Decent so far (3h in), a bit hard to judge it yet.
How big is the game world, are there any cool regions (like dunes etc?)
Does encounters gets more interesting or is it very same:y?
Weird to see that helmets is not a thing in this world or part of the lore in any way btw.. even if its fantasy i think helmets is something that quickly would have developed in these conditions
I took me about 20hrs to finish 1 region.
I am in 2nd and it looks like it is going to take about the same amount of time to finish it.
https://wartales.fandom.com/wiki/Global_Map
Well, after 20hrs I don't get much new content when it comes to encounters.There is sometimes some escort mission but let's face it - it is battle focused game.
So I don't expect grand plot or anything like that. Just contracts, exploration, fights and RPG elements.
Helmets IIRC are thing that did not make it to 1.0, but it is said that they will come around. Eventually.
EDIT: Typos.
BTW Game got many elements like crafting equipment or cooking food, you know - micro maaegeing, well fit together and I don't get annoyed by them.
Some devs tend to make some elements way to complicated just for sake of being complicated. Here... it is smooth.
Nice. Yeah, i don't expect story, i just wanted a better Battle Brothers. Will be interesting where it goes in terms of patches and DLC's.
The first three areas are rather similar with some major differences only in how the stories can play out and visual design. After I finished all three, I was afraid the game dealt all its cards too soon. But this is not the case.
The 4th area is another deal entirely. I was greeted by new visuals, new mechanics, new monsters and an extending plot that would definitely have some ramifications in the final act.
The 5th area also stands on its own feet with a huge city and a murder investigation plot that keeps things fresh.
Sadly, the performance seems to get worse with each new area and it's slowing down the gameplay. The leveling also slows down and it's hard to keep up with the enemies. There are a few more gripes that become more annoying over time, but I'm still loving the game.
Sadly, the performance seems to get worse with each new area and it's slowing down the gameplay. The leveling also slows down and it's hard to keep up with the enemies. There are a few more gripes that become more annoying over time, but I'm still loving the game.
The story in the 5th zone was pretty well done. I'm looking forward to see what the final zone has to offer and how my choices play out, I hope they will matter.
I'm close to 40h in, finishing the second area. Just got surprise attacked during camping by
Spoiler:
inquisition
They got some sick skills dealing loads of damage. I have to think this fight through, because I lost one of the mercs earlier and those new skill require a different approach.
Unfortunately I only have one such guy. And he does not even have that much armor, gotta do some swapping. Until now, most of the fights were fairly easy, so I did not have to go into any particular "build", instead just getting random mercs and skills that sounded cool
TBH there is a lot of useless skills and bad builds that just make the game so much harder. I looked up some guides because I'm lazy. Restarted with new team and now I'm steam rolling everything so far. At least 3-4 kills in first round, galvanized in second and in the third end of the battle.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
I'm wondering what's up with the radio silence from the devs.
Yeah, since april patch there is only survey posted...
Of course I gave them low rating in communication with community section but I doubt that someone's gonna read it...
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
AI Improvements
For veteran Wartales players, our AI (the system commanding non-playable characters in battle, not the technology preventing all of us to buy a beefier GPU) has always been quite predictable and tends to always attack their closest enemy.
With this update, the AI in Wartales will change his behaviour in two major areas: Movement and Decision-Making
...
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