to dive in again, restart & finish it.
Quote:
This is it. Our final major game patch for Baldur’s Gate 3.
Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future.
Beat it again on the newest patch, still buggy as fuck but I guess that's never going to change. Act I and II aren't so bad, but Act III is full of issues.
I did it using all the mind flayer abilities this time, it was like using cheats. Still pretty fun though.
Played it for 26h. graphics is good and i like how the game starts, a great set-up, and there's effort put into the voice work for sure. Music is super forgettable, mostly just annoying.
It feels like a super artificial game though, you can tell there's a lot of effort put into making it play "safe", like getting another chance if you miss the first roll. lol. I've never rolled something low on the second chance either because its made to make you not lose since its vital that the player does pass that specific thing, this since they couldn't be bothered to make it have something branching where you can solve it in some other way instead.
I noticed a lot of other stuff where you can tell its just artificial / linear and actually not luck or based on your stats and skills. Makes it feel safe and linear. So I can see why its popular, it makes pacing and gameplay a bit less annoying with less reloading, if you fall for it or just accept that linearity.
its like 6 or maybe 7/10 game for me. The often overly lengthy dialogues and super unlikeable characters kind of kills it for me. Don't really care for the setting so far either, apart from the start which was cool but mostly because of the intro movie perhaps.
The narrator is also just strange to me "your character feels like this", uh, okkk.. that's not how roleplaying works... I also get a cringe feeling whenever she speaks, especially the Authority!-part, ugh.
I hate how you are teleported to a specific generic camp too lol, how does that make any kind of sense if you are deep into some dungeon or whatever where they might currently be stuck! Overall they didn't care about immersion at all for this game.
BG 1-2 managed so much more here and with so much less, they're far from perfect games but a bit better i would say (8/10) and those games aren't trying to appeal politically etc, the inspiration wasn't feminism or modern day politics, instead they were inspired by just classic RPG's and classic fantasy books which made the characters come off as more genuine.
Huh? It makes sense to give the player multiple options and that you are allowed to make mistakes and fail checks. This game is also not about being hard but giving players various options to play the game and roleplay.
Few games in history offer these kind of branching stories (The original Fallout comes to mind). The immense quality of the game is obvious.
Thb I didn't like the game either at the second part of it but that's a me thing, the base gameplay is to slow for me and I ODC every chest and corner and with this game that is very tedious.
Would love to do an "evil" playthtrough if it wasn't so slow.
but what i said was the opposite of that, that you aren't allowed to make mistakes, instead the game fixes it for you by giving you a second chance to roll so that you can succeed and pass whatever needs to be passed (open a specific door or whatever). this gives no options for roleplay, in a RPG with options you would have a chance to fail it and have to do something else to pass it instead.
the quality comes down to the graphics, voice work, tons and tons of effort into making hours upon hours of cut scenes, things i really dont think matter much at all for making a game fun to play. my most played game is Rimworld, it has no voices, no cut scenes, really bad graphics, no real story, yet its 100x as immersive and fun.
174 hours of the content in BG3 is cut-scenes btw. You wont see all in a play through, but even if its just maybe 30h that you see, its waaaay too much for a game.
You will not find that stuff in an AAA game. I understand why they made the game as it is.
Do agree it's way to long though. My playthrough was 150 hours and I was so done with it I just did the final fight on easy just to get through it faster and even skipped some of the final dialogues. I was done with the game allready at hour 75 but felt I was to much invested to quit and heh, objectively it's the best cRPG so I felt I had to finish it at least once.
yes i absolutely understand it, like i wrote, there's a good reason why its popular, they have put in effort into making it non annoying etc, it's aimed at what we call the "normies" who doesn't care about these details, very likely they will not even notice them.
While for me i notice these things directly because i am no longer used to these games, to 90% i play AA or indies or games from 1998-2000'ish.
They gave Minsc 12 strength, that should be proof enough for how much they respected the original material Yes I know you can respec.
Biggest issue with the game is it felt like one of those games where EVERYBODY had their say in the game and put in their own pet project into it, and that's why it felt like it was about 500 hours long. Starting off in small and remote locations for the first 2 acts and then all of a sudden you end up in Baldur's Gate and the game opens up in the last act is not a recipe for successful pacing either. I did enjoy Act2, personally, and thought they did a good job on some of the characters.
Finally picked this up after a PS5 two-hour trial way back when it initially launched.
Been forever since I last played an actual Dungeons & Dragons video game adaption and much of the backlog stuff is older content like the SSI Gold Box games or adapted hack & slash variations of the ruleset.
Also been a really long time since I played through the actual Black Isle games of Icewind, Baldurs Gate and Planescape, or something like Temple of Elemental Evil.
A small eternity spent fumbling with the character generator and yeah, I really like the game even very early on there's a really strong narrative and storytelling, plenty of choices and stats and such matter, Avowed was a fun showcase but watered down, this is a lot more of what I was looking for.
(Less abundant epic loot just a short romp out of the starting areas too.)
Takes time to get used to the dice rolling and stopping oneself from loading the prior save and redoing the outcome, a lot of smaller bugs as well but nothing really gamebreaking but just have to see if that actually persists through the game, or if things get a lot worse later on.
Got through the other Larian games though, or the older Obsidian titles, Bethesda/Betashed and others so nothing really new with that. Quick save and manual saves, multiple slots and frequent back-ups and it should work.
To early to say much about the companions but the skill-checks, dialogue and consequences all tick the right boxes, love how mindflayers are portrayed as both evil and an actual threat instead of squishy squids too.
If I can cut it for the 50 - 80 hour playhthrough length and the cutscenes this should be a fun experience, a somewhat less familiar one too instead of drowning in epic loot immediately and where stats barely matter and choices are distilled to good, cartoon evil and generic questions if even that much.
Getting a bit lengthy and text-heavy as usual with my input, but I like it!
Video game pricing being what it is but I'm glad I picked this up.
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