Still a blurry mess. I don't know if those flags did anything..
You are correct - the ini settings have no effect since game code overrides them. In such cases the last resort to disable TAA is through console. To enable console look up Universal Unreal Engine 5 Unlocker. In the console enter "r.AntiAliasingMethod 0". Be careful, if you type incorrect command the game will crash.
The result (TAA on vs off): https://imgbox.com/g/jk7ADMBWSp.
I generally love hub based games and this one made great use of this design to create a compelling world that mixes together all kind of gameplay elements.
Despite some obvious shortcomings in the tech department, the graphics had a photorealistic quality that greatly improved the overall look and feel of the game.
There's plenty of room for improvements, especially when it comes to gameplay, but I'd say they did justice to the tinman.
Be great if you could get in and out of cars and the game had first person driving.
The police cars in Robocop are pretty cool and a GTA style open world Robocop would be awesome
So far it's simple but fun just like the original. It's basically Dredd 2012 but with Robocop. Nut shot your way to the top of a building occupied by heavily armed criminals.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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