The Elder Scrolls V: Skyrim
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4treyu




Posts: 23067

PostPosted: Sat, 21st Jan 2012 09:09    Post subject:
timechange01 wrote:
FUCK I have another bug! The dragon on the yarl's balcony wont die


Aww Yeah

 Spoiler:
 
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timechange01
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Posts: 6650

PostPosted: Sat, 21st Jan 2012 09:12    Post subject:
4treyu wrote:
timechange01 wrote:
FUCK I have another bug! The dragon on the yarl's balcony wont die


Aww Yeah

 Spoiler:
 


Why the hell do the quest instructions say "defeat and trap Odahviing" Mind Is Full Of Fuck



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Claptonvaughn




Posts: 931

PostPosted: Sat, 21st Jan 2012 09:23    Post subject:
timechange01 wrote:
4treyu wrote:
timechange01 wrote:
FUCK I have another bug! The dragon on the yarl's balcony wont die


Aww Yeah

 Spoiler:
 


Why the hell do the quest instructions say "defeat and trap Odahviing" Mind Is Full Of Fuck


Why would you trap something that's dead? If it were dead, there'd no point in trapping.

If it said trap, THEN defeat, then yeah it comes off like you're supposed to trap it, then finish it off. However, it's the other way around.

 Spoiler:
 
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timechange01
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Posts: 6650

PostPosted: Sat, 21st Jan 2012 09:25    Post subject:
I could not hear a lot of the dialogue because Esbern is a mute. I had to quick save/load several times during the meeting with the greybeards because of Esbern

By the way, Odahviing's health does not decrease AT ALL. This is how its supposed to be? If he was losing health and getting weaker then Id think maybe Im not supposed to kill him but his health remains 100% no matter what I do (lightning bolt, firebolt, melee attacks, etc.)



ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 21st Jan 2012 09:59    Post subject:
^ Dunno what happened there, but once he came at balcony I left him without health at all, ofc he didn't die, then he follows you.
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potatoman




Posts: 153

PostPosted: Sat, 21st Jan 2012 11:21    Post subject:
Another one:
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Silent_Lurker




Posts: 7497
Location: France
PostPosted: Sat, 21st Jan 2012 12:56    Post subject:
Mouahahahahaha !

Excellent one !


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Mister_s




Posts: 19863

PostPosted: Sat, 21st Jan 2012 15:40    Post subject:
You're not supposed to fight Odahviing, just make him follow you.
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tonizito
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Posts: 51343
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 21st Jan 2012 15:48    Post subject:
Mister_s wrote:
You're not supposed to fight Odahviing, just make him follow you.
Hmm I think I had to whack him a few times over the head...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34886
Location: Sweden
PostPosted: Sat, 21st Jan 2012 17:00    Post subject:
Don't know if there's a proper strategy but I did it kinda like this.

Force him(?) to land then hit him(?) a few times to get his(?) attention and after that just retreat into the chamber while hitting him(?) as needed to avoid him(?) from backing out and flying off again. Smile
(Then hit him(?) a few times afterwards just because you can.)
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Mister_s




Posts: 19863

PostPosted: Sat, 21st Jan 2012 17:44    Post subject:
I just brought him down and walked inside.
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timechange01
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Posts: 6650

PostPosted: Sat, 21st Jan 2012 22:59    Post subject:
Ah okay I got it! I guess I didn't need to decrease his health at all. I just attacked once and he followed me into the palace. thanks Very Happy



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northern7




Posts: 191

PostPosted: Sun, 22nd Jan 2012 02:41    Post subject: Leveling Mods needed/necessary?
Just got the game and I was wondering whether this title needs leveling mods (a la Oblivion) or mods to slow down progression? What are your thoughts on this, gentlemen? And if so, can you recommend any?

Thank you.
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Claptonvaughn




Posts: 931

PostPosted: Sun, 22nd Jan 2012 04:11    Post subject: Re: Leveling Mods needed/necessary?
northern7 wrote:
Just got the game and I was wondering whether this title needs leveling mods (a la Oblivion) or mods to slow down progression? What are your thoughts on this, gentlemen? And if so, can you recommend any?

Thank you.


Just play the game. If it gets too hard for you, just drop down difficulty (which can be done in-game at any time) or get an NPC follower to back you up. I'll admit to have done both early on.

As long as you're not

1. grinding the hell out of non-combat skills AND
2. prone to temper tantrums when games don't play fair and/or easy

you'll be fine.
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4treyu




Posts: 23067

PostPosted: Sun, 22nd Jan 2012 05:37    Post subject: Re: Leveling Mods needed/necessary?
Claptonvaughn wrote:
northern7 wrote:
Just got the game and I was wondering whether this title needs leveling mods (a la Oblivion) or mods to slow down progression? What are your thoughts on this, gentlemen? And if so, can you recommend any?

Thank you.


Just play the game. If it gets too hard for you, just drop down difficulty (which can be done in-game at any time) or get an NPC follower to back you up. I'll admit to have done both early on.

As long as you're not

1. grinding the hell out of non-combat skills AND
2. prone to temper tantrums when games don't play fair and/or easy

you'll be fine.


It seems to me you got his question backwards. If anything he would be worried by the game being too easy not too hard Razz

To northern7: I would say, if you thought Oblivion was too easy without mods (like OOO) then I think you need to play this on Master (I personally play it on expert not being an RPG hardcore gamer) and even so there's a chance it will still feel easy for you. I think there are some mods that make some aspects of the game more difficult, but none like OOO that overhauls everything at once.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Sun, 22nd Jan 2012 16:35    Post subject:
"No soul gem large enough" WTF?? I have 20+ empty grand soul gems. Why do I get this message?


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 22nd Jan 2012 16:51    Post subject:
poullou wrote:
"No soul gem large enough" WTF?? I have 20+ empty grand soul gems. Why do I get this message?

And why doesn't it put it to the next biggest available ? Sad
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JBeckman
VIP Member



Posts: 34886
Location: Sweden
PostPosted: Sun, 22nd Jan 2012 16:59    Post subject:
That's a bug with the soul gem system, was resolved via SKSE, or at least a part of the issue was.

http://forums.bethsoft.com/topic/1300172-rel-smart-souls/
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dodger2020




Posts: 3537

PostPosted: Sun, 22nd Jan 2012 18:22    Post subject:
VGAdeadcafe wrote:
poullou wrote:
"No soul gem large enough" WTF?? I have 20+ empty grand soul gems. Why do I get this message?

And why doesn't it put it to the next biggest available ? Sad


What were you killing?
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Mister_s




Posts: 19863

PostPosted: Sun, 22nd Jan 2012 18:38    Post subject:
It's probably a humanoid requiring a black soul gem.
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Sun, 22nd Jan 2012 20:32    Post subject:
Aaaaah this might be the reason why. No empty black soul gem. Although, the message is misleading.

Back to the story. After leveling smithing, enchanting, alteration, illusion to 100 I think it's time to do some quests (besides random ones). Very Happy

Enchanted my daedric armor with 100%+ destruction. My next goal is conjuration and the death thrall. Is this the best conjured creature in the game?


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Mister_s




Posts: 19863

PostPosted: Sun, 22nd Jan 2012 20:37    Post subject:
How is it misleading? For humanoids you need the biggest soul gem, which are the black ones.
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fable2




Posts: 6052

PostPosted: Sun, 22nd Jan 2012 21:02    Post subject:
Mister_s wrote:
How is it misