The game starts by using ALL cores having normal performance (60+) and after a couple of loading / operations (walking around the world) it switches completely / exclusively to the e-cores and performance drops heavily (with framerate even in the 20s) ...
Something similar happens for a few seconds when loading menus vs 3d world with Cyberpunk 2077 - since they added the P-cores "enhancements"(!).
Game drops to single-digit frames then shortly re-'distributes' load back to P-cores.
The game starts by using ALL cores having normal performance (60+) and after a couple of loading / operations (walking around the world) it switches completely / exclusively to the e-cores and performance drops heavily (with framerate even in the 20s) ...
Something similar happens for a few seconds when loading menus vs 3d world with Cyberpunk 2077 - since they added the P-cores "enhancements"(!).
Game drops to single-digit frames then shortly re-'distributes' load back to P-cores.
Bastards!
Assuming it correctly identifies and differentiates between e and p (or whatever) cores, maybe you use something like Process Lasso to force the game exe to only use the ones you want?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I was a bit reluctant at first but the Intel 13th gen definitely works better under Windows 11 since the cores are (automatically) allocated more efficiently, among other things. Encountered a similar issue with Metro Exodus EE for instance which had hitching at regular intervals with poor general frametime, and all the annoyances went away after upgrading the OS.
Lasso can indeed help as well, including the 'dynamic thread priority boosts' Windows feature which can be disabled when games behave erratically. Limiting cores / disabling e-cores /using SpecialK is also a must with Pillars of Eternity II which for some arcane reason absolutely loathes the 13700k. I haven't tested any Bryogames with the new rig yet but I will at some point - Starfail is still waiting alongside the modded F4lloutlands, though I'll probably end up replaying New Vegas for the umpteenth time.
Yep toni, thanks, but already tried Process Lasso. Was one of the first things I tested.
But... guess what... ?!
When alt-tabbing, Fallout 4 crashes or freezes...
There's just... too much hassle to play this game, man:
• tweak driver settings for Anisotropy, V-Sync, Sharpness (to counter TXAA)
• tweak Windows 10 power settings to make sure cores are used properly
• use Bilago's tool to fix shit in .inis (especially fucked-up X / Y mouse axis that are DIFFERENT!)
• use Wyre Bash to install the minimum required mods to make game decent
• use Special K to be able to run the game / OR / disable E-cores in BIOS / OR / try your luck in alt-tabbing
ixigia wrote:
I was a bit reluctant at first but the Intel 13th gen definitely works better under Windows 11 since the cores are (automatically) allocated more efficiently, among other things. Encountered a similar issue with Metro Exodus EE for instance which had hitching at regular intervals with poor general frametime, and all the annoyances went away after upgrading the OS.
Dammn, sorry man, I hope things get better for you.
They did. They are.
As damn stupid it may sound, I updated my (MB) BIOS with the latest version (CPU fixes and improvements) and the problem seems to be gone. No more FPS drops in F4 due to P/C-cores mismanagement.
Buuut... fuck it, already got tired of this shite. Fuck it also because Bethesda can't even be arsed to write proper notes for it's so-called PC update on Steam:
---
Patch Highlights
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
Bug Fixes
General stability improvements
Fixed visual issue with certain imagespaces
Auto HDR is re-enabled (Xbox Series S|X)
Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
Fixed issue with character name field when in widescreen mode. (PC)
Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
Fixed an issue with material swaps
Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
Whenever we cover Fallout: London, we get a few readers who, understandably, believe that it’s an official Bethesda release that escaped their notice. It’s easy to see why - the various screenshots and trailers certainly look the part, with a team of passionate devs using Fallout 4 as the foundation for a unique story, complete with new characters, items, textures, voice acting, and much more.
Now, the lines between mod and game blur even further, with GOG set to host Fallout: London. This is among the first releases of its kind, with previous ambitious fan projects like Fallout: The Frontier and New California both launching via Nexus Mods, not long-running gaming storefronts. The problem is that Fallout: London was just too big for Nexus, so it needed a much larger site to rush in and save the day.
“We initiated discussions with GOG to release Fallout: London after Nexus faced challenges hosting the files,” says Fallout: London’s project lead, Dean Carter. “Without the combined help of Nexus Mods and GOG, releasing Fallout: London wouldn't be possible.”
