PS 2: Also couldn't find any recent Russian interview with the company's owner - Oleg Shpilchevskiy. Last one seems to be from year and half ago. There's an article on a RU gaming site about Owlcat refusing to sell Rogue Trader in Russia and Belarus.
Well, they are famous homosexuals. The fact they spend years after release to finish their games and still have bugs says all about the studio. And their games have a lot of agendas on a complete Western level (this is so dumb). So just another Western studio decided to fight with ordinary players. Only torrenting.
It sounds like once again it would be wise to wait before plunging into this unless one wants to experience some 202X bug-hunting sessions and spend hours on dragging features that will be altered and/or modded down the line. I very much look forward to playing the game, but I have no time to ̶b̶e̶t̶a̶alpha test things
Besides, I've only just started WotR, resumed my early Baldur's Gale 3 playthrough and finally installed the patched-up Kurwapunk as well as other TripeA/new indie stuff, I'm not in a shortage of games and beta testing at the moment!
They were good back in the day - late 90's to early 00's. Their demo discs were great, their reviewers were actual gamers that could write competently, and most importantly, enjoyed gaming.
Like pretty much every other gaming media publication though, those days are long past, and now they're just another corpse on the pile of the greatness that was, like so many others.
Still got a whole huge box of their physical magazines from that era in the closet. Leaf through them sometimes for the nostalgia.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Loaded up the game, popped into the settings menu - the very first settings screen, on the very first bank of settings, Bloodstains toggle is listed twice.
There's that Russian quality control we all know and love! I'm sure the rest of the game is going to go swimmingly, when that's the kind of attention to detail and pride in their work they're taking. Reminds me of the cosmonaut beating the spaceship with a wrench in the movie Armageddon.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Played a few hours so far - I'm enjoying it far more than I enjoyed either of the Pathfinder games - which I didn't expect as I'm more into high fantasy than Warhammer stuff (pretty much a newbie when it comes to that lore).
Chiefly, I always seem to enjoy Turn-Based combat more, as you die due to your mistake, rather than a miss-timing or pathing issue like you find in real-time with pause games. Shoehorning in Turn Based mode into a game doesn't really work, as none of the encounters are designed around it, and it slows the pace down to a slog.
Just overall, he systems at work are much easier to understand than Pathfinder, the combat makes far more sense in terms of damage and whatnot, and...
THIS CANNOT BE OVERSTATED ENOUGH - there is NO fucking busywork inventory management (I'm looking at you BG3). Loot is automatically sorted into Trash vs. Useful Equippable Items when you first go to pick it up (which you can override if you so desire), and each after combat looting session is basically two-clicks - no inventory space or arbitrary weight limits to worry about. Keeps the focus on the story and the encounters rather than wasting the players time fucking and faffing about with a billion miscellaneous items (I'm pretty sure that's where 70% of my time went when playing BG3).
So far, solid first impressions, but it'll remain a yarr until they patch it up and get all the fucking nickle and diming DLC out of the way late next year.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Looks good. If there are 2 things I hate about RPG's it's incomprehensible systems (with "wrong" choices) and tedious inventory management. I just wanna play a game, don't waste my time.
Will have to wait a couple of months though. BG3 made me lose every appetite for an isometric RPG. My god was that game tedious. To good to lay down, but as you said 70% of the game is inventory management and clicking containers.
So they still made it like a RTwP game, despite going TB only. Shame.
He is misleading you with that statement. There are very few encounters on each level and none of them felt as filler encounters to me. When he talks about trash mobs he most likely refers to the easy to kill servants and soldiers who assist the more powerful enemies you will encounter. These easy to kill mobs serve the purpose of providing you with momentum while making sense from a lore perspective.
The writing in this game runs circles around goty2023.
That's better. I thought it would be like in WOTR or KIngmaker, mobs spawning just because they're in a mob spawn area.
This is fine in real time, since you breeze through it in seconds, but a complete slog in TB.
RTwP always leans towards some hack & slash moments.
WOTR was designed with RTWP in mind and the TB combat suffered from it. Luckily, you could always switch between them and this made this issue more manageable.
The combat and progression in Rogue Trader seem fantastic so far. My problem is with the level of difficulty. I'm playing on daring and I didn't have any issues so far, which worries me.
Pathfinder WOTR was designed with RTwP in mind, even if it had turn based option natively.
That's what I mean though. It's very slow and doesn't feel balanced when it's turned on (feels like an afterthought)
Anyway, after a while, I think I prefer Pathfinder overall. This game hasn't clicked with me yet as every fight feels the same so far. No tactics needed really, you can breeze through them on daring.
I bet as soon as I bump it up a notch, the OwlCat 1,000,000% Difficutly Spikes™ will strike
I'm not really into warhammer lore, so got a question.
Idira has knocked herself out and injured herself twice now when attacking with staff powers or psychic powers.
Is it because she is an unsanctioned psyker?
I'm not finding this to be explained to the casual player.
Should i only use her buffing skills then?
I don't think so, but entire series are dedicated to fanatic groups. It would get real boring i'd think going from a 10 book series of only robotic like people talking about the emperor and over to the next doing the same thing. Rogue trader i expect will have people with different mindsets.
No tactics needed really, you can breeze through them on daring.
You say that, until you run across a gathering of 20 or so cultists that summon 3 hulking chaos spawn two turns into the fight out of nowhere.
It does get harder, just takes a while to do so, which is a better alternative than having the first sidequest in the game pit you up against nigh invulnerable enemies that wipe the party if you have the proper counter party member.
More varied tactics work here, so you can play with the party you WANT, not the party YOU HAVE TO have min-maxxed to excel and make in headway in Pathfinder.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Pathfinder WOTR was designed with RTwP in mind, even if it had turn based option natively.
That's what I mean though. It's very slow and doesn't feel balanced when it's turned on (feels like an afterthought)
Anyway, after a while, I think I prefer Pathfinder overall. This game hasn't clicked with me yet as every fight feels the same so far. No tactics needed really, you can breeze through them on daring.
I bet as soon as I bump it up a notch, the OwlCat 1,000,000% Difficutly Spikes™ will strike
That's what I'm saying about balance.. before CORE difficulty may as well be story mode - absolutely no challenge. Then CORE plus is peppered with encounters expecting you to cheese every flaw in the game system to pass.. they never seem to find the middle ground that's fun.
Both those pathfinder games are great.. why do I always give up 60-70% through the campaigns though? It's like the RPG experience becomes really tedious at char lvl 13+
Again balanced expecting that your chars have 10 buffs applied for every encounter to just match the monster AC bonuses.
One of the things I like about the BG3 system over infinity engine and these games. Is it simpler? Yes, but it feels like there are options per turn as opposed to just cranking Atks / AC, I find it more fun.
*And yeah will probably pick this game up if it's not a buggy mess
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum