Boot it in offline mode and you won't have to worry about disconnects, or the servers going down, or exploits, or spam, or bots, or your character being lost when the servers inevitably go down for good. That one "feature" alone puts it above anything Blizzard can crap out.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
ya re-rolled to offline because online is unplayable.
also offline crashes too,
- Crash one changing map from cutscene
- Crash 2 exiting to main menu.
amazing game.
Oh and can't delete offline character, enter text, click delete = nothing happens. Meh uninstalling this POS and in development since before 2018!!!!!!
Spoiler:
#include <iostream>
#include <fstream>
void deleteFile() {
std::string filename;
std::cout << "Enter the character name to confirm delete: ";
std::cin >> filename;
// Check if file exists
std::ifstream file(filename);
if (!file) {
std::cout << "File does not exist.\n";
} else {
file.close(); // Close the file before deleting
if (remove(filename.c_str()) == 0) {
std::cout << "File successfully deleted.\n";
} else {
std::cout << "Error deleting file.\n";
}
}
}
Finally decided to play this one.
Playing full offline and no crashes here.
Im at chapter 3 or 4 right now and it takes so long.
The game is kind of fun but seems a little bit on the easy side.
I'm an casual arpg player though so no hc mode for me.
I'm a necro with 10 permanent and 8-9 temp summons and dont bother to cast life leach anymore since i just run through and let the minions do the rest and never get into a dangerous situation. Bosses seem easy as well.
Might change later i guess.
Question though:
are all chapters the same length or are some short some long?
^ That is more sad than ridiculous, honestly. It'd have been nice to have a great ARPG, especially since GGG have been fucking around with PoE2 for eternity now, and will likely continue to do so.
These kinds of games need massive and continual budgets, excellent design and long continuous development and support. It is what it is, very hard to penetrate a market where your competition have been in development for 15+ years polishing and balancing.
Not to say small projects can't work, they just need a narrower scope.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
launch and season 1 was catastrophic bad start experience and choppy gameplay , game felt bad and class mage i picked was dreadfull . but they seem to have fixed the gameplay flow. combat feels good
AND NOW I GOT A WHIRWHIND PALADIN OMFGGGG IM KICKING ASSS SPIN TO WIN
sentinal is OP as fuck. unkillable, enjoy it while it lasts . this season is fun
campaign is mega long, and not in a good way. equip urselves two movement speed silver rings and boots men or it will take forever and just collect uniques and purples, everything else is not worth even reading after first few levels. 35-50 percent movement speed is crucial . if u need some mov speed rings. msg me
i was using same weapon for like 25 levels wtf at lvl 15
I picked this up for Season 2 going through the campaign, and basically it feels like you just throw on whatever gear and passives / skills will carry you through. Or maybe Sentinel Paladin is just OP, don't know, but the campaign is just speed along and smash through everything, just need basic affixes to boost your primary dmg skills and then movement speed with maybe some survivability. Apply loot filter to not even see 95% of the stuff dropping . I don't think I equipped anything new in the last 15-20 levels.
I guess I like that gear sells for nothing so there's no rinse and repeat of fill up inventory, port to town, sell, port back. Just blast through.
Having fun still but need to see what post campaign is like.
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