Unreal Engine 5
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Posts: 35406
Location: UK
PostPosted: Sun, 29th Sep 2024 13:25    Post subject:
vurt wrote:
Bethesdas greatest strength is their engine, their games are only good because of mods. Without them, i couldn't care less, and they are very aware of this, it's why they continue to use it, they know the mods is a great strength. Also, having 1000+ people learn a new engine won't come cheap + takes tons of additional time.

and yes, with NPC's and their schedules, enemies, day night and weather cycles, physics, various other systems that has to be in place... that demo would run in like 5 FPS, and especially if Bethesda made it Wink


You make a good point.

We need an Unreal/Creation engine collaboration then. The visuals of Unreal Engine for the graphics combined with the mechanics of the Creation engine for the gameplay.

I heard they were doing this as there was a rumour that The Elder Scrolls: Oblivion remake was some sort of dual engine game Very Happy


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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 29th Sep 2024 13:59    Post subject:
I'd actually love to see what a technical-wise talented developer could do with creation engine, but that will never happen. IMO most of the shit attributed to how bad the engine is can be explained with how bad Bethesda is and always was on the technical side.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13684
Location: Sweden
PostPosted: Sun, 29th Sep 2024 14:08    Post subject:
There are Total Conversion games done with their engines, for Morrowind, Oblivion, Skyrim, Fallouts... Even a commercial one for Skyrim i believe. It's not a great engine to work with, even if i only do graphical mods i run into issues that aren't solvable in a good way.
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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Wed, 16th Oct 2024 12:55    Post subject:
'Interdasting' to see the developer's migration towards doing business with Tim / Tencent.

So these companies started doing business with China:

• Micro$oft (Halo)
• CD Red Project (Witcher projects / Cyberpunk sequel)
• EA / BioWhere / Respawn Entertainment
• GSC (STALKER 2)
• Riot Games (Valorant / League of Legends)
• others...

Who told them to do so?!

Because Unreal Engine 5 is kinda... shit, man.


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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Fri, 1st Nov 2024 16:09    Post subject:


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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Wed, 19th Feb 2025 08:00    Post subject:


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JackQ
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Posts: 14166
Location: Kibbutznik, Israel
PostPosted: Mon, 14th Apr 2025 06:35    Post subject:
Games using that engine tend to freeze my PC, I have 3070 ti, any suggestion? I am playing Silent Hill 2 Remake right now.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Mon, 14th Apr 2025 09:27    Post subject:
Got a 3070Ti myself too and that ain't happening here.

But I DO use a frame-limiter (MSI Afterburner), so framerates and power consumption aren't going through the roof. Also I undervolt my CPU and GPU.

1. Are you sure your Power Supply is giving enough juice to your system?
2. Did you undervolt / overclock something on your system?


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JackQ
Non-expret in Derps lagunge



Posts: 14166
Location: Kibbutznik, Israel
PostPosted: Wed, 16th Apr 2025 10:00    Post subject:
it seems to be a problem with my cooling sytem, I am now in the process of fixing/replacing the cool system of my computer.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Mon, 23rd Jun 2025 14:38    Post subject:
Some advertising:

https://www.guru3d.com/story/unreal-engine-56-performance-improvements-fps-boost-over-54/

"Epic Games recently launched Unreal Engine 5.6, a new version that primarily targets improved stability and productivity for developers. Independent benchmarking from MxBenchmarkPC highlights noticeable performance improvements over the previous version 5.4. These gains were measured using the Paris tech demo created by Scans Factory, which ran on the same system under identical conditions for both versions, with Lumen global illumination enabled. The results show that CPU-intensive scenes achieve roughly 35% higher frame rates, while GPU-heavy scenes see an increase of about 25%."


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Amadeus




Posts: 2340
Location: Yes
PostPosted: Tue, 24th Jun 2025 11:57    Post subject:
All I care about is no more stutters
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blackeyedboy




Posts: 9940
Location: Transylvania
PostPosted: Tue, 24th Jun 2025 12:49    Post subject:
Yeah, that's coming in Unreal Engine 5.8.


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