I see that Mario and Luigi the Brothership has leaked early. Wonder how long until the dummies start showing it running on Ryujinx?? But I guess now that Nintendo has shutdown updates it doesn't really matter? LOL
shader recompiler fixes
Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
Frame graph + Precise 60 fps timing
Save data: fix nullptr & concurrent file write
Auto Update
Error dialog implementation
Swapchain recreation and window resizing
Add playback of background/title music in game list
kernel: Quiet sceKernelWaitEventFlag error log on timeout
Improve keyboard navigation in game list
core/memory: Pooled memory implementation
Fix PKG loading
replace trophy xml assert with error
Refactor audio handling with range checks, buffer threshold, and lock
audio_core: Fix return value types and shift some error handling to library
Devtools: PM4 Explorer
Initial support of Geometry shaders
Working touchpad support
net: Stub sceNetErrnoLoc
Add support to click touchpad using back button on non PS4/5 controllers
Multiple Install Folders
Using a more standard data directory for linux
video_core: Implement sceGnmInsertPushColorMarker
ime_dialog: Initial implementation
Network libs fixes
Use GetSystemTimePreciseAsFileTime to fix fps timing issues
Added adaptive mutex initializer
Small Np + trophy fixes
Separate Updates from Game Folder
Minor Fixes for Separate Update Folder
AvPlayer: Do not align w/h to 16 with vdec2
Improve sceSystemServiceReceiveEvent stub
renderer_vulkan: Commize and adjust buffer bindings
Add poll interval to libScePad
Add more surface format mappings.
vulkan: Report only missing format feature flags.
IME implementation
Videodec2 implementation
path_util: Make sure macOS has current directory set and clean up path code.
Load LLE modules from sys_modules/GAMEID folder
Ajm support
Videodec implementation
Fix border color
Rewrite pthread emulation
Port libpngdec to libpng
Texture cache improvements
Some GUI fixes & improvements
Libraries cleanup
Fixes for cmake
Many fixes for Unity games
Vulkan 1.4 support
Shader editing
Tesselation
GPU processor refactoring
More Fixes for Separate Update
Splash fixes
Gamma correction
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Losless Scaling 3.0 with upp to 20x framegen
Cant imagine the input lag but guess you gotta try.
Guess framgen doesnt give higher returns at some point anmore because the engine has a fps lmit?
Just a guess
Apparently some guys made a xbox360 to PC unofficial port for the game Sonic Unleashed (There is no pc version of this game) through static recompilation.
This could mean that other gems might follow suit since afaik the tools to do the deed might be used for other games.
Quote:
Developed through the complex process of static recompilation, this port introduces enhancements such as high-resolution support, ultrawide compatibility, high frame rates, and modding capabilities, features that refine the original experience while preserving its essence.
However, it’s worth noting that the project does not include game assets; players must supply files from a quote-on-quote “legally” acquired Xbox 360 copy to run it.
Losless Scaling 3.0 with upp to 20x framegen
Cant imagine the input lag but guess you gotta try.
Guess framgen doesnt give higher returns at some point anmore because the engine has a fps lmit?
Just a guess
i think it's more like frame gen is confused, because the motion comes to a standstill for so many frames that it is actually generating frames that don't have any motion.. it's just replicating the stutters where intervals between real frames are too long
i don't think it helps this game much right now
Apparently some guys made a xbox360 to PC unofficial port for the game Sonic Unleashed (There is no pc version of this game) through static recompilation.
This could mean that other gems might follow suit since afaik the tools to do the deed might be used for other games.
Quote:
Developed through the complex process of static recompilation, this port introduces enhancements such as high-resolution support, ultrawide compatibility, high frame rates, and modding capabilities, features that refine the original experience while preserving its essence.
However, it’s worth noting that the project does not include game assets; players must supply files from a quote-on-quote “legally” acquired Xbox 360 copy to run it.
There aren't many console games from that era that interest me, but I wouldn't mind finally being able to play The Darkness and Condemned 2 for the sake of completeness. They actually do run reasonably well on Xenia/RPCS3, however, the lack of proper mouse support alongside the nauseating FOV is a big fat nope.gif combo. There's Fable 2 also, which never saw the light on PC for some arcane reason (unlike the forgettable third game), and it still is pretty tricky to emulate.
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