This game is crashing a lot and it may corrupt save files (not sure that's the problem though). After ~2 hours of gaming and I leave a small house, the game crashes while loading. Doesn't matter if I load earlier saves and go from there, same thing.
Oh well, it was fun as long as it lasted (minus the stutters and performance issues).
This game is crashing a lot and it may corrupt save files (not sure that's the problem though). After ~2 hours of gaming and I leave a small house, the game crashes while loading. Doesn't matter if I load earlier saves and go from there, same thing.
Oh well, it was fun as long as it lasted (minus the stutters and performance issues).
I'm replacing my potato 2060 with a 3070 in the coming days. Perhaps the extra 2GB of VRAM will make a difference.
Tbh, this remaster does not warrant the severe performance demand it has. Cyberpunk looks 10x better while running 60fps @ 1080 without any issues (unless I run RT at any higher setting).
Can't stop playing it, even after saying otherwise. Even named my character teste FFS
Vanilla still, until there's some MO2 support to slowly start adding stuff.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Same here. The game is full of bugs and annoyances (such as the fucking menus/UI), yet I have played like 50 hours already. The atmosphere and the sense of exploration is simply unmatched.
By choosing not to replace Oblivion Remastered's soundtrack, Bethesda made the allegations against composer Jeremy Soule everyone else's problem
It's been at least 15 years since I last touched Oblivion, but a few seconds of the triumphant theme Reign of the Septims brings me right back to the menu screen I saw so many times on my Xbox 360. The gentler, almost aching Harvest Dawn conjures the quieter moments I spent wandering around the Imperial City picking locks and pockets. Those are good memories, but today I have a different association with Oblivion's music: the 2019 allegations of rape and sexual misconduct against composer Jeremy Soule, who wrote the music for Morrowind, Oblivion, and Skyrim, among many other games.
Before Bethesda announced Oblivion Remastered, there was speculation over whether the developer would remix or even fully replace Soule's music as a result of the allegations against him (or due to a conflict with Bethesda over Soule being left out of a Skyrim concert in 2016). But we now know neither happened: the soundtrack is unchanged, just as we remember it.
Soule denied the allegations in 2019. In the years since he's almost completely vanished from the internet, scrubbing official sites and social media profiles, and he seemingly hasn't composed a new soundtrack since 2019. Even before 2019, composer Inon Zur had taken the reins as the primary composer for Bethesda's RPGs, working on The Elder Scrolls Online, Fallout 4 and Starfield over the last decade.
Oblivion wouldn't be the game we remember without Soule's music (though you could argue the same for the shimmery haze of its original lighting or its charmingly ugly NPCs). It can be two things at once: beautiful, and tainted by association with its creator.
A change may have been hard to get used to, but it hardly would've been unprecedented. Halo 2 Anniversary's re-recorded soundtrack replaced the tracks by Incubus and Breaking Benjamin with new compositions (though they were untouched if you switched from the updated to original graphics). Until Dawn's remake (released just nine years after the original!) included an entirely new soundtrack. Indie classic Cave Story has had its music remixed and recomposed twice in the last 20 years, and fans are split on their favorite version.
For me, at least, Oblivion Remastered is yet another entry on the list of problematic art I once loved, ammo for the eternal "separate the art from the artist" debate alongside the likes of Neil Gaiman. Is "debate" even the right word? I think cop out might be more appropriate. As I get older and experience disappointment after disappointment with the actors and writers and filmmakers and musicians I once admired, continuing to engage with their creations feels more transparently a question of "Do I enjoy this thing enough to ignore my moral view of the world for it?"
Judging by the enduring popularity of Harry Potter, the answer for many many people is "yes" depressingly often. But of course the question is rarely about just one person when it comes to games or movies. Hundreds of people put their love and sweat into them! Do their contributions make it okay to enjoy them? Or do they just make it easier to convince ourselves we're making a smaller moral compromise?
There's another way of looking at this choice, as comedian Alasdair Beckett-King recently joked(?): "A lot of people want to separate the art from the artist, but I would settle for separating the artist from her money."
Does Soule get royalties from his work on Oblivion, or from sales of Oblivion Remastered? What about from sales of the soundtrack itself, which Bethesda has bundled with an art book for the $10 "deluxe edition" upgrade? I wish I knew the answer to those questions, but Bethesda did not respond to a request for comment.
More than 100 people were credited with making the original version of Oblivion, and many more for the remaster—the credits last for 24 minutes. I'm glad we get to experience the passion they had for making an RPG that has some truly great quests in it, as well as some very silly stuff. But the soundtrack Bethesda is now selling as a standalone "app" in that $10 upgrade? That only has one name on it: Jeremy Soule. There's nothing complicated about the choice there.
Soundtrack is legendary, so good luck with that.
Suffah PCLamer soycuck, suffah!
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
The game's been crashing more and more frequently (and randomly) for me in the past 2 days, though. Also, about 50% of the time, my saves won't load and the game just stays in loading screen limbo forever. It"s starting to get really annoying.
played if for x hours and got same feeling i get when i play every bethesda rpg - its fucking boring, lacks bioms variety, locations feel meh, dungeon feel meh, portals feel meh, npc feel meh, story feels meh, world feels dull and meh, most of the quest and all main story are meh, itemization is all over the place and is meh, world/mob scaling is fking stupid, leveling and skills feel mostly weird, game is glithy, crashes often, on and on and on. honeslty i dont remember any game crashed so many times (fully, engine crash to the desktop error) in recent times.
overall its the same retarded rpg for simpletons (in comparison even to the bg1/2 or torment back then) as it was years ago, only in semi new visuals, same old performance problems and so on. grown up men bought this at mass due to nostalgia factor and "oh, it looks so good now" (does it, really, lol). its like fking mcdonalds of gaming. "it just works, man"
good im yarring almost all of my games, it not really worth it. maybe gonna check claire obscure instead.
Oblivion is not worth a remaster as far as I'm concerned. It was/is nowhere near the gameplay and quality of Morrowind or even Skyrim. Morrowind is their best RPG by a long mile.
this one looks fantastic, too bad it's behind a pay wall. over $10 with taxes, too expensive imo. Edit: oh, it's just the mod list you're paying for too, he's not even making mods. those i hate even more.
The loading times are annoying me to no end. Outside Kvatch there's a tiny tent. Entering it cause a load. Leaving it cause a long load. They updated the graphics engine but it seems they didn't even attempt to fix this and other issues with the game engine. Bah.
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