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headshot
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Posts: 35870
Location: UK
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Posted: Tue, 10th Dec 2024 15:39 Post subject: |
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vurt
Posts: 13823
Location: Sweden
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Posted: Tue, 10th Dec 2024 17:35 Post subject: |
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Instagram shite.

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vurt
Posts: 13823
Location: Sweden
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Posted: Tue, 10th Dec 2024 17:47 Post subject: |
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30+ new eyes. total gamechanger.
no. i'm done, this sucks, got better things to do. even the most BASIC mods are more interesting than this.
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Posted: Tue, 10th Dec 2024 17:53 Post subject: |
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New dick? I remember there was a dick when you build your character 
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Posted: Tue, 10th Dec 2024 17:56 Post subject: |
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Told you.
Cyberpunk Patch 2.2 - The INSTAGRAM 23.4 GB update!
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Posted: Tue, 10th Dec 2024 18:07 Post subject: |
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vurt
Posts: 13823
Location: Sweden
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Posted: Tue, 10th Dec 2024 18:15 Post subject: |
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lol @ YT comments saying you can't criticize "because it's free!" Fuck off.
If you waste my time with garbage you're not giving it to me for free, you wasted my time. Be it mods or updates, make sure you release something that is worth our time, or don't do it.
What does this add, breaking a lot of mods? GG.
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Posted: Tue, 10th Dec 2024 18:32 Post subject: |
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I look at it as: It's free, you get what you pay for.
Stormwolf - "Who cares about some racial stuff, certainly not the victims."
- Democracy Dies in Dumbness.
- Watching people my age grow from cynical youth who distrusts and dismisses the older generation, into cynical old people who distrusts and dismisses younger generations.
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Posted: Tue, 10th Dec 2024 18:36 Post subject: |
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SumZero wrote: | I look at it as: It's free, you get what you pay for. |
But you won't play it anyway
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Tue, 10th Dec 2024 19:25 Post subject: |
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It's alright but nothing that would be worth calling it 2.2 instead of 2.17(5). Bit of a mistake on their part, people expected similar things to the other patch, which is fairly understandable.
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vurt
Posts: 13823
Location: Sweden
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Posted: Tue, 10th Dec 2024 19:38 Post subject: |
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it's completely unsubstantial, yet they have a fucking roundtable discussion that you now have 30 more eyes and there's some edits to cars and photomode. lol. any other dev would release this quietly and they'd get the usual 20 likes. its forgotten in an hour by everyone.
Last edited by vurt on Tue, 10th Dec 2024 19:38; edited 1 time in total
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Posted: Tue, 10th Dec 2024 23:02 Post subject: |
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Something cool about this patch:
Johnny will be often a passenger in your car and will drop some random, short lines.
It's not a major thing, but it's cool. 
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Posted: Tue, 10th Dec 2024 23:08 Post subject: |
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They obviously thought the mod was a good idea ^^^
It's unfortunate they didn't consider fixing the remaining 100,000,000 bugs another good idea
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Tue, 10th Dec 2024 23:20 Post subject: |
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That's really cool and all but what's the use if I still can't set a Vehicle FOV without mods
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Posted: Tue, 10th Dec 2024 23:30 Post subject: |
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harry_theone wrote: | That's really cool and all but what's the use if I still can't set a Vehicle FOV without mods |
... or can't even take a good look at the passenger because the camera will always auto-center itself in car.

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Posted: Tue, 10th Dec 2024 23:58 Post subject: |
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Let's take a closer look??? LOL
Cyberpunk 2077 Patch 2.2 Release Notes
New Features
Rayfield’s CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle’s color scheme for a small fee. You’ll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you’ll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
Mizutani Shion MZ1
Mizutani Shion Targa MZT
Thorton Galena GA32t
Thorton Colby CST40
Archer Quartz EC-L r275
Quadra Type-66 640 TS
Quadra Type-66 680 TS
Mahir Supron FS3-T
Villefort Deleon V410-S Coupe (Phantom Liberty only)
Mizutani Hozuki MH2 (Phantom Liberty only)
Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what’s happening.
We’ve overhauled Photo Mode and added multiple community-requested features:
Drone Camera is now a free camera instead of an orbital camera centered around V.
Increased camera range.
Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
Precise Camera (ON/OFF) – slows the camera down for easier aiming.
Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
Lighting tab: Spawn and adjust light sources.
Fixed the Depth of Field ghosting issue.
Added an Effect Intensity slider.
SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V’s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
32 eye colors
18 lip makeup types
17 nail colors
10 cheek makeup types
16 eye makeup types
4 face scars
5 eyebrow shapes
4 face tattoos
2 body tattoos
8 cosmetic face cyberware options
Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you’re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
Added more secrets to discover in Night City.
Quests & Open World
Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
Fixed one of the katana finisher animations so that it properly decapitates enemies.
Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
Fixed an issue where TV program sound was muted or too quiet.
Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
Due to popular demand, we’ve lowered the Trauma Drama high scores.
Adjusted V’s mouth movement in various scenes, including the endings.
Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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headshot
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M4trix
Posts: 9258
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Wed, 11th Dec 2024 08:34 Post subject: |
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Quote: | "The Killing Moon – Fixed the issue of a wall blocking the path " |
Yeah, I had that problem in Phantom Liberty.
Luckly I reloaded last save and problem was solved.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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HubU
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headshot
VIP Member
Posts: 35870
Location: UK
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headshot
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dethy
Posts: 3078
Location: Conclave of Shadows
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Posted: Tue, 7th Jan 2025 06:42 Post subject: |
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So... you take native 4k, all RT and PT crap on, get 28 fps on a $2k GPU. Now, use fancy shmancy tech to downscale that 4k to 2k, use some AI upscaling shenanigans to bring it up to 4k, generate 3 frames for every one frame using DLSS4.... zomg
I still remember people going apeshit crazy when AMD and nVidia would optimize drivers to score better in benchmarks, but no one bats at eye at this sophisticated cheating
edit: I'll still probably get the 5090 though for my AI learning and experimentation shit
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Tue, 7th Jan 2025 08:10 Post subject: |
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26 FPS > 200+FPS
Isn't the input lag from the original 26FPS going to make it feel funky?
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Posted: Tue, 7th Jan 2025 08:14 Post subject: |
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The vast majority of PC Peasants® won't notice.
Yeah, PC peasants are worse than console peasants. And also, they are growing in numbers.
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Posted: Tue, 7th Jan 2025 15:50 Post subject: |
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Looking forward to DLSS 14, Reflex 8 and €12000 videocards.
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