Dragon's Dogma 2
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qqq




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PostPosted: Wed, 20th Mar 2024 16:20    Post subject:


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headshot
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PostPosted: Wed, 20th Mar 2024 16:21    Post subject:
Expected but that’s ok! Very Happy

https://metro.co.uk/2024/03/20/dragons-dogma-2-review-fighting-monsters-deja-vu-20498084

Quote:
An entertaining open world action role-player, with an interesting approach to AI-controlled companions, but which proves disappointingly similar to the 2012 original.


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AKofC




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PostPosted: Wed, 20th Mar 2024 17:07    Post subject:
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headshot
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PostPosted: Wed, 20th Mar 2024 17:16    Post subject:




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Last edited by headshot on Thu, 21st Mar 2024 03:11; edited 2 times in total
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friketje




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PostPosted: Wed, 20th Mar 2024 17:24    Post subject:
CPU bound, people are not gonna like this. People with an underpowered CPU with an new GPU are gonna be very vocal about this Laughing
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headshot
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PostPosted: Wed, 20th Mar 2024 17:39    Post subject:






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Interinactive
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PostPosted: Thu, 21st Mar 2024 06:32    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 07:20; edited 1 time in total
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qqq




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PostPosted: Thu, 21st Mar 2024 06:57    Post subject:
9900K + 4070

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AmpegV4




Posts: 6248

PostPosted: Thu, 21st Mar 2024 07:00    Post subject:
Interinactive wrote:
"A magnificent adventure with impressive fights and some very rough edges."

Very rough edges, gives it 9/10 though. The same guy gave The Inquisitor 8/10. These are all meaningless.

Performance sounds absolutely dreadful too


ffs just stop using these sites.. Laughing the videos and content are horrible by people that have barely played video games. Watch some gameplay, buy, play and refund in 2 hours, it's not complicated.
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konkol84




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PostPosted: Thu, 21st Mar 2024 07:44    Post subject:
Might have to park this one until some miracle patches arrive


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Yondaime
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PostPosted: Thu, 21st Mar 2024 08:10    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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AKofC




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PostPosted: Thu, 21st Mar 2024 08:23    Post subject:
I had fun with the first game, but never really replayed it, but fun is what I remember even if it was a rough start.

Similar game with some QOL would be nice, but if performance is shit, well that's kinda rough.


Gustave the Steel
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vurt




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PostPosted: Thu, 21st Mar 2024 09:23    Post subject:
So it's not really "old school" open world until the last world? he says you can for example see a cool forest on the map that looks fun to explore, but in the game it's really just a set path through the forest that you can't deviate from, it's a single path. he describes the world like noodles on plate, so paths more than something open world.

that sounds really bad, but i think maybe the first game had similar design sometimes, i can't remember... other than that + performance and fading in out/NPC's (that looks horrible) it sounds good and exactly as i would expect.

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AKofC




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PostPosted: Thu, 21st Mar 2024 09:54    Post subject:
it's plagiarist luke stephens though


Gustave the Steel
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headshot
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PostPosted: Thu, 21st Mar 2024 09:55    Post subject:
Created my main character last night.
That character creator is really impressive Very Happy


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AKofC




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PostPosted: Thu, 21st Mar 2024 09:58    Post subject:
In hindsight, the fps on the character creator really should have been a giveaway about the performance Laughing


Gustave the Steel
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Breezer_




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PostPosted: Thu, 21st Mar 2024 10:11    Post subject:
Another game that is not optimized at all, can't even run solid 60fps @ 4k on high end hardware. What are these monkey devs doing these days?
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jermore




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PostPosted: Thu, 21st Mar 2024 10:13    Post subject:
Breezer_ wrote:
Another game that is not optimized at all, can't even run solid 60fps @ 4k on high end hardware. What are these monkey devs doing these days?

my guess, they're using the old engines method for draw calls and it's horribly limited. i doubt they have anybody that understands the engine at this point Laughing
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vurt




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PostPosted: Thu, 21st Mar 2024 10:42    Post subject:
AKofC wrote:
it's plagiarist luke stephens though


i don't know what he did when it comes to that, but i really doubt he's lying about that part of the game or that that he didn't play it. he does seem to like the game a lot.

i guess i just found it interesting that he mentions it, while others don't.

jermore wrote:
Breezer_ wrote:
Another game that is not optimized at all, can't even run solid 60fps @ 4k on high end hardware. What are these monkey devs doing these days?

my guess, they're using the old engines method for draw calls and it's horribly limited. i doubt they have anybody that understands the engine at this point Laughing


It's not the same engine as the first though. This is ReEngine, first was MT Framework.

