The truth really is that this game is irredeemable.
Characters, dialogues, locations, gameplay loop, copy-paste missions and locations... How do you "FIX" all these?!
EDIT
They "could" fix the gameplay - making everything else less important / relevant - and make it really stellar. But I don't see Bethesda that open-minded or even willingly.
Meanwhile, that same utuber and others are already starting to float videos speculating on how can TES6 not fall for the same mistakes that Starfield did.
Good luck with that, especially if the toddster bails out and derpil fails upwards even more.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I can only agree about repetitiveness of random encounters, random locations, secondary "missions".
Even if my complains would rather be about :
- minimal romance scenes for a PEGI 18 title
- ridiculously simplified building system/mechanics
- no fucking rover
- nice but useless space suits due to no damage from hostile environments
But I can't imagine I am the only one who actually enjoyed some of the main story line quests.
"First contact", "NASA", the one with these old celebrities clones, ...
Even some secondary quests were quite interesting, funny.
I am glad I bought this game and I did my first playthrough before watching steam comments or all these Youtuber's reviews...
Or I may even didn't get this game at all.
This reminds me I wanted but I didn't even return to the game to do the "red pirates" quest line, because ... of course I heard it was pure shit and fail stuff....
Anyway I enjoyed all my 100 hours spend in this title and I am waiting for its first DLC, if it ever happen.
I would understand if devs cancel any further development after all this global bashing.
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Shouldn't the main complaint be just how extremely watered down it was in comparison to even Skyrim (already watered down in comparison to previous games). It's like 25% of what Skyrim was in terms of quest extensiveness / number of quests per faction, watered down main quest etc. I saw someone doing a direct comparison, it was quite laughable.
Around 400 more people worked on it than Skyrim and everything was just way watered down, i even counted the number of flora (trees, grass, bush meshes) and it's less than in Skyrim which is a region on 1 planet.
PS: "in development for 25 years." + "we had to wait to make this game until technology was good enough to make this type of game".
Land on any world and build your own empire! I am back, with a new DLC-sized mod! Build Giant Mechs! Brand new buildings, Turrets, a farming system, and much much more!
In a few months, one guy's done more than all of those hacks in terms of changing the game up, and without mod tools
Maybe he can also include a new quest line for that faction that derpil has a tatoo'ed on his arm too, at this rate
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
What's there to sort out? The engine it's on has been held together with toothpicks and chewing gum for YEARS now - there's no fixing something with bad bones, no matter how much money or manpower you throw at it. It was doomed from the start.
Harsh
But apparently some modders have already access to the mod tools, no idea why releasing them "globally" is taking such time unless it's some creation club fuckery.
Oh, and someone's theory was literally "maybe they're waiting to release the expansion first and then the mod tools in order not to break stuff". That guy must have arrived here via some membrane from his dimension, where bethesda gives a fuck about that
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
At this point the 5 guys playing this should consider themselves lucky if the local maps, buggies/jetpacks/bikes and whatever else is free and not some surprise microtransaction buttsex
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Starfield’s largest update since launch is coming on May 15!
The May Update includes more detailed surface maps; new gameplay difficulty options and performance settings; new features for ship customization and more!
In this in-depth breakdown, Community Director Jessica Finster is joined by Joe Mueller, Istvan Pely and Tim Lamb from Bethesda Game Studios to discuss everything the update has to offer, plus some insights into the future of Starfield.
Updated Surface Maps
Community feedback is a huge source of inspiration for the team at Bethesda Game Studios, and one of the most requested features has been more detailed surface maps, and the latest update delivers. These improved maps replace surface dots with terrain markings, which, combined with actually seeing the points of interest on the map, makes it much easier to see where you are and what’s around you.
Additionally, new markers have been added in the major cities to show the locations of vendors and each of these markers acts as a fast travel point, so you’ll be able to head straight there quickly and easily from your Scanner or the surface map.
New Gameplay Options
The new update also introduces a host of new gameplay options, including the ability to increase vendor credits and carry capacity or access your ship cargo from anywhere through your player inventory. You can also play around with some survival features, like the effects of food and your environmental hazards. Of course, there are also some new combat settings, so you could make space combat harder and run-and-gun combat easier if you want to. And if you’re looking for a bigger challenge, there’s now a new Extreme difficulty above Very Hard. These settings can be tuned to allow you to focus on the style of gameplay you enjoy the most. Depending on how you balance them out, you might even get some bonus experience.
New Ship Interior Customization Tools
In Starfield, your ship is your home. The latest update takes that to a new level by expanding the amount of interior customization you can do in your ship. The system is now very similar to how you decorate your outposts. The update also includes new completely empty hab modules, allowing you to start your decorating from scratch. This also lets you play around with your ship’s layout with more openings available for doorways.
Xbox Series X Display Settings
We’ve heard from many that you’d like to have more control over the graphic fidelity and performance on Xbox, similar to how PC players can customize their experience. We’re now enabling that on Xbox Series X with a few options that you can use to find the best fit for your playstyle and display.
For each of these, we highly recommend a Variable Refresh Rate (VRR) Display running at 120hz, and to verify your Xbox is setup to use it. If you have it set up this way, Starfield will now default to a frame rate target of 40, while keeping the priority for full visuals.
Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
New Game Plus Trait Respeccing
Replayability is huge in Bethesda Game Studios games, and in Starfield the universe opens up *even more* with New Game Plus. Now, after you enter the Unity, you’ll have the option to change both your appearance and your Traits. It’s another way for you to choose who you want to be in your new universe.
Quality of Life Improvements
In addition to the major features coming in this update, there are also a ton of quality-of-life improvements like the ability to toggle the dialogue camera off. Now you’ll be able to watch scenes play out from your chosen perspective. There are also new tabs in your Container and Barter menus, making it easier to see where you’re navigating to when quickly cycling through the menus.
The Future of Starfield
The team isn’t slowing down with this update. There are some major features on the horizon, including a land vehicle for speedier planetary exploration, official mod support for Starfield, and the massive Shattered Space expansion. Stay tuned in the coming months for more news on these!
Implement basic features that were present or even modded in the last 2/3 bethesda games = update is yuge and amazing
You know what? I hope they go all in with paid mods, in-game advertising, microtransactions, censorship, even less game ownership options in the future and shoot game prices to the moon.
These sheep deserve that AND more
Amadeus wrote:
Game was overhyped
Now it's overhated
It's an okay game, nothing more nothing less.
Which of course is still disappointing given that Bethesda can do so much better, and that it had a huge budget and long development time.
But of course if Bethesda-like RPGs are your thing you won't find too much else and will still have a good time with this.
For me, it's not much about the game but more about how sheeplike some of these consoomers are. And especially with some of these utube bought and paid for derpfluencers singing bethesda's and other developers tune.
Meanwhile the game journalists are either also bought and paid for or are degenarate faggots more interested in useless muh social agenda than calling out some of the bullshit and dumbing down happening.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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