Agree with you, Blackeye. I usually wait until I have a couple of Ubi games to play, then join for a month and knock em out. This one plus AC Mirage should make for a decent month. I did it previously with FC6 and AC Valhalla (even snuck some FC3 in just for fun replay before the month was up).
That being said, with Phantom Liberty to start, BG3 to finish, and Rogue Trader standing by, it might be a bit before I get to Pandora. And who knows-- an eyepatch release could happen before then (tho I doubt it).
There are few 'true quality games'(1) to play nowadays, for us grumpy young(ish) mEn.
I think that compared to what they COULD have created, Ubi made games like Avatar, AC Mirage just partially enjoyable (you can also be mad and call them shite).
What interests me in this 'partially enjoyable' part is the world. How it looks, feels and how do you interact with it.
So (FOR ME) screw dialogues, story, woke shit, I can TRY and ENJOY a bit (or more) a game only for it's environments / world / level design. That's why I love this... specific 'part' so much in Diablo IV (for the world, not for the end-game).
Not everything must be / is always black or white. There's also... red, purple and brown. Oh, and gray.
(1) - subjective
TL;DR
For me, taking a look at how a virtual ancient Baghdad or Pandora planet feel and look, it's worth a try.
This is next gen ubifuck. The side activities are the game. You level up doing shit quests finding hard to find stuff. The combat is nothing more then a skill check if you have done enough silly task to level your character cause the enemies are bullit sponges that see you anyway so yeah get enough good gear and health and you are fine.
And my god the side quests. It's geo caching the game. You are in the right space. But you have to find a fucking three and it isn't there. There are quest that you'll have to find clues. Every fucking time I find 3 out of 4. And then check youtube (again).
Find your superior fruit for a quest in a corner of the fucking map in rainy conditions. So spend 5 minutes to find a resting space to rest a couple of times to make it rain. Then a couple of minutes to find the right spot (using a youtube vid cause I didn't had a clue where to find the shit). After 10 minutes i'm at the right spot. And the fucking fruit is rare. FUUCK. Okay find a couple. Fucked the first 3 up cause I didn't used the right mouse swing cause it's actually controller based and with a mouse you get zero feedback. And then the 4th figured out the right swing with the mouse and OMG it's RNG!!!!! Still no superior fruit. After another 5 minutes found the fucking thing.
Next quest a totem. Had no fucking clue what to do. Check youtube. You have to follow kites poiting a certain way. Now idea how a normal person would have to figure that out but whatever. With the youtube vid: I still had to redo the route 5 times to find the fucking kites cause they are near to invisible in the rain. FUUCCKK. Rage quit.
The combat is nothing more then a skill check if you have done enough silly task to level your character cause the enemies are bullit sponges that see you anyway so yeah get enough good gear and health and you are fine.
But... you want to faceroll everything, at any time, no matter the gear and skills... ?!
The combat is nothing more then a skill check if you have done enough silly task to level your character cause the enemies are bullit sponges that see you anyway so yeah get enough good gear and health and you are fine.
But... you want to faceroll everything, at any time, no matter the gear and skills... ?!
True but if you'll go rambo style early on (I hate stealth) and attack the wrong (high level) camp you will have a hard time.
Problem with these kind of games is the sidecontent becomes the main content and then you wander what to skip. The completionist in me always wants do the shit that improves my character and... that's about everthing in this game. Sure some side quests gives crap rewards but you don't know that before finishing it. I think the game is intended to be played this way, just do all the stuff. Just like the Bethesda Fallouts, just explore everything and that's what most people will do.
And most of the content is just tedious and a small portion is infuriating. Some of the stuff is impossible to find.
Call me old fashioned but I want to level up doing quests and killing mobs doing fun content. Not with finding secrets and feathers. The older Assasins Creeds games also had a lot of shit but it was clear what was optional for the completionist. Zelda BOTW is to blame, they started this trend. Fucking korok seeds.
This game is structured like Far cry? You need to farm endless outposts and other shit in order to unlock the next main mission, or you can play through all of the main campaign without farming?
Nothing is perfect.
It's a very smart engine though. The first next gen engine imho where rtx is just integrated in the settings and not a seperate feature. The devs also made it very scalable so that it runs on a variety of systems. Like your avarage game engine you need a put your face on the screen to see differences in settings.
In this one they radicalay scaled back shadows for instance on lower settings. You'll see the shadows are a grid with dots. IMHO realy smart cause actually that stuff doesn't matter a lot unless you are a purist. With more important visual options they just make it look good with any setting. It shows the devs tried to make the game run smooth on a wide range of systems and that's a great effort for a game that is pushing hardware.
You can actually run this on a gforce 1xxx card or perhaps even a little worse. Just tune the game down. You can't do that with cyperpunk or hogwarth legacy for instance.
The tech dirrector from Massive explained a bit the other day how they're working the game. These guys have always been at the peak, tech wise, ever since Ground Control. The budget for the game was probably insane. $200-250 million
Also shows AAA games are never optimised for pc. They'll just port the game and add options so you can turn every option to 11 and then fuck you. Buy a 2000 euro's+ pc if you wanna play this like you could on a 500 euro console.
Good gamedesign is about compromise and getting the best bang for your processing power. Thinking about what actually matters for the quality on screen and using smart tricks to save processing power. Devs do that for console (sometimes), but they never do that for PC. This game is an exception.
So you're forced to updrage cause of lazy devs or you'll have buy a console for AAA titles.
And almost every AAA game is sponsored by AMD or Nvidia. They want you to upgrade.
IMHO with the state of hardware we have now and Moore's law dying you'll should be fine for 10-15 when updrading to a new rig. Games look good anyway, it's more about production values then the actual tech that makes a game look good. With the current games a gForce 1xxx should be fine for decent 1440p gaming.
NVIDIA is just pushing people to upgrade, even restricting software updates (dlls3) to newer cards cause the hardware is hardly improving. And adding to little VRAM on cards so they can upgrade that for their next gen cards.
It's Snowdrop Engine. Their own engine, used in The Division. Heavily upgraded for this game. This and Alan Wake are likely the two best looking games we have on the market right now
After being on the fence for a short while, I bought the game on PS5 and although I’ve only played about 5 hours, I’m not at all disappointed, at least not yet anyway. It looks pretty great and although the typical Ubisoft busywork Far Cry mechanics have been done to death at this point, it doesn’t bother me and I’m actually having fun with it. I’ve read it’s repetitive and boring but I’ve yet to feel that way
My SO bought the ubipass or whatever it's called. She spent three or four evenings on the game and then moved on to Rogue Trader. She says it's the standard repetitive ubiformula game. Though I haven't played it myself, that's exactly what it looks like to me as well.
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^ Yep, it's quite rare that the USER SCORE is higher than the CRITIC SCORE on Metacritic.
But with it's platform renewal, Metacritic might censor some (more) users though. In this age where so much censoring is going on... anything is damn possible.
I think people had very low expectations about this one and it attracts the more casual gaming crowd.
The game is kinda hit or miss. Great graphics, stabe, bug free. And it's relaxing to play. You don't play an Ubisoft open worlder to be challanged anyway.
But the story is boring and childish and a lot of the gameplay is very poor.
Just did a mission where you had to wait for enemies to spawn for 10 minutes (at least it felt like 10 minutes) 3 enemies left. Wait. 3 enemies right. 3 enemies left. Wait. Over en over again. And a lot of copy paste. The same bases. The exact same research station you have to "hack" like 50 times in the game.
Also some of the stuff is just impossible to find cause of misplaced markers.
It's a 7/10 at most. The professional reviewers are right this time.
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