ReEngine is used for e.g Resident Evil, Street Fighter. Doesn't really look like an engine made for large open world games.
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jermore




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PostPosted: Thu, 21st Mar 2024 11:17    Post subject:
vurt wrote:
It's not the same engine as the first though. This is ReEngine, first was MT Framework.

ReEngine is used for e.g Resident Evil, Street Fighter. Doesn't really look like an engine made for large open world games.

i see, information is appreciated. well i don't have a good excuse for it then Laughing
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vurt




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PostPosted: Thu, 21st Mar 2024 11:22    Post subject:
The "excuse" is that the engine is not made for large open world games. That doesn't mean it can't get fixed or get better with time, if they care..
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Kezmark




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PostPosted: Thu, 21st Mar 2024 11:35    Post subject:
Neither was MT Framework before the original Dragon's Dogma.
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blackeyedboy




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PostPosted: Thu, 21st Mar 2024 12:31    Post subject:
vurt wrote:
So it's not really "old school" open world until the last world? he says you can for example see a cool forest on the map that looks fun to explore, but in the game it's really just a set path through the forest that you can't deviate from, it's a single path. he describes the world like noodles on plate, so paths more than something open world.

that sounds really bad, but i think maybe the first game had similar design sometimes, i can't remember...


This is because there is no fast travel and you kinda need those guided lines. Or noodles.


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pho08




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PostPosted: Thu, 21st Mar 2024 12:59    Post subject:
Quote:
We are aware of the problems on PC but couldn't be arsed about it bc we knew you'd buy our shit anyway you stupid fanbois

Classic
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AKofC




Posts: 4359

PostPosted: Thu, 21st Mar 2024 13:05    Post subject:
Already seen people on reddit calling people who complain about the performance entitled.

Bitch, if someone pays $70 for a game from a major company, then they are damn well entitled to expect it to not run like shit.


Gustave the Steel
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vurt




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PostPosted: Thu, 21st Mar 2024 13:19    Post subject:
blackeyedboy wrote:
vurt wrote:
So it's not really "old school" open world until the last world? he says you can for example see a cool forest on the map that looks fun to explore, but in the game it's really just a set path through the forest that you can't deviate from, it's a single path. he describes the world like noodles on plate, so paths more than something open world.

that sounds really bad, but i think maybe the first game had similar design sometimes, i can't remember...


This is because there is no fast travel and you kinda need those guided lines. Or noodles.


nah i don't think it's connected to that, i don't see how it would be connected to the level design.

It also has fast travel from what i have heard, but there aren't many places where you can use it. I also like that it's something you have to find, like an item to use it. This is something i really dislike in new games. Fuck, i remember in Ultima Underworld 2 for example when you got the runes so you fast travel between two places, it was a really euphoric feeling and absolutely not given for free or even something you would expect!
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blackeyedboy




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PostPosted: Thu, 21st Mar 2024 13:31    Post subject:
vurt wrote:
nah i don't think it's connected to that, i don't see how it would be connected to the level design.


Why not?

Random 12 yrs old Billy being lost in the woods, with NO VISUAL MARKERS to know where to go or how to return JUST LIKE IN SKYRIM?!

You don't want Billy to cry, don't you?

Cool Face


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vurt




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Location: Sweden
PostPosted: Thu, 21st Mar 2024 13:33    Post subject:
The system seems quite good like that, you can get clues in other ways, you have pawns to ask for directions, and they might know (depends on if they have been there or not it seems like). Also the game has a map, obviously, though it might not be filled in entirely from the start. Statues also plays a role in showing directions, but it seems to do more with secrets(?)

all in all, they don't seem to care what little Billy has to say Wink
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AmpegV4




Posts: 6248

PostPosted: Thu, 21st Mar 2024 13:40    Post subject:
Quote:

“In Dragon’s Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate,” a Capcom representative told IGN. “We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”


Expect shit performance when more than 2-3 NPCs are on screen regardless of hardware / money blown on PC.
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blackeyedboy




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Location: Transylvania
PostPosted: Thu, 21st Mar 2024 13:55    Post subject:
vurt wrote:
all in all, they don't seem to care what little Billy has to say Wink


That's a good thing (if this is the case here).

But generally we're used to all of the industry to desperately want to keep Billy and Tyrone happy & involved.

AmpegV4 wrote:
Quote:

“In Dragon’s Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate,” a Capcom representative told IGN. “We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”


Expect shit performance when more than 2-3 NPCs are on screen regardless of hardware / money blown on PC.


So performance is pure dogshit.

Looking forward to see Steam reviews getting some B-52's doing their jobs.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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