Cyberpunk 2077 (CD Projekt RED)
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dsergei




Posts: 4050
Location: Moscow, Russia
PostPosted: Sun, 13th Oct 2024 17:14    Post subject:
4treyu wrote:
[
What's a Pam?


Pam from The Office
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OrignalSpaceJockey




Posts: 2375
Location: Sweden
PostPosted: Sun, 13th Oct 2024 19:31    Post subject:
Not Panam
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tonizito
VIP Member



Posts: 51337
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Oct 2024 19:53    Post subject:
https://fallout.fandom.com/wiki/Predictive_Analytic_Machine



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




Posts: 9499
Location: Romania
PostPosted: Sun, 13th Oct 2024 21:14    Post subject:
OrignalSpaceJockey wrote:
Not Panam


Pan American World Airways?
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headshot
VIP Member



Posts: 35411
Location: UK
PostPosted: Sun, 13th Oct 2024 23:42    Post subject:
dsergei wrote:
4treyu wrote:
[
What's a Pam?


Pam from The Office


Embarassed

Panam I meant lol.


May the NFOrce be with you always.
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blackeyedboy




Posts: 9943
Location: Transylvania
PostPosted: Tue, 15th Oct 2024 08:46    Post subject:
The game is 'fixed'!



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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headshot
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Posts: 35411
Location: UK
PostPosted: Wed, 16th Oct 2024 17:04    Post subject:
Laughing



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madmax17




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Location: Croatia
PostPosted: Wed, 16th Oct 2024 19:25    Post subject:
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r3dshift




Posts: 2771

PostPosted: Wed, 16th Oct 2024 19:54    Post subject:
Aaaand, headshot has finally posted something decent.


Frant wrote:
Shitass games are ruining piracy.
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Silent_Lurker




Posts: 7496
Location: France
PostPosted: Wed, 16th Oct 2024 20:56    Post subject:
So Much Win

Brilliant


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headshot
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Location: UK
PostPosted: Thu, 17th Oct 2024 00:01    Post subject:
r3dshift wrote:
Aaaand, headshot has finally posted something decent.


A rarity indeed, yes? Laughing


May the NFOrce be with you always.
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headshot
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PostPosted: Thu, 17th Oct 2024 11:42    Post subject:






May the NFOrce be with you always.
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ixigia
[Moderator] Consigliere



Posts: 65045
Location: Italy
PostPosted: Wed, 20th Nov 2024 02:58    Post subject:
After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk

Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me Razz) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.

Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10

*including the presence of attractive women..such heresy!
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headshot
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Posts: 35411
Location: UK
PostPosted: Sat, 23rd Nov 2024 19:49    Post subject:


May the NFOrce be with you always.
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Areius




Posts: 14821

PostPosted: Sat, 23rd Nov 2024 20:08    Post subject:
This FOV is so low you'll only see the gun for 8 minutes.


PC: Yes. Console: No.
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fawe4




Posts: 1760

PostPosted: Sun, 24th Nov 2024 01:13    Post subject:
ixigia wrote:
After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk

Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me Razz) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.

Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10

*including the presence of attractive women..such heresy!


Less is more. I've genuinely no idea what you're trying to say.
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HubU
VIP Member



Posts: 11315

PostPosted: Sun, 24th Nov 2024 01:49    Post subject:
fawe4 wrote:
ixigia wrote:
After about four years spent patient-bearing whilst watching the pseudo-miraculous patching unfold I, too, finally got around to finishing Kurwapunk. On the one hand, there was the (expected) disappointment stemming from a game that did not fulfil its early promises and ended up taking the safe streamlined route with little depth involved; on the other hand, the impeccable art direction coupled with competent stories tailored to an audience that isn't mentally disabled managed to keep me fully engaged till the very end. The adequate gunplay did the rest, despite the mundane Borderland-esque looter-y itemization, clueless police and resident ja(pierdole)nk

Alas, it's not a game that encourages exploration (perhaps its biggest sin) however, thanks to the many activities available it's still easy to get immersed in its virtual city which can dispense genuinely breathtaking(tm) vistas like some futuristic terrarium inhabited by derpy citizants. Props to the engine too, stutter-free even when all the bells and whistles are enabled (looking at you, not-so-Unreal). It's essentially a Cyber-Grand Theft Autopunk-shaped hodgepodge with less reactive open-world dynamics and more cohesive/interesting writing, following the traditional script-based mission structure and enhanced by the lite RPG elements with all its different builds. Although the lack of proper physics can be restrictive, ragdolls and feedback effects are satisfying (especially with the More Gore 3.0 mod which adds multiple types of dismemberment). I immediately disabled most of the HUD elements for maximum immersion (always a must for me Razz) and installed the Limited HUD mod - the one that shows the minimap only when using the scanner, not too different from the Friendly HUD for Geraldo. Stealth mini mods such as Silent Silencers + Throwing Knives/Stealth Finishers help too when it comes to enhancing the art of lethally panthering around.

