After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk
Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me ) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.
Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10
*including the presence of attractive women..such heresy!
After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk
Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me ) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.
Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10
*including the presence of attractive women..such heresy!
Less is more. I've genuinely no idea what you're trying to say.
After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk
Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me ) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.
Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10
*including the presence of attractive women..such heresy!
Less is more. I've genuinely no idea what you're trying to say.
He's saying that altough initially released as lowly flesh, the current version has been cyber-augmented in order to deliver an experience that, although not on par with the promised scope, still manages to deliver an enjoyable game that can finally stand tall amongst it's peers.
Since STALKER 2 is unbaked as it stands, I will give CyberFunk another go, since I only hear but praises regarding it's current state, if you're ready to disregard what it wants to be, and enjoy what it is.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Aaand you need ten thousand other dependencies to use that Dark Future mod.
Great modding support CD Red!
For what it's worth, the various RED4ext + redscript, Codeware, TweakXL etc. only require to be extracted in the main directory without any pesky micro-tinkering - I was a bit hesitant too when I applied all the QoL/stealth-related mods that had such requirements however, the process is a lot quicker than it looks. Also for many mods there's the handy in-game menu that takes care of the settings
2.2 so rumoured are a couple additions (in the line of dates, porsche, metro, walkman from 2.1) and possibly even stuff like 1-2 quests, anything more than that would honestly pretty surprise me.
But I will gladly take it as I picked it up again just a week ago!
Assholishness aside, proper mod tools would be great
Redkit will come once they are ready to let it go for real, no reason to hold back anything as they will drop it anyway, but that can take even longer as long as they could still release another update anytime.
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