It's a weird game that gives me selective Alzheimers.
I played through it once and restarted it 4 times later on, thinking I never played it before.
On each attempt I realize after the first mission that I already finished it before.
I only played it once, but I replayed every dialogue sequence until I got the best possible outcome. (and this is one of the games where it really pays off if you make the right choices, had everyone eating out of my hands at the end and all the chicks liked me )
If they do a remake, I hope they rework that system, add an option to disable the time limit and show what the dude is actually gonna say and not just some words like professional, suave etc.
From what i recall, AP had some story DLC's in works and some updates to patch most of the game's problems. That...before Sega pulled the plug.
If the remaster will be on PC and add whatever extras they've made and patches the original's problems...sure, i would look forward to see it.
P.S.: no armors, stealth, HtH, gadgets and a lot of mood swings. At the end of this, i was the spy supreme, with a small army of followers, enemies turned and with a James Bond ladies following
It took me a while to get the right stuff, but damn, it felt good.
Notice: At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I never did beat this damn game. Perfect time to play it before the new remaster ?
Better wait, I just replayed the whole game again this year. All I remembered was that the game was buggy, but I forgot how shit the port was. Game's great, but the save system and controls are shit.
Sega lost the publishing license so the rights are now back with Obsidian and Microsoft. Microsoft/Obsidian probably wanted to make a sequel or remaster for the next Xbox so they had no reason to reup the publishing rights again as now they can do it in house.
To those of you who are going to replay it or play it for the first time, I highly recommend playing through it as a complete psycho at least once. Select only asshole replies to all questions. The things your character will say, it's both funny and disturbing as fuck. Especially because the facial animations in this game are rather robotic and that funnily works very well with his psycho personality.
For those who want to spoil themselves, here's a video with some examples from the game :
Haha exactly, Thorton truly mastered the method of subverting expectations(tm) , I wish more games offered such B-movie branching dialogues and possibilities ranging from iper submissive personality to full cunt.
I finished it twice, the best one was when I went for a combination of stealth abilities and kung-fu panda like a sneaky_lethal_infiltrator mode deluxe, mostly avoiding the boring 'good guy' approach as well as the clunky shooting (besides the signature pistol). A faulty and often downright infuriating beast, but a very fascinating one nonetheless. Would love to see a proper remaster that takes care of the rough edges and terrible AI, fingers crossed.
Sega lost the publishing license so the rights are now back with Obsidian and Microsoft. Microsoft/Obsidian probably wanted to make a sequel or remaster for the next Xbox so they had no reason to reup the publishing rights again as now they can do it in house.
Sega owns the IP though. Obsidian was forced to hand it over after development turned to shit.
Edit: Turns out the licensed music is the issue. I'd guess it is highly unlikely they will re-license it or replace it.
Quick docu about bringing this one back from the abandonware pile.
I love this quirky little mistake of a game. Such an amazing gift... a gift wrapped in a trash bag with a piece of used dental floss to tie it up.
The most recent time I replayed it, I randomized all my dialog responses and which missions I took and when, as well as leaving most gear loadouts to the toss of a die. I swear it felt like a completely different game with many conversations and situations that I've never seen before even through several playthroughs.
Yeah, I found this different path years later on a replay. That was pleasantly surprising. Though I still couldn't move away from pistol + kung fu super agent guy.
Great game with nice branching storylines, sadly never getting a sequel.
On a side note, there are some relatively recent mini-mods on top of the usual .ini tweaks for smoother animations that clean up some of the heavy consolitis/UI clutter and can also make gunplay viable by raising the base accuracy (similarly to how traditional third-person shooters work). It makes the game easier though, so keep that in mind: https://www.moddb.com/mods/alpha-protocol-improved
Unfortunately the rest isn't modding-friendly, including the signature bipolar AI
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