Phantom Liberty is a solid expansion that, in many ways, fleshes out the base game thanks to the oomphier setpieces, plot twists and Escape from New York-meets-Metal Gear Solid espionage-y vibes. All in all, despite its undercooked traits, the patched-up Kurwapack indeed is a remarkable experience for what it is, standing tall when confronted with the gonk members of the 202X Modern Gaeming circle. Which is a bit like competing in the Special Olympics, still, it certainly has its own merits* and earns 8 preem netpig-free eddies/10

*including the presence of attractive women..such heresy!


Less is more. I've genuinely no idea what you're trying to say.


He's saying that altough initially released as lowly flesh, the current version has been cyber-augmented in order to deliver an experience that, although not on par with the promised scope, still manages to deliver an enjoyable game that can finally stand tall amongst it's peers.

Since STALKER 2 is unbaked as it stands, I will give CyberFunk another go, since I only hear but praises regarding it's current state, if you're ready to disregard what it wants to be, and enjoy what it is.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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W123




Posts: 2482
Location: USA
PostPosted: Sun, 24th Nov 2024 05:13    Post subject:
Areius wrote:
This FOV is so low you'll only see the gun for 8 minutes.


is that why he kept turning the gun sideways? Laughing
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headshot
VIP Member



Posts: 35411
Location: UK
PostPosted: Sat, 30th Nov 2024 13:02    Post subject:
Stalker 2077 Laughing





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Areius




Posts: 14821

PostPosted: Sat, 30th Nov 2024 16:20    Post subject:
Looks horrible.


PC: Yes. Console: No.
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headshot
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Posts: 35411
Location: UK
PostPosted: Sat, 7th Dec 2024 15:29    Post subject:


May the NFOrce be with you always.
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Iwasfaggotonce




Posts: 475

PostPosted: Sat, 7th Dec 2024 15:37    Post subject:
Nvidia has the answer for you: you just need to wait for 5090 to get additional 10fps and 2.5-3k msrp Mr. Green
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blackeyedboy




Posts: 9943
Location: Transylvania
PostPosted: Sat, 7th Dec 2024 20:10    Post subject:
headshot wrote:
https://youtu.be/gAnK3IIIdgc


Aaand you need ten thousand other dependencies to use that Dark Future mod.

Great modding support CD Red! Sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65045
Location: Italy
PostPosted: Sat, 7th Dec 2024 20:59    Post subject:
blackeyedboy wrote:
headshot wrote:
https://youtu.be/gAnK3IIIdgc


Aaand you need ten thousand other dependencies to use that Dark Future mod.

Great modding support CD Red! Sad

For what it's worth, the various RED4ext + redscript, Codeware, TweakXL etc. only require to be extracted in the main directory without any pesky micro-tinkering - I was a bit hesitant too when I applied all the QoL/stealth-related mods that had such requirements however, the process is a lot quicker than it looks. Also for many mods there's the handy in-game menu that takes care of the settings Razz
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tonizito
VIP Member



Posts: 51337
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 9th Dec 2024 21:48    Post subject:
MAGIC MEGA FINAL UPDATE TOMORROW MENS Surprised



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Mon, 9th Dec 2024 23:34    Post subject:
2.2 so rumoured are a couple additions (in the line of dates, porsche, metro, walkman from 2.1) and possibly even stuff like 1-2 quests, anything more than that would honestly pretty surprise me.

But I will gladly take it as I picked it up again just a week ago!
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vurt




Posts: 13684
Location: Sweden
PostPosted: Mon, 9th Dec 2024 23:40    Post subject:
Glad i've held out Wink
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tonizito
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Posts: 51337
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 9th Dec 2024 23:51    Post subject:
Assholishness aside, proper mod tools would be great


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
VIP Member



Posts: 35411
Location: UK
PostPosted: Tue, 10th Dec 2024 02:01    Post subject:
vurt wrote:
Glad i've held out Wink


+1 Very Happy


May the NFOrce be with you always.
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Tue, 10th Dec 2024 08:38    Post subject:
tonizito wrote:
Assholishness aside, proper mod tools would be great


Redkit will come once they are ready to let it go for real, no reason to hold back anything as they will drop it anyway, but that can take even longer as long as they could still release another update anytime.
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