Command & Conquer thread
Page 36 of 36 Goto page Previous  1, 2, 3 ... 34, 35, 36
foukas




Posts: 6

PostPosted: Tue, 4th Mar 2025 09:09    Post subject:
Areius wrote:
https://github.com/electronicarts/CnC_Generals_Zero_Hour


Devs really had fun with this one ( file is: CnC_Generals_Zero_Hour/Generals/Code/Main/WinMain.cpp ) :

// @todo - Yikes. This could cause us all kinds of pain. I don't really want
// to even think about the stink this could cause us.
TheFileSystem->unloadMusicFilesFromCD(vol->dbcv_unitmask);
Back to top
PickupArtist




Posts: 9765

PostPosted: Tue, 4th Mar 2025 18:33    Post subject:
holy shit that browser game is shit Laughing

lets put it on steam and unleash the n egative comments. whoever is in charge of this trademark should retire a hermit and never be seen or heard of ever again

rip cc Crying or Very sad
Back to top
difm




Posts: 6618

PostPosted: Wed, 30th Apr 2025 21:30    Post subject:
ixigia wrote:
W123 wrote:
RA2 remaster fucking when

They've released the source code for Tiberian Dawn, Red Alert, Renegade and Generals/Zero Hour, but not RA2 and Tiberian Sun...who knows, maybe something's brewing. It would make a lot of sense to give those two games the same treatment as the Collection, which sold pretty well.


Sorry for the necro-ish post but the dev claimed during the collection remaster period that majority of the source code for RA2/YR was lost in time.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
Back to top
ixigia
[Moderator] Consigliere



Posts: 64985
Location: Italy
PostPosted: Thu, 1st May 2025 01:28    Post subject:
difm wrote:
ixigia wrote:
W123 wrote:
RA2 remaster fucking when

They've released the source code for Tiberian Dawn, Red Alert, Renegade and Generals/Zero Hour, but not RA2 and Tiberian Sun...who knows, maybe something's brewing. It would make a lot of sense to give those two games the same treatment as the Collection, which sold pretty well.


Sorry for the necro-ish post but the dev claimed during the collection remaster period that majority of the source code for RA2/YR was lost in time.

Ha damn, that's a shame. At least the games are perfectly playable on modern systems thanks to the community (TS installer, CnCNet Client for RA2/YR) -- high resolutions are tricky because the engine doesn't scale properly, but using 720p or 900p + Lossless Scaling's magic to upscale everything is a solution that works nicely. It's almost like having a remaster anyway Very Happy
Back to top
Page 36 of 36 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 34, 35, 36
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group