Ready Or Not
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DXWarlock
VIP Member



Posts: 11454
Location: Florida, USA
PostPosted: Fri, 19th Jan 2024 23:56    Post subject:
I dont think the shooting through walls is a problem, it's how accurate they are doing it.
You can shoot them through walls,door, etc unless its a stone wall. Emulating real life. So fair they can shoot thru sheetrock walls and doors too.

They are just WAY too accurate estimating where you are when they do it.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Sat, 20th Jan 2024 00:06    Post subject:
Maybe you're perceiving it wrong
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FireMaster




Posts: 13516
Location: I do not belong
PostPosted: Sat, 20th Jan 2024 09:42    Post subject:
Interinactive wrote:
https://steamcommunity.com/games/1144200/announcements/detail/3970553140547184115

Quote:
Are Suspect AI intended to be able to shoot through walls?

To a degree yes, partly to prevent players from too easily shooting suspects through walls and to give Suspect AI further tactical flexibility, they are indeed intended to be able to fire through walls. However, we are seeing instances where their estimation player tracking appears too precise or their proclivity for engaging through walls is perceived as too much.


It's intended, guys Laughing


ok what about shooting you through a literal pixel from the other side of the map? Laughing
It is possible to clear a level with vanilla AI but after a gazillion deaths, otherwise Modded is a lot more manageable.
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monk3ybusin3ss




Posts: 11155

PostPosted: Tue, 16th Apr 2024 22:00    Post subject:
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Mikey5449
Superdad



Posts: 3410

PostPosted: Tue, 16th Apr 2024 23:38    Post subject:
Well that sucks


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 16th Apr 2024 23:48    Post subject:
monk3ybusin3ss wrote:
https://insider-gaming.com/ready-or-not-developer-has-4tb-of-data-stolen-including-full-source-code/


I guess they weren't ready for this Dude Cool
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Immunity




Posts: 5628

PostPosted: Wed, 17th Apr 2024 02:30    Post subject:
Guess the online components for this are now dead in the water. I always either play alone or with people I know, but it still sucks to have happen to a decent developer that actually has some fucking balls, unlike the rest of the industry.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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proutprout75




Posts: 129

PostPosted: Tue, 10th Dec 2024 21:52    Post subject:
Quote:
Ready.or.Not.Dark.Waters-RUNE

 Spoiler:
 



https://steamcommunity.com/games/1144200/announcements/detail/525328778479535179
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