Thaumaturge
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Interinactive
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Posts: 29446

PostPosted: Fri, 3rd Mar 2023 23:19    Post subject: Thaumaturge


Quote:
The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs.


https://store.steampowered.com/app/1684350/The_Thaumaturge
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HubU
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Posts: 11353

PostPosted: Fri, 3rd Mar 2023 23:42    Post subject:
Getting some Arcanum vibes, for some reason.
Count me in Smile


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Stormwolf




Posts: 23685
Location: Norway
PostPosted: Sat, 4th Mar 2023 00:41    Post subject:
shame there is no release date. Looks great
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sat, 4th Mar 2023 00:46    Post subject:
Damn, this looks interesting.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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headshot
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Location: UK
PostPosted: Tue, 4th Apr 2023 18:54    Post subject:


May the NFOrce be with you always.
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Stormwolf




Posts: 23685
Location: Norway
PostPosted: Tue, 4th Apr 2023 19:20    Post subject:
headshot wrote:
https://youtu.be/9Y2pdihj51o


Vomit

And by that i mean the panel.
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Immunity




Posts: 5626

PostPosted: Tue, 4th Apr 2023 19:33    Post subject:
Stormwolf wrote:
headshot wrote:
https://youtu.be/9Y2pdihj51o


Vomit

And by that i mean the panel.


Guy on the left looks like he hides bodies in the freezer down in his basement, and on the right....well....

 Spoiler:
 


Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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headshot
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Posts: 35869
Location: UK
PostPosted: Fri, 29th Sep 2023 19:35    Post subject:


May the NFOrce be with you always.
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AmpegV4




Posts: 6248

PostPosted: Sat, 30th Sep 2023 02:30    Post subject:
Does the game feature combat, looks like it might be really shallow gameplay?

Otherwise Frap Frap Guy in art style, location, plot / setup etc.
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headshot
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PostPosted: Thu, 1st Feb 2024 20:56    Post subject:


May the NFOrce be with you always.
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FireMaster




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PostPosted: Thu, 1st Feb 2024 21:28    Post subject:
I'm intrigued
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Rifleman




Posts: 1395

PostPosted: Thu, 1st Feb 2024 23:25    Post subject:
FireMaster wrote:
I'm intrigued

Yeah, this trailer is much better than video I've seen before.
Gameplay vids were... hmm.. interesting, but I think this will be one of this rough ones, but pretty good nevertheless...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 2nd Feb 2024 00:16    Post subject:
Agreed, this one looks like it has potential as far as light RPGs go and the tone doesn't come across as jarring which is already a plus in this day and age. We shall see how the demo fares Razz
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Bendi




Posts: 3395

PostPosted: Fri, 2nd Feb 2024 00:50    Post subject:
HubU wrote:
Getting some Arcanum vibes, for some reason.
Count me in Smile


This is way more like Arcanum Smile
https://store.steampowered.com/app/2458310/New_Arc_Line/


As for this game Fool's Theory previously made Seven, so this should be pretty good.


sin317 wrote:

typical jew comment
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Nodrim




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Location: Romania
PostPosted: Mon, 12th Feb 2024 21:17    Post subject:
Delayed until March 4th.
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headshot
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PostPosted: Sat, 2nd Mar 2024 01:22    Post subject:


May the NFOrce be with you always.
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headshot
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PostPosted: Mon, 4th Mar 2024 20:17    Post subject:








May the NFOrce be with you always.
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Reg67




Posts: 5432

PostPosted: Mon, 4th Mar 2024 21:08    Post subject:
The Thaumaturge-Rune
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friketje




Posts: 2096

PostPosted: Mon, 4th Mar 2024 21:43    Post subject:
OMG the controls are designed for gamepad Vomit
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FireMaster




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Location: I do not belong
PostPosted: Mon, 4th Mar 2024 22:12    Post subject:
Sounds promising, will def isodemo
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Immunity




Posts: 5626

PostPosted: Tue, 5th Mar 2024 03:58    Post subject:
friketje wrote:
OMG the controls are designed for gamepad Vomit


How so? It's literally click to move / interact, and all hotkeys can be rebound.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Interinactive
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Posts: 29446

PostPosted: Tue, 5th Mar 2024 03:59    Post subject:
Seems good, but a few issues... it runs like a pig (RTX3080) and it feels cheap in areas. Walking through NPCs and having a train go past that makes no noise is offputting. It also seems like you're going to be spamming the perception button a billion times

Will stick with it but it'd be nice if it were more polished
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AmpegV4




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PostPosted: Tue, 5th Mar 2024 04:28    Post subject:
What is the combat like, there doesn't look like a lot / any in any of hte material people have posted?
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Immunity




Posts: 5626

PostPosted: Tue, 5th Mar 2024 05:24    Post subject:
AmpegV4 wrote:
What is the combat like, there doesn't look like a lot / any in any of hte material people have posted?


So the combat is turn based but time strip based. Each action has a speed: fast, normal, slow, and when you hover over it it shows you how long it takes to be deployed by overlaying your action over the enemy's upcoming action.

Except, it's kind of confusing, because you've got your characters action, but also the spirit who's bound to you's action (you can enlist/dominate more spirits later on - not sure how that works yet). Sometimes an attack is split between coming from YOU and HIM (you both attack, but at different points on the timeline). Really fucking weird system - not at all transparent.

Attacks have slots that you can slot upgrades into. Things like: 60% chance for the attack to do double damage, or 50% to interrupt upcoming enemy action.

Upgrades are earned via spending skill points on your dialog skill tree: Heart, Mind, Word, and a fourth one I forget.

The translation feels incredibly unnatural and rough. You'll get the jist of it, but if you're a native English speaker the game's tone is going to feel incredibly weird given how they've done the dialog. They should have splurged on a better translator. Crying or Very sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Neon
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Location: Poland
PostPosted: Tue, 5th Mar 2024 07:31    Post subject:
Interinactive wrote:
Will stick with it but it'd be nice if it were more polished


I dunno, the game is based in Warsaw and the protagonist is called Wiktor Szulski, seems plenty of Polish to me Cool Face
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Reg67




Posts: 5432

PostPosted: Tue, 5th Mar 2024 12:55    Post subject:
Neon wrote:
Interinactive wrote:
Will stick with it but it'd be nice if it were more polished


I dunno, the game is based in Warsaw and the protagonist is called Wiktor Szulski, seems plenty of Polish to me Cool Face


Czech your spelling!
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friketje




Posts: 2096

PostPosted: Tue, 5th Mar 2024 14:09    Post subject:
Immunity wrote:
friketje wrote:
OMG the controls are designed for gamepad Vomit


How so? It's literally click to move / interact, and all hotkeys can be rebound.


It's obvious the interface is designed with a controller in mind. Like in combat those tiny icons you have to click above the enemies: you are supposed to select those with rb/lb for instance on an x-box controller. For mouse control it's shit, way to small to click.

Not that the game is unplayable with mkb, but there is this constant reminder that the design is for controller. And it actually plays better with a controller. And for an isometric RPG, that's a weird choice. This is more of a desktop game then something that you play with a console with a big screen.

So yeah, from pc elitist perspective, this is Vomit
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AmpegV4




Posts: 6248

PostPosted: Tue, 5th Mar 2024 15:39    Post subject:
I parked it within the refund window.. So far I get the vibe this is a simple console game so will wait for further review here.

locked perspective.
weird controller oriented controls.
right click to highlight everything of interest on screen.
for turn based combat (and sure im right at the start of the game), but its pick a or b.

The setting and artstyle is cool though.
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Il_Padrino




Posts: 7550
Location: Greece by the North Sea
PostPosted: Tue, 5th Mar 2024 16:33    Post subject:
Turn based combat looks as slow as Yakuza Like a Dragon. That one became such a chore after a few hours, despite the rest of the game being pretty good.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Il_Padrino




Posts: 7550
Location: Greece by the North Sea
PostPosted: Tue, 5th Mar 2024 23:34    Post subject:
Ok, gone through the prologue. Skill system seems weird; I gain points in 'hearths' by being arrogant, yet I don't get any points for this to add to the skill tree. Not to mention most of the skill descriptions make no sense yet, so I'm holding off assigning them until I need them.

Story looks ok but too soon to tell. Rasputin though Rolling Eyes I almost accused the wrong person until I talked to the old woman, so it doesn't hold your hand with the choices, so that's good.

Spamming 'perception' will probably get old fast. You only need it to find clues as other items are highlighted by default, and its reach isn't that big, so I'm probably gonna miss a lot of clues when I forget to right click every 5 meter I walk.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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