GRAVEN
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jackasshole




Posts: 1433

PostPosted: Sat, 6th Feb 2021 07:02    Post subject:
There is a legit demo out for this on steam now.
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Nodrim




Posts: 9503
Location: Romania
PostPosted: Wed, 26th May 2021 16:12    Post subject:
3D Realms’ Dark-Fantasy FPS GRAVEN Launches into Early Access Today

I didn't expect this.
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Nodrim




Posts: 9503
Location: Romania
PostPosted: Sun, 6th Jun 2021 16:19    Post subject:
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Reg67




Posts: 5432

PostPosted: Sun, 6th Jun 2021 18:49    Post subject:
Nostalgia, all rosy and tinted, its lovely. Very Happy
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zellar




Posts: 1553

PostPosted: Sun, 6th Nov 2022 18:34    Post subject:
New Update Oct 25 2022. My game crashes NOW with the dreaded UE4 game crash (Fatal Error)
No help from anyone on Epic or Steam


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Interinactive
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Posts: 29414

PostPosted: Wed, 24th Jan 2024 00:13    Post subject:
GRAVEN-RUNE
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W123




Posts: 2483
Location: USA
PostPosted: Wed, 24th Jan 2024 03:41    Post subject:
Curious to see how this shapes out. I tried a warez build last year and wasn't super impressed but early access.. i'm keeping my eye on it.
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Immunity




Posts: 5613

PostPosted: Wed, 24th Jan 2024 03:46    Post subject:
From a cursory glance it kind of feels like the game doesn't know what it wants to be. The switch puzzles, if anything, would probably kill the FPS pacing. Will try it out later, regardless.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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W123




Posts: 2483
Location: USA
PostPosted: Wed, 24th Jan 2024 04:41    Post subject:
Well the game doesn't look particularly good.. doesn't look terrible either. Some people are gonna like it others say its trash.

The inventory system is puzzling especially for a "retro" game-why make the player switch weapons in and out of the inventory with limited slots when number keys 1-10 work perfectly fine and have for decades? I guess for console gamers but they aren't gonna be buying this en masse anyways, plus you could have used a weapon wheel like most of these games do AFAIK.

And why have a stamina system? These modern elements they added are basically the worst kind of modernization you could do for a game like this.

And it looks like you can't just save and load your progress at will? Another dumb design choice.
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headshot
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Posts: 35437
Location: UK
PostPosted: Wed, 24th Jan 2024 09:55    Post subject:


May the NFOrce be with you always.
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Nodrim




Posts: 9503
Location: Romania
PostPosted: Wed, 24th Jan 2024 10:11    Post subject:
The combat has no weight behind it and the game doesn't respect your time at all. You lose an enormous amount of money on death and you end up having to break a ton of barrels and crates in search for money, hp/mana and ammo.

They couldn't even put a map in this.
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Guy_Incognito




Posts: 3434

PostPosted: Wed, 24th Jan 2024 10:21    Post subject:
Map was there in early access, they removed it for some reason now.
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zellar




Posts: 1553

PostPosted: Wed, 24th Jan 2024 15:46    Post subject:
This is from the Lead Dev from Graven about a MAP?

"The map feature was very labor intensive to maintain and as a feature didn't properly support later levels. The people who would implement those aspects were working on much more important features. We opted for the other features."

The map was removed in favor of improving other areas/features.


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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ixigia
[Moderator] Consigliere



Posts: 65045
Location: Italy
PostPosted: Wed, 24th Jan 2024 17:46    Post subject:
On a related note, according to several sites both 3D Realms and Slipgate were recently hit by multiple layoff waves and some projects were also put on hold, so it's (probably) safe not to expect much from this game in terms of miracle patching either.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 24th Jan 2024 22:42; edited 1 time in total
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Guy_Incognito




Posts: 3434

PostPosted: Wed, 24th Jan 2024 20:14    Post subject:
Several 3D Realms games are exiting early access in january, devs are probably forced to push them out in whatever state they are, before they get boot in the ass Sad
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headshot
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Posts: 35437
Location: UK
PostPosted: Thu, 8th Feb 2024 00:00    Post subject:


May the NFOrce be with you always.
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AmpegV4




Posts: 6248

PostPosted: Thu, 8th Feb 2024 00:10    Post subject:
Shame, these guys were publishing a handful of pretty interesting games. I guess retro fps isn't profitable, 2024 u have to make open world buttonmash, survival Durr hurr unfortunately.
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W123




Posts: 2483
Location: USA
PostPosted: Fri, 9th Feb 2024 06:13    Post subject:
Interesting but in the end crapfully executed games you mean.
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AmpegV4




Posts: 6248

PostPosted: Fri, 9th Feb 2024 12:29    Post subject:
Well I think Ion Fury and expansion were excellent. I had this wishlisted but think it's been unfinished / rushed, all i wanted here was a belated hexen sequel with a different name. Phantom Fury looks good and so does Tempest Rising, hoping the latter does well but doubt it.

I see this publisher as genuinely making good games, but by not focusing on live-service, MTX casino and all the other horrible shit out there means this is probably a failing strategy.
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W123




Posts: 2483
Location: USA
PostPosted: Fri, 9th Feb 2024 20:03    Post subject:
Cultic i think is by far the best of the bunch so far. Ion Fury was great but i couldn't stand the expansion for some reason-vehicles suck and maps were too wide open maybe?
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Rifleman




Posts: 1377

PostPosted: Sat, 10th Feb 2024 00:46    Post subject:
W123 wrote:
Cultic i think is by far the best of the bunch so far. Ion Fury was great but i couldn't stand the expansion for some reason-vehicles suck and maps were too wide open maybe?

I second this. Somethow Ion Fury was a miss for me, but Cultic... I finished and like it.
And Graven - yeah, I had hopes...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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AmpegV4




Posts: 6248

PostPosted: Sat, 10th Feb 2024 05:02    Post subject:
I'll pickup cultic, looking at the 3d Realms catalogue. They are just solid classic style PC games and priced correctly.

- Ghostrunner was also good.
- Wrath: Aeon of Ruins has been in dev too long but is pretty good.
- The rest are just republishing the classics.

Ya I guess they overextended the budget and failed with the early bombshell releases, Rad Rodgers and Graven. I'm sick to death of live service games, lazy survival grinding games and the vast majority of anything open-world.
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TheZor
VIP Member



Posts: 5991

PostPosted: Sat, 10th Feb 2024 10:59    Post subject:
Cultic is very solid, I hope you'll like it ! Closest thing I found to Blood 1 vibes Razz


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ixigia
[Moderator] Consigliere



Posts: 65045
Location: Italy
PostPosted: Sat, 10th Feb 2024 14:42    Post subject:
Hopefully 3D Realms' problems won't affect the release of Cultic's second chapter, the game was entertaining indeed with its straightforward yet atmospheric immersive-sim-lite-y approach and definitely deserves some love.

I'd recommend Apogee's Turbo Overkill too if you don't mind the aggressive visual style and extra-hectic action, there's plenty of fun to be had along with a nice variety of settings/gory moves that encourage mobility. With the Tripe-A industry in such a miserable state, the indie world is single-handedly keeping the classic FPS genre afloat.
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W123




Posts: 2483
Location: USA
PostPosted: Sat, 10th Feb 2024 20:13    Post subject:
Yeah Cultic was even more impressive after you find out it was made by one fucking dev. Even the music which was very well done. I didn't get that much Blood vibes from it though (aside from the guys in robes of course) it feels like its own thing with the dodge/slide and rhythm based gameplay (enemies shoot in bursts and you are free to move to different cover after they take a few shots). And the dynamite is not nearly as well done as Blood.. why has no other game topped or even matched Blood in that regard Evil or Very Mad

After Cultic was finished (5 hours or so) i finally played through Dusk as well, and almost stopped playing it like i usually do in the first 2 hours.. but i finally pushed through and wow I really enjoyed it. The updated "HD" models were an improvement IMO especially the weapon models.
Some amazing mind fuck moments and maps towards the middle-end of the game. Those 2 games are some of the best 5-6 hours (each) i've spent recently playing games.
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