What's really important, though, is that the first essential guide is up on fagn's channel, called: "How to Romance Hans in Kingdom Come: Deliverance 2".
What's really important, though, is that the first essential guide is up on fagn's channel, called: "How to Romance Hans in Kingdom Come: Deliverance 2".
Like the very first dialogue you get as Henry. You are met with enemy forces. You are told they're looking for bandits, but might as well you might be the group they're looking for. The guy asks "So why should I trust you?"
One of the options is "As soldiers, we can help you with the bandits" , which is a perfectly reasonable response. You'd think it'd go like "If you're looking for bandits, let's hunt them together, that will prove we're trying to stop further violence between us"
So what does Henry say after you choose that option?
"We want to negotiate an alliance. We'll come to an agreement with your lord in Trosky, and maybe offer to deal with those bandits for you. AFTER ALL, YOU HAVEN'T BEEN ABLE TO TRACK THEM DOWN, SO WE CAN TAKE MATTERS INTO OUR OWN HANDS. So move aside and let us, dutiful Knights, pass!"
What is this shit? That reminds me of that one dialogue in The Witcher 3 before patch, where the option was "push Djikstra" and the result was Geralt breaking Djikstra's leg
It's pretty random then. The cutscene after the opening one where you deliever the letter( and it is apparently a cutscence cause it's capped at 30fps) can be paused. The opening scene couldn't be paused. Dunno how this is later in the game off course, but my guess is only the opening one can't be paused. And without doubt a lot of people were trying to change settings at the opening scene cause it runs like shit (30fps), and you can't open the menu to change settings and people post omg I can't pause the cutscenes .
Last edited by friketje on Tue, 4th Feb 2025 21:33; edited 1 time in total
The dynamic randomness is so entertaining.
The guard wanted to search me for no reason? I didn’t have any stolen items on me lol.
A minute later two NPCs had an argument and started fighting
Couple hours in, nice cinematics and setup etc. Good production value. Getting 80-100 fps with a 3080 and 5800x on ultra settings with DLSS on, game looks pretty good but still need to play with sharpness as its oversharpened. Havent gone to any big cities yet so i assume that fps will tank and ill have to lower settings.
Did a very early fork in the main quest - took out a bandit camp and got some real loot/upgrades for the first time, HOURS into the game. "Go chase this guy down..." Ok, one sec, let me just loot the camp and manage some gear.
15 minutes later (because the fucking inventory management in this game takes FOREVER due to consolitis), apparently the fucking MAIN QUEST guys get bored and decide to fuck off back to town, but not before pathing up to the guy I was supposed to find, casually murdering him before I could talk to him, and glitching back down the mountain towards town.
So now it's either reload, re-loot, and re-manage all of that gear that took me so long, or just wait till they patch this shit up. I'm thinking the latter. THIS is why you make quick-save a feature, not a mod. Fucking autist devs.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
It's just a slightly less buggy and clunky game then part one, but for most more of the same and nothing like the "masterpiece" most reviewers claim it to be.
A niche game. Fun for those who liked the first one.
There are noticeable improvements. For me, one of the biggest is English voice acting. The old guys in the first game sounded like they were voiced by 20 year olds.
I also forgot how much you are aided in the game without mods. I'm waiting for one to remove arrow trails, but there are some helpful ones already:
it's very sloppy in terms of understanding what choices you've made in dialogue, what you've done before (killing everyone in a camp, but gets quest to kill everyone in that exact camp directly after etc) which makes it feel robotic / linear.
The first quest you can get is to go after some bandits, but you still tell them "oh, good luck with those bandits btw." yeahhhhh, but it's actually up to us.... why even add that dialogue, when they know there's been a choice that can render it obsolete and not fitting.
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