Warhammer 40,000: Space Marine 2 (Saber/Focus)
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Nodrim




Posts: 9505
Location: Romania
PostPosted: Wed, 18th Sep 2024 09:32    Post subject:
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Breezer_




Posts: 10775
Location: Finland
PostPosted: Wed, 18th Sep 2024 10:13    Post subject:
still waiting ultrawide patch Sad
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fissesvin




Posts: 1299
Location: Hyberdyne
PostPosted: Wed, 18th Sep 2024 12:31    Post subject:
same Sad


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Nodrim




Posts: 9505
Location: Romania
PostPosted: Wed, 18th Sep 2024 17:58    Post subject:
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headshot
VIP Member



Posts: 35467
Location: UK
PostPosted: Wed, 18th Sep 2024 19:43    Post subject:
Laughing



May the NFOrce be with you always.
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r3dshift




Posts: 2781

PostPosted: Wed, 18th Sep 2024 20:25    Post subject:
For those of you waiting for a FOV slider:

Q: FoV Slider and Left / Right Shoulder swap:
A: FoV slider is not something we are comfortable with, as it can degrade the visual aspect of the game. And on top of that, it is very complex. Our game is not a first person shooter, the camera that we have is very cinematic and constantly changes position and FoV based on what you are doing. Still, we understand that is a very popular request so we are considering it anyway.
As for the shoulder swap,if we are to implement shoulder swap we will need to support it for all melee animations and transitions because everything in melee combat was made based on the fact that you hold pistol in the left hand and melee weapon in the right hand (because it looks badass). Nevertheless, shoulder swap is a feature we will not add in the game.

Wasn't a FOV slider "patched in" by modders already, though? Laughing


Frant wrote:
Shitass games are ruining piracy.
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blackeyedboy




Posts: 9948
Location: Transylvania
PostPosted: Wed, 18th Sep 2024 20:44    Post subject:
Yea, there is: https://github.com/St1ckys/SpaceMarine2FovChanger

That's the usual 'art reasons' bullcrap devs complain about.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Radicalus




Posts: 6421

PostPosted: Wed, 18th Sep 2024 20:46    Post subject:
At least they answered. More than most devs.
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Stormwolf




Posts: 23548
Location: Norway
PostPosted: Wed, 18th Sep 2024 21:00    Post subject:
Just a horseshit excuse though. Fiddle with all kinds of settings and skank ass post processing, but FOV is taking things too far? Yeah right
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StEFaN7




Posts: 5811
Location: them swamps
PostPosted: Sun, 22nd Sep 2024 11:01    Post subject:
finished the campaign, the game looks so good with the massive levels and hords of enemies, nothing to complain here, game is full of badass moments, but gameplay just too simplistic much like the old game that i found boring then and a bit boring now but wat kept me going were the visuals and the fact that campaign is short enough to not even feel the repetitive level design

still i would like a new one, this has been like a very solid 8 just because of the simplistic combat that did get better towards the end with newer melee weapons

Nodrim wrote:


games with fov slider..


I can see your soul at the edges of your eyes..
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r3dshift




Posts: 2781

PostPosted: Sun, 22nd Sep 2024 13:40    Post subject:
StEFaN7 wrote:
finished the campaign, the game looks so good with the massive levels and hords of enemies, nothing to complain here, game is full of badass moments, but gameplay just too simplistic much like the old game that i found boring then and a bit boring now but wat kept me going were the visuals and the fact that campaign is short enough to not even feel the repetitive level design

5/10 from me.

Apart from the above, very bland and often frustrating melee combat (stun lock, anyone?), terribly boring boss fights, especially the last one, weak sounds (as in: poor sound design, everything sounds muted, even on 100% volume), sometimes cringe dialogues, etc.

Basically, the only thing the game has going for it is the graphics. The environments are absolutely stunning, save for the 1st planet, which is fucking boring. The last mission was ace, I'll grant that. Especially the CGI parts, some of which almost looked like a diorama of the tabletop game.

All in all, the game feels like a missed opportunity, especially with so little content.


Frant wrote:
Shitass games are ruining piracy.


Last edited by r3dshift on Mon, 23rd Sep 2024 10:41; edited 1 time in total
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Divvy




Posts: 1450

PostPosted: Sun, 22nd Sep 2024 14:48    Post subject:
Yup, it's a mediocre game carried by visuals and the Warhammer license.


ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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VonMisk




Posts: 9459
Location: Hatredland
PostPosted: Sun, 22nd Sep 2024 16:35    Post subject:
The game even doesn't look that good, it's AA game that pretends to look better than it really is. The models are servicable but doesn't look great, especially the faces.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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r3dshift




Posts: 2781

PostPosted: Mon, 23rd Sep 2024 10:41    Post subject:
Yeah, the faces and some of the models look utter shite, especially in the cinematics, up close. Like when Titus wakes up, it all looked like the textures did not load. Turns out they did, but are low-res af. Very Happy

But in general, the visual aesthetics are great.

