Starfield (Bethesda) [Early Access]
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PostPosted: Fri, 17th Nov 2023 08:40    Post subject:
Laughing



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Neon
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HubU
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PostPosted: Sun, 19th Nov 2023 20:44    Post subject:
Laughing


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PostPosted: Wed, 22nd Nov 2023 00:10    Post subject:
Silent_Lurker wrote:
https://bethesda.net/en/article/6BV2LYrp98qW4F15zfejEA/starfield-beta-update-1-8-83-notes-november-8-2023

Beta update available on Steam

For all of you still playing this awesome game Smile


Very Happy

Quote:
Improved the appearance of the eyes on crowd characters.


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Interinactive
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PostPosted: Wed, 22nd Nov 2023 00:14    Post subject:
Just release the mod tools so people who give a shit can do it properly
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Theescapist




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PostPosted: Wed, 22nd Nov 2023 08:28    Post subject:
^^^^^^^^^^


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JHawkins




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PostPosted: Wed, 22nd Nov 2023 08:44    Post subject:
If they release them too early then people will make mods with higher quality then the dlc´s they still want to release!


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PostPosted: Thu, 23rd Nov 2023 13:59    Post subject:
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tonizito
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PostPosted: Thu, 23rd Nov 2023 16:30    Post subject:
DEDfield


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tonizito
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PostPosted: Fri, 24th Nov 2023 09:49    Post subject:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




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PostPosted: Fri, 24th Nov 2023 20:21    Post subject:
Are we sure Todd Howard was in charge when Bethesda created Morrowind?

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PostPosted: Fri, 24th Nov 2023 20:23    Post subject:
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friketje




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PostPosted: Sat, 25th Nov 2023 12:49    Post subject:
blackeyedboy wrote:
Are we sure Todd Howard was in charge when Bethesda created Morrowind?

Philosopheraptor


Yes. Morrowind is a terrible RPG. It did had good graphics and a big open world, for the time. I quit remember playing that one. The first 10 hours was like wow, this is great. And then... wait, there is no gameplay.

Starfield is so much better as a RPG. Not that Starfield is good, it's that Morrowind (and oblivion and skyrim) are that bad.

But those early games had the eye candy and the big open world and pushed hardware to something that was groundbreaking. For the time.

Now indie devs can make a big open world or do it better like no man's sky. And then people start to notice how poor Bethesda games are gameplay wise.
For instance the best RPG made with a Bethesda engine is New Vegas. It's a game that makes so much more sense then anything Bethesda ever did.
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blackeyedboy




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PostPosted: Sat, 25th Nov 2023 13:03    Post subject:
I was referring to the 'innovation', 'groundbreaking' part of Morrowind (and partially Oblivion also).

For example, back in 2005 I was simply BLOWN AWAY by this (tech) presentation for Oblivion:



So I was talking about things that mean evolution for games.

I can't see anything in Starfield that pushes any kind of gaming boundaries forward... Au contraire.


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tonizito
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PostPosted: Sat, 25th Nov 2023 14:20    Post subject:
friketje wrote:
blackeyedboy wrote:
Are we sure Todd Howard was in charge when Bethesda created Morrowind?

Philosopheraptor


Yes. Morrowind is a terrible RPG. It did had good graphics and a big open world, for the time. I quit remember playing that one. The first 10 hours was like wow, this is great. And then... wait, there is no gameplay.

Starfield is so much better as a RPG. Not that Starfield is good, it's that Morrowind (and oblivion and skyrim) are that bad.

But those early games had the eye candy and the big open world and pushed hardware to something that was groundbreaking. For the time.

Now indie devs can make a big open world or do it better like no man's sky. And then people start to notice how poor Bethesda games are gameplay wise.
For instance the best RPG made with a Bethesda engine is New Vegas. It's a game that makes so much more sense then anything Bethesda ever did.
How is Starfield better as an RPG than Morrowind or Starfield? How is FONV's gameplay that much better than FO3? And what did you smoke to arrive to these conclusions? Laughing


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harry_theone




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PostPosted: Sat, 25th Nov 2023 19:52    Post subject:
Are you seriously saying FO3 is better than NV? Because it really isn't.
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tonizito
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PostPosted: Sat, 25th Nov 2023 20:32    Post subject:
harry my nibba, almost everything in FONV is better than in FO3. Characters, quests, factions, story, writing, world building, etc. Only thing better IMO in FO3 is exploration (hard to explain).
But, gameplay? In what I consider gameplay there are differences for the better, yes (ironsights, specialized ammo and different armor system) but it's not a "much better" case. Or is he talking about RPG gameplay (and exactly wtf is that)? Confused


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vurt




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PostPosted: Sat, 25th Nov 2023 20:44    Post subject:
I think FO:NV really, really drags with the story. I only managed to finish it once, the second time i just quit out of absolute boredom. FO3 i've finished twice and had fun both times. Actually the exact same feeling i have for KOTOR 1 vs 2, KOTOR 1 i finished 2 times, found it awesome, great pacing etc, KOTOR 2, no.. not even close to finishing that one, and i've tried many times.

Also i hate much of the design in NV, wild west mixed with Post Apocalyptic, those stupid looking robots etc. It does have an edge over FO3 because how cool it sometimes is though with the factions and sometimes the story too. KOTOR 2 is also freaking cool on paper, has some dark characters that are perhaps more interesting than any in KOTOR 1, but once you get into the meat of it Rolling Eyes i will give it a 54:th or something try though, some time.

Edit: another thing i hate in FO3/NV (more in NV) is when i accidentally start a fucking DLC, those are sooooo fucking bad!
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friketje




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PostPosted: Sun, 26th Nov 2023 10:35    Post subject:
tonizito wrote:
harry my nibba, almost everything in FONV is better than in FO3. Characters, quests, factions, story, writing, world building, etc. Only thing better IMO in FO3 is exploration (hard to explain).
But, gameplay? In what I consider gameplay there are differences for the better, yes (ironsights, specialized ammo and different armor system) but it's not a "much better" case. Or is he talking about RPG gameplay (and exactly wtf is that)? Confused


Bethesda games are an empty box of nothingness.

No chalenging combat
No fun quests.
Poor story telling
No fun stuff to explore. Oh yeah, read a terminal with a story. That made my dungeon run worthwhile.
Level scaling implemented in a way that's makes character progression pointless. Same for loot. Also adding to the no chalange part.

But the older games were heavy on the hardware and provided bigger worlds and next gen graphics. That kind of innovation is a thing of the past. Even if Starfield was a next gen game, people still wouldn't be fooled by good graphics and a big open world. Standards for gaming are higher now.

Then Starfield. It's not pushing hardware or tech, it's even outdated. So people start to notice how bad Bethesda games actually are.
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vurt




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PostPosted: Sun, 26th Nov 2023 11:22    Post subject:
i think you forgot to tell what you are comparing to?

it's easy to say everything with game X is garbage and then don't mention what it should be, just some made-up dream game where everything is great? ok, but then it's not too interesting.

i'm not big on Bethesda myself these days, becoming more of a FROM software fanboy, though it's quite different and in some areas lacking in comparison.
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tonizito
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PostPosted: Sun, 26th Nov 2023 11:32    Post subject:
friketje wrote:
Bethesda games are an empty box of nothingness.

No chalenging combat
No fun quests.
Poor story telling
No fun stuff to explore. Oh yeah, read a terminal with a story. That made my dungeon run worthwhile.
Level scaling implemented in a way that's makes character progression pointless. Same for loot. Also adding to the no chalange part.

But the older games were heavy on the hardware and provided bigger worlds and next gen graphics. That kind of innovation is a thing of the past. Even if Starfield was a next gen game, people still wouldn't be fooled by good graphics and a big open world. Standards for gaming are higher now.

Then Starfield. It's not pushing hardware or tech, it's even outdated. So people start to notice how bad Bethesda games actually are.
Only thing I heavily disagree is the bold part (except on Starfield, it's fucking horrid) 🤷


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PredOborG




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PostPosted: Sun, 26th Nov 2023 16:40    Post subject:
I could never get into any Fallout game, but TES games always had some weird pull even when they are overall boring, with terrible story, mediocre combat where and you fight same 3 types of enemies. But personally always loved the exploration and atmosphere with all their stupid bugs.
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vurt




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PostPosted: Tue, 28th Nov 2023 07:20    Post subject:
Bethesda has now sent out devs to respond to negative reviews on Steam.

i read one, dev claims empty planets are anything but boring because discovering the moon (which is pretty empty) was quite exciting for us.

Imagine comparing your half-assed boring 3D mesh of nothing in a mediocre game to humanity landing on the moon. The hybris these people have Rolling Eyes
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Interinactive
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PostPosted: Tue, 28th Nov 2023 07:28    Post subject:
The first planet you start on feels like every other dusty barren moon. Literally the thing you get to explore when you come out of the mine, only to realise how empty and pointless the game's exploration is. It doesn't get any better from there for planets.

But yeah, so exciting when you find more of them Laughing

It doesn't make sense that they can be this out of touch when they were the ones who made TES/FO games.
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vurt




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PostPosted: Tue, 28th Nov 2023 07:32    Post subject:
They absolutely know how they fucked up, but they can't admit it of course. Also many people gives them a pass. The game had many good reviews and it sold well from what i understand. what many of us predicted did happen though; that after people have spent more time with it they realize its kind of... shit.
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FireMaster




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PostPosted: Tue, 28th Nov 2023 09:31    Post subject:
Too much ambition for the tech & staff at hand. It isn't humanly possible to fill so many planets with interesting content.
Like I keep saying, if the scope and setting was more reasonable, like u only had the Solar system but bigger/more interesting maps on each planet/moon, and the asteroid belt for mining. It would feel more cohesive and there would be far less fast traveling as each planet/moon would have enough to keep u busy for a while.
I think this game was made to check a few boxes for sale presentations mainly. Not for the playing fun part.
Elder scrolls games only had one planet but more than enough cities to stay engaged, this game has a whole galazy and just 3 main small "cities" with barely anything going on.
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AmpegV4




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PostPosted: Tue, 28th Nov 2023 10:21    Post subject:
The game is flawed on so many levels, many of the leadership team should be moved on and if Todd has that much control and bares responsibility he should go too. It should have been scrapped once it was clear the technology couldn't meet their goals.

- The actual game design / concept is at fault even before the engine limitations.
- Then we have the engine, 7 loading screens to move from 1 tiny barren area to the next, how did that go unnoticed?
- Piss poor flight, combat etc. which is always a risk when you try to merge two types of game in one (there is a reason StarCitizen has been in development 16 years or so).
- Other games do what they were trying to do 10x better and it would have been evident very early in development, why invest 7 years into an inferior game?
- They still haven't worked to improve lacklustre parts of their successful games. A compelling story, scripted cut-scenes and overall presentation for the mainline quest, AI and animations are 20+ years old. It was all just same same and completely uninspired.

Unpacking the flaws game design though. A good comparison is how Terraria's single procedural map gen works in favor of all its game-play elements and overall progression, representative of good game design with procedural generation. Then look at the clone Starbound which tried the InFinTE wORLds / procedural PlaY FoREver design. Yet ultimately it hurts the gamerplay loop - Why build on planet 1 when i can go to planet 2? why build on planet 3 when I spent 20 hours building on planet 2? Why even go to planet 2 or 3 when I can get all the things on the starting planet? To me these are indicators of poor game design, you shouldn't be wasting time on superfluous bland content just for the sake of content.

So Bethesda's (and most other games that try this) was to put 1 creature and tree between 7 loading screens on 900 worlds to scan. Yet this leads to tedium and boredom which only the most deluded Beth fanboy in denial will do beyond 1-2 hours. 1000 worlds was a major game design failure on Bethesda's part - some of these people are industry veterans with a lifetime making games and should know this wasn't going to work well. Then there are all the tacked on but worse features of other games, ship building, flight, combat etc.

All those distractions pull focus from the RPG side of the game - Dialog is boring, Story is boring, NPCs are boring, Quests are boring. I honestly think it's this was a spectacularly bad game, I would be nervous for TES6 if I'm Microsoft. If they are going to make Creation Engine games stick to it's strengths and improve on the weaknesses. No one playing Mass Effect thought that game needed a ship editor, ship combat and 1000 more worlds etc. in order to be immersed in a galactic space opera.

Outer Worlds was even better than this game, and it wasn't really that good a game either (end was incomplete and rushed out the door).
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Interinactive
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PostPosted: Tue, 28th Nov 2023 12:22    Post subject:
https://twitter.com/JuiceHead33/status/1729289164334469195

 Spoiler:
 


'but that's not boring'

Oh, okay Laughing
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FireMaster




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PostPosted: Tue, 28th Nov 2023 12:42    Post subject:
"it's not a bad lazy game, you guys just don't get it. Have fun doing the exact same chase the space orb in the same alien temple in a barren landscape for the 99999th time, for a wet fart of a useless -power- friend!"

Like Ampeg said there's way too much in this game that should've been obvious wasn't even remotely a good idea from the very start. This is a tedium simulator
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Kezmark




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PostPosted: Tue, 28th Nov 2023 14:10    Post subject:
Interinactive wrote:
https://twitter.com/JuiceHead33/status/1729289164334469195

 Spoiler:
 


'but that's not boring'

Oh, okay Laughing


It also took them 8 days to go to the moon and back. Perhaps they should replicate that as well for true realism. Laughing
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