Colony Ship: A Post-Earth Role Playing Game
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ixigia
[Moderator] Consigliere



Posts: 65230
Location: Italy
PostPosted: Wed, 28th Feb 2024 23:29    Post subject:
After a shamefully large number of retries and failed battles, I finally got around to dealing with all the businesses inside the god-forsaken Colonial Ship. It was a bit of a mixed futuristic bag, both satisfying and underwhelming almost in equal measure, though the former sentiment prevailed despite all the nuisances.

The game pretty much is the sci-fi equivalent of The Age of Decadence with some solid art direction and decent writing for our currentyear 's rotten standards, however, its biggest strength (C&C) is also its greatest weakness since the HUB-based world entirely revolves around being able to pass skill checks and the very static nature of the formula feels limiting compared to most classic RPGs. Although I didn't encounter any major bugs, it's evident that the devs had to cut quite a few corners here - from the slim OST and similar budget-friendly compromises to a scrappy second half of the game that gangs up events whilst abusing the teleporting and leading to a rushed sad trombone-like epilogue. The combat is also an odd beast, with the default difficulty that feels too RNG-y and Hero that's a walk in the shipyard, so it's probably best to pick some custom values and roll with those.

7 scrapped datajacks/10, a glaring example of missed potential but I was able to finish the game without regretting it, which is more than I can say about most stuff released in the past few months. I'd be curious about these guys' next project, however, according to this it looks like it's the end of the road :'(



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Mon, 14th Apr 2025 20:24; edited 1 time in total
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vurt




Posts: 14158
Location: Sweden
PostPosted: Thu, 29th Feb 2024 04:00    Post subject:
Missed potential - the company.
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FireMaster




Posts: 13628
Location: I do not belong
PostPosted: Thu, 29th Feb 2024 14:35    Post subject:
I tried this, the concept is interesting, the graphics do the job well enough but for ~some reason~ it just didn't grab me, I keep exiting the game after each combat encounter and not play for longer than a few minutes at a time weeks inbetween sessions.
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vurt




Posts: 14158
Location: Sweden
PostPosted: Sun, 21st Apr 2024 15:58    Post subject:
ixigia wrote:
according to this it looks like it's the end of the road :'(


Doesn't seem like this is the case any longer, they're doing a sequel (i was reading some comments from one of the devs on the steam forum).

it's 35% off and a patch just came out which peaked my interested a little so i started reading up a bit on the game.


also from reading recent comments:

"I'm gonna save my review for when the game is at a better state, at this moment its simply an unfinished product. First half is great, second half is lacking in every department, from quest design to enemy variety. Thats specially clear when you get to the habitat, everything feels very small and rushed in comparison to AoD."

7 years in the making. well, maybe i'll take a look again in a year.
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ixigia
[Moderator] Consigliere



Posts: 65230
Location: Italy
PostPosted: Mon, 22nd Apr 2024 18:36    Post subject:
vurt wrote:
ixigia wrote:
according to this it looks like it's the end of the road :'(


Doesn't seem like this is the case any longer, they're doing a sequel (i was reading some comments from one of the devs on the steam forum).

it's 35% off and a patch just came out which peaked my interested a little so i started reading up a bit on the game.


also from reading recent comments:

"I'm gonna save my review for when the game is at a better state, at this moment its simply an unfinished product. First half is great, second half is lacking in every department, from quest design to enemy variety. Thats specially clear when you get to the habitat, everything feels very small and rushed in comparison to AoD."

7 years in the making. well, maybe i'll take a look again in a year.

That's nice to hear, the lead developer was incredibly pessimistic about it but I imagine sales didn't go as bad as envisioned some months back. Who knows, perhaps they could recycle some assets and save time now that they're familiar with the engine - they don't even have to hire voice actors or develop cutscenes which helps. As for the game, although it's true that the latter parts/mini-hubs were very rushed and felt less cohesive than the starting area, the criticisms in terms of gameplay are universal and if one doesn't like how static the AoD formula is then no miracle(tm) can change that. The overall balancing and reactivity definitely could benefit from more patching, though.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Mon, 14th Apr 2025 20:24; edited 1 time in total
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VonMisk




Posts: 9522
Location: Hatredland
PostPosted: Mon, 22nd Apr 2024 19:51    Post subject:
I just read they really doesn't have money and the development of Colony Ship was a chore full of obstacles. One of the programmers left half way through, they only have one writer and a lot of money went to 3rd parties making assets. They wish they could do a sequel but that would mean to pay for 3rd party artist to make new assets for aliens etc., which they don't know they will have money for. Any money they could do through kickstarter and similar sources won't really pay for it as it didn't for Colony Ship.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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tonizito
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Posts: 51774
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 9th Apr 2026 21:03    Post subject:
Finished it mens!

Saw this recommended on another autistic forum and even though it's from the mens from The Age of Decadence (more on that later...) I decided to give it a shot.
Chose underdog difficulty and went with the pistolero preset and the first few hours were okayish except whenever I needed to fight, even with two or three companions straight away combat was hard as fuck; really really didn't want to use grenades since there were so few and everything was expensive. Also all 3 of my attempts at using bladed/blunt as a minor skill failed miserably, even faythe with good knives was a catastrophe due to IMO low strength stat. As I started specializing each one of the companions in any ranged weapons category stuff got better, evans as a sniper/AR guy, jed as tank shotgunner and faythe as fellow pistolera but with stealth that was painfully useless in combat (dev's should have accounted for it in combat, doesn't look like they did it that much). But all this was to the game's skyrim skill methodology, in which the further you use a skill the better you get at it coupled with me investing heavily in all my character's talking skills.
Game definitely feels top heavy in the first two acts, but at least with these devs we're not talking about western woké infested studios full of useless fucks.
Despite all the difficulty I was still overzealous and finished the game with a full inventory of stuff that I should have sold in order to buy a couple of better weapons and finish a couple of though fights (optional dune worm boss and that last battle at the redzone with a floater and 3 creepers), but not armor since the game should inform you better of all the possible implant upgrades... if I knew that the spine implant would have an upgrade that would let you wear better armor then guess what? I'd install it at least in Jed so the guy could be even tankier. Meh
Accidentally got the good ending (I think) and felt pretty good about it, but 70/80% of the game progress was all done via yuge speech skill checks.
So first of all, I'm going to buy this and I'm going to enjoy this Very Happy
After that, maybe give The Age of Decadence another try but I remember bouncing off hard from that game a few years back since it was punishingly difficult; Colony Ship IMO is somehow easier because it's fairly easy to get a full party in the first hours, can't remember being able to recruit a single character in TAoD and I *really* don't want to have to go and read character building guides in order to play that one again...

Still saving the last underrail expansion for this summer, when the excessive heat will make playing these lower spec games a better choice regarding the indoor temps around here Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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FireMaster




Posts: 13628
Location: I do not belong
PostPosted: Thu, 9th Apr 2026 22:25    Post subject:
It seems like most people's experiences are pointing at the same weakest point: the combat. Goes along with my experience as well as stated earlier. which is what made me quit way early on.

Shame really because the setting sounds very interesting but it's one of those devs that think: very unbalanced unfair combat = challenging for hardcore mens. A real lost opportunity there. Losing a battle to a bunch of space frogs or whatever when all your party is armed to the teeth is just stupid Laughing
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tonizito
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Posts: 51774
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 9th Apr 2026 22:46    Post subject:
But the thing is: if you invest heavily in combat skills, as in getting every possible fight in the game, I'd figure it would be better? My char's streetwise skills were 8-10 by endgame while pistol was 6, evasion and critical 4, armor 3. Maybe if it was the other way around combat would be easier? And IMO combat in The Age of Decadence was even worse Neutral


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




Posts: 9936
Location: Romania
PostPosted: Thu, 9th Apr 2026 23:45    Post subject:
FireMaster wrote:
It seems like most people's experiences are pointing at the same weakest point: the combat. Goes along with my experience as well as stated earlier. which is what made me quit way early on.

Shame really because the setting sounds very interesting but it's one of those devs that think: very unbalanced unfair combat = challenging for hardcore mens. A real lost opportunity there. Losing a battle to a bunch of space frogs or whatever when all your party is armed to the teeth is just stupid Laughing


Colony Ship starts very enticing, it has that classic RPG feel to it. But the deeper I went, the less I cared about anything.

It tries to be Fallout in space (the real one, not Bethesda's slop), but it ain't. The writing is just plain with in your face choices and consequences and uninspired characters.

The combat and progression are poorly balanced to the point of exasperation. The cover system makes no sense and the AI always has access to it. The forced in stealth mechanic is just retarded.

There are too many issues with this one to just ignore them. I was completely disappointed when I was done with it and there were a few moments along the way when I thought it's going to the bin.

tonizito wrote:
But the thing is: if you invest heavily in combat skills, as in getting every possible fight in the game, I'd figure it would be better? My char's streetwise skills were 8-10 by endgame while pistol was 6, evasion and critical 4, armor 3. Maybe if it was the other way around combat would be easier? And IMO combat in The Age of Decadence was even worse Neutral


As someone who tried to both pacifistic and aggressive approaches, I would advise you to invest in skipping the combat. Laughing

The pacifistic way is not very immersive because of its far from stellar writing, but it will be less frustrating.
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Rifleman




Posts: 1438

PostPosted: Fri, 10th Apr 2026 17:27    Post subject:
Nodrim wrote:
FireMaster wrote:
It seems like most people's experiences are pointing at the same weakest point: the combat. Goes along with my experience as well as stated earlier. which is what made me quit way early on.

Shame really because the setting sounds very interesting but it's one of those devs that think: very unbalanced unfair combat = challenging for hardcore mens. A real lost opportunity there. Losing a battle to a bunch of space frogs or whatever when all your party is armed to the teeth is just stupid Laughing


Colony Ship starts very enticing, it has that classic RPG feel to it. But the deeper I went, the less I cared about anything.

[...]

I had the very same problem with The Age of Decadence. I had a blast in the beginning. It was hard but I liked it. Unfortunately I didn't finish it becouse after some time game was kinda empty? And tedious... fun just dissappeared.
Maybe I will buy Colony Ship on some deep, deep sale, so another dissapointment won't hurt me too much.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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