Perhaps the game is more enjoyable in co-op (but I'm definitely not buying it), but with bots, it's quite annoying.


Frant wrote:
Shitass games are ruining piracy.
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blackeyedboy




Posts: 9948
Location: Transylvania
PostPosted: Mon, 23rd Sep 2024 13:41    Post subject:
Yeah, men, it's truly a shit game.

No, really, it's even worse than Star Wars Outlaws!

Nah... wait a second...

If I THINk about it...

It's actually worse than anything released in this past y... no, no... hold on... if I REAAALLY THINk about it, worse than anything released in the past... 10 years.

Focused


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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VonMisk




Posts: 9459
Location: Hatredland
PostPosted: Mon, 23rd Sep 2024 14:30    Post subject:
You can always pvp against Caville if you fancy that.

https://www.instagram.com/p/DAQkdyno98l/?igsh=MWsyYmx0dGZrN2NzaQ==


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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tonizito
VIP Member



Posts: 51344
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 23rd Sep 2024 14:58    Post subject:
Cable management, Henry, CABLE MANAGEMENT! Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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qqq




Posts: 1518

PostPosted: Mon, 23rd Sep 2024 16:27    Post subject:
Success of Warhammer 40,000: Space Marine 2 'Changes Everything,' Dev Says — and Yes, There Are Ideas for Space Marine 3

The success of breakout hit Warhammer 40,000: Space Marine 2 ‘changes everything’ for developer Saber Interactive, it’s said. [...] Speaking to IGN, Willits revealed that the budget for Space Marine 2 was less than half that of Doom Eternal, the last game he was id Software studio director on before leaving to join Saber in 2019.

Quote:
“With Space Marine 2, it really does change everything,” Willits said. “During our company party, I gave a little 30-second speech and I told the whole team, this changes everything we do moving forward, from our small games like our third-party publishing games, to A Quiet Place next month. We have Toxic Command coming up with Focus soon. Everything that we do now, this changes.

“And as employees, and I know this firsthand, when you have a big hit and you have that internet kind of popularity, there's more passion and there's more responsibility for the quality that you do. And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things, but it's that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future.”



In practical terms, the success of Space Marine 2 means Saber staff can now “dream bigger,” Willits said. Saber will make good on its original post-launch plan, which involves new missions, modes, maps, enemies, and weapons, but it will also make "adjustments" fueled by Space Marine 2’s now confirmed success — once the dust settles.

There is now the possibility of story DLC, Willits confirmed, with ideas floating around for a potential Space Marine 3.

Quote:
“Our game director Dmitry Grigorenko, he has proposed some story ideas that could either be DLC or a sequel,” Willits said. “We're literally just catching our breath. This is two weeks out. We just need to get the dust to settle. But I can confidently say that we will not disappoint our Warhammer fans in the future. It's too big of a success! I know that's an obvious thing to say, but hopefully we'll be working on Space Marine content for a long time.”



https://www.ign.com/articles/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3
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vurt




Posts: 13705
Location: Sweden
PostPosted: Mon, 23rd Sep 2024 16:49    Post subject:
tonizito wrote:
Cable management, Henry, CABLE MANAGEMENT! Mad


looks super sleek to me, at least in comparison to what i have.
Cable management is really gay.
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tonizito
VIP Member



Posts: 51344
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 23rd Sep 2024 17:05    Post subject:
Nice try to bring everyone else down to your level. As for the gay, Henry's fabulous so, once again, your loss Smug


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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pho08




Posts: 2649

PostPosted: Mon, 23rd Sep 2024 17:39    Post subject:
qqq wrote:
Success of Warhammer 40,000: Space Marine 2 'Changes Everything,' Dev Says — and Yes, There Are Ideas for Space Marine 3

The success of breakout hit Warhammer 40,000: Space Marine 2 ‘changes everything’ for developer Saber Interactive, it’s said. [...] Speaking to IGN, Willits revealed that the budget for Space Marine 2 was less than half that of Doom Eternal, the last game he was id Software studio director on before leaving to join Saber in 2019.

Quote:
“With Space Marine 2, it really does change everything,” Willits said. “During our company party, I gave a little 30-second speech and I told the whole team, this changes everything we do moving forward, from our small games like our third-party publishing games, to A Quiet Place next month. We have Toxic Command coming up with Focus soon. Everything that we do now, this changes.

“And as employees, and I know this firsthand, when you have a big hit and you have that internet kind of popularity, there's more passion and there's more responsibility for the quality that you do. And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things, but it's that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future.”



In practical terms, the success of Space Marine 2 means Saber staff can now “dream bigger,” Willits said. Saber will make good on its original post-launch plan, which involves new missions, modes, maps, enemies, and weapons, but it will also make "adjustments" fueled by Space Marine 2’s now confirmed success — once the dust settles.

There is now the possibility of story DLC, Willits confirmed, with ideas floating around for a potential Space Marine 3.

Quote:
“Our game director Dmitry Grigorenko, he has proposed some story ideas that could either be DLC or a sequel,” Willits said. “We're literally just catching our breath. This is two weeks out. We just need to get the dust to settle. But I can confidently say that we will not disappoint our Warhammer fans in the future. It's too big of a success! I know that's an obvious thing to say, but hopefully we'll be working on Space Marine content for a long time.”



https://www.ign.com/articles/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3


and all that without DENUVO... imagine that
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FireMaster




Posts: 13414
Location: I do not belong
PostPosted: Mon, 23rd Sep 2024 18:03    Post subject:
ikr, it's almost as if.. if you make games your audience vibes with, you get sales! Must be an alien idea in today's Quantrillionuple-A modern gaming these days.

Well deserved success imo, the game just felt right, even if it had obvious limitations, what was done was done well.
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pho08




Posts: 2649

PostPosted: Mon, 23rd Sep 2024 18:07    Post subject:
FireMaster wrote:
ikr, it's almost as if.. if you make games your audience vibes with, you get sales!

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Stormwolf




Posts: 23548
Location: Norway
PostPosted: Mon, 23rd Sep 2024 18:17    Post subject:
FireMaster wrote:
ikr, it's almost as if.. if you make games your audience vibes with, you get sales! Must be an alien idea in today's Quantrillionuple-A modern gaming these days.

Well deserved success imo, the game just felt right, even if it had obvious limitations, what was done was done well.


Sadly, even here people just dont want to acknowledge the reason these games succeed, or at least a big factor. But the layman aint exactly known for their critical thinking abilities. They see on a one case basis and can't compare or recognize patterns unless brought to attention from a passive source like streamers etc due to active discussion shuts down their braincells. And instead of giving what i say some thought probably they get mad and lash out Laughing
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Rifleman




Posts: 1377

PostPosted: Mon, 23rd Sep 2024 18:34    Post subject:
qqq wrote:

[...]
https://www.ign.com/articles/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3

I was interested in subject, but then I have noticed that's IGN article, and I didn't want to get a brain cancer.
Oh well, the title will suffice.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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lametta




Posts: 2610

PostPosted: Mon, 23rd Sep 2024 18:38    Post subject:
Stormwolf wrote:
FireMaster wrote:
ikr, it's almost as if.. if you make games your audience vibes with, you get sales! Must be an alien idea in today's Quantrillionuple-A modern gaming these days.

Well deserved success imo, the game just felt right, even if it had obvious limitations, what was done was done well.


Sadly, even here people just dont want to acknowledge the reason these games succeed, or at least a big factor. But the layman aint exactly known for their critical thinking abilities. They see on a one case basis and can't compare or recognize patterns unless brought to attention from a passive source like streamers etc due to active discussion shuts down their braincells. And instead of giving what i say some thought probably they get mad and lash out Laughing

TBH i find it quiet weird that many companies dont care about brand building and keeping/building a fanbase/userbase anymore.
They rather antagonize and blame their failures on them.

There are ofc a few good examples as well.
No Man's sky, cyberpunk and rainbowsix siege are some but some of those companies already are on the wrong track already.
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ixigia
[Moderator] Consigliere



Posts: 65047
Location: Italy
PostPosted: Mon, 23rd Sep 2024 19:24    Post subject:
Quite a few companies firmly believe that pandering to the purplesfolk not only is the ethically correct thing to do but financially also. At least until they realize that the aforementioned audience doesn't really exist and the so-called toxic gamers are de facto the only allies if one wants to achieve some form of success. Razz

That is valid for forced hires and programs as well, it won't be long until poor results will amass making companies rethink their "strategies" along with The Message(tm)-focused visions. Unfortunately general incompetence, chronic lack of innovation and daft modern trends will still stay for the most part, so there's no real victory in sight apart from occasional notable exceptions.
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Stormwolf




Posts: 23548
Location: Norway
PostPosted: Mon, 23rd Sep 2024 20:24    Post subject:
Hmm, i do find it hard to believe they think its financially wise. At least if they start developing such a game now or release a game like that now. There is too much backlash to what is perceived woke due to streamera bringing it to peoples attention and more and more people is fatigued to the endless political bullshit. It seems to me its more the "ethical" part and proving a point. White men are racists and lbqthr+-× and women are oppressed. The fact that they treat white men badly does not enter into their equation, which is a big reason their ship is slowly sinking as white men are the biggest customer base in aaa gaming.
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Nodrim




Posts: 9505
Location: Romania
PostPosted: Thu, 26th Sep 2024 14:45    Post subject:
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Thorwulf




Posts: 601

PostPosted: Thu, 26th Sep 2024 19:35    Post subject:
And they fucked up ultrawide support....
Guess i'm just going to use the fan made patches and play offline.
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