Perhaps unsurprisingly, GOG has run into the same problem we do whenever we write about it - the need to ensure that fans don’t mistake this for an official release.
“It's a super interesting project,” a GOG spokesperson tells me. “For us, it's a release unlike any other.
“How do you market [Fallout: London] on the store? It’s a DLC, but it's not really a DLC. So how do you approach that from the digital platform side?”
GOG admits that the project has proven challenging, especially when it comes to communication. But it’s a challenge they’re up for, as the site is eager to appeal to the modding community.
“I think for us, and what distinguishes GOG from Steam is that we're just a bunch of very enthusiastic guys,” they tell me. “There was just a project that we wanted to support, and we're like, ‘Hey, guys, this is great. Let's do it, it's gonna be fun’, Preparing for this, we're already having tons of fun.”
Of course, they're open about the corporate angle - good PR in the gaming community is always helpful - but this was on their radar anyway. “Overall, a lot of us are modders,” says the spokesperson. “A lot of us love Fallout 4.”
Passion aside, they initially had very little time to get this work done. By the time that GOG was brought on board, Fallout: London was just weeks away from going live, as its original release date was timed to coincide with St. George’s Day on April 23. Then, just off the back of the Fallout TV show, Bethesda revealed that Fallout 4’s long-awaited next-gen update would launch on April 25, two days later.
Fallout: London simply couldn’t launch under these conditions. Anyone who installed the Fallout 4 update would find Fallout: London unusable, as the fan game was made using modding tools that would break on April 25. The foundations were being ripped away from them. So, a delay was announced, and as of right now, Fallout: London still doesn’t have a new release date.
In an interview with the BBC, Carter shared his disappointment that Bethesda hadn’t reached out to give his team a heads-up. However, he’s not necessarily surprised that the studio is keeping its distance.
“It's not uncommon for larger game companies like Bethesda to have mixed reactions to fan-made projects of this scale, we saw this with things such as Fallout: The Frontier,” says Carter, referencing the game-sized mod for Fallout: New Vegas that launched in 2021. “They often tolerate projects' like ours' existence as long as they don't infringe on their intellectual property or negatively impact their brand.”
GOG, who has a much closer relationship with Bethesda, agrees that this is likely the case. “I think Bethesda kind of purposely closes their eyes to it,” they tell me. “I think it would be great if they show their support, because this is a huge passion project. But I think a lot of corporate stuff comes into it.”
At the very least, GOG is sure that its support for Fallout: London won’t upset Bethesda,“They're also our partners so we wouldn't want to do anything to harm our relationship.”
It’s clear that in the short time they’ve worked together, GOG has become passionate about promoting this mod. As the spokesperson tells me: “The Team FOLON guys [are] super lovely. They get so excited about having our support, there's tons of stuff that they’ve offered and you can see their passion in everything they do.
“They also don't get any money from it. It's not just like some outfit mod or some gun mod, it's a whole expansion,” they continue. “There are moments where from our side, we had to be like, ‘Guys, don't put so much pressure on yourself’, like, slow down. It's okay, we can push it back. They're really up for the task.”
With that said, GOG isn’t totally disappointed that Fallout: London was delayed. They only joined the project with weeks to go until launch, and it still had some work to do in making sure the mod could be played by all Fallout 4 players, regardless of where they bought it.
“It was kind of hanging in the air until the last minute,” GOG says, explaining that if push came to shove, they could have just about made the April 23 release date happen. “We advised them that it would be good to have more time to prepare everything like 100 percent. But we're also ready for any scenario.”
Going forward, we still don’t have a release date. GOG told me its own work will be done soon, so the mod should be available for everyone when it’s ready. Meanwhile, Team FOLON says it will get Fallout: London out "as soon as humanly possible".
However, it looks like Bethesda isn’t leaving Fallout 4 alone anytime soon. In fact, on the day I spoke with Carter, another update dropped.
“Smaller Fallout 4 updates, such as the one scheduled for today, shouldn't cause too much of a challenge for our team,” says Carter. “While we strive to maintain compatibility with the latest game updates, these sudden rapid changes in the game's codebase can require additional adjustments on our end, so we're doing our best. However, we're committed to providing ongoing support for Fallout: London to ensure a stable and enjoyable experience for our players.”
On the other hand, following feedback from fans, Carter is open to releasing the old, pre-next-gen update version of Fallout: London - the one that was ready to launch on April 23. “We are being tempted by community feedback to launch on the old version alongside the new version,” says Carter. “But this isn't set in stone as it would effectively double our release workload.”
Whatever happens, GOG stands at the ready to help ship this fan game. “Love for Fallout [is] overflowing in this,” they tell me. “This is something that we love to see and something that we strongly stand by.”
Let's hope they go through with it, but I'll understand if they won't
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
So is this more Fallout 4 or 3? I could not stand Fallout 4's extremely shallow world, questing and everything, but i loved 3 and NV (even if i think NV is way overhyped and not nearly as good as people claim)
I played a couple of hours. Well not much to tell at the moment. Buggy, CTD once after I died, melee humans had brain dead AI so far, it's really quiet as goes for sound. Hit or miss models.
The tiniest motherfucking screens on terminals. Do they tested it on 40" screens?
But it's interesting, has voice acting and it's decent voice acting and has some banger songs on the radio.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Last edited by VonMisk on Thu, 25th Jul 2024 22:57; edited 2 times in total
I played a couple of hours. Well not much to tell at the moment. Buggy, CTD ones after I died, melee humans had brain dead AI so far, it's really quiet as goes for sound. Hit or miss models.
The tiniest motherfucking screens on terminals. Do they tested in on 40" screens?
But it's interesting, has voice acting and it's decent voice acting and has some banger songs on the radio.
Guess i'll play the waiting game. These things will be fixed with patches or mods by others in due time.
Not to be that negative but no chance this will be very coherent:
200 Quests to change London’s future
20 Factions bickering for power
It's too much, unless it's truly dumbed down where you basically enter linear routes based on your choice
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Played five hours now. It's decent, most of static asset they did are pretty good, monsters varies. The writing is ok so far.
I think they aimed more for survival experience because ammunition is sparse. Four hours in I was still shanking everything with the first knife I've got. And almost everywhere are workshops. Defnitely you need to cook your food because stimpacks are expensive as fuck.
Unfortunately combat is shit. Really bad. Melee enemies tend to spawn on you and get a hit, and got stuck on geometry. And shooting enemies can kill you in seconds while you are trying to melee them.
I took sneaking but I think that doesn't work here.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
This mod almost lost me in the first 20 min, where you reach the hall and it roots you to the ground for a good minute or two, to listen to some shit speech by some nobody. Then I reach outside and for some reason the train still works and starts as soon as you get in, so fuck me for not being able to explore since I had no reason to think that rusty, old, piece of junk still worked.
Oh right, and then it crashed. There's also just the lack of attention to details, like why the fuck not just close off the entrance for the shitheads that break in at the start with rubble? Why leave it like a closet with no place they could have come from? Why are there intact cakes all around the place? Nothing looks authentic, and fuck, the game just looks like shit, but that's on bethesda not them. Still, some assets just look out of place, and it just annoys me.
I don't know... to me, these are the same type of devs that work in modern AAA studios. Self-indulgent idiots, who think too highly of themselves. Thinking back to the type of gems we got as full campaign mods for games like Neverwinter and then looking at this... It's just disappointing, or maybe I just have my nostalgia glasses on.
I might be too harsh, but if this is what you present at the start, there's little for me to hope for later in the game, since I imagine you'd want to put your best foot forward. If you can't make what is basically a walk through a corridor with fake routes at the start function and be cohesive, how are you going to tackle multiple factions and choices and all that other shit?
Well it's Fallout 5 with all it's faults - like 200 year old stale world, that didn't bother to clean the streets of rubble and skeletons.
I enjoyed - as go around and explore - that was the best part of Fallout 5 and so far is in this.
Played for 10 hours and so far did a 3 parts of main quest and two side quests.
Well in some regards it's raw. Like there's tons of named NPCs that does nothing, don't react to you but some give quests, so you have to click all of them.
If you don't stick to the main quest you will just wander aimlessly a bit.
But there is fuck ton of patching to do with it. I got softlocked (but hardlocked because I'm using only quicksave) because in old naval royal college the prompt to exit disappeared and I'm stuck in that building. And so here ends my adventure with Fallout London until they patch it.
Wait like half a year before playing it.
It's really massive work by people that made it out of love. They just need to iron out a lot of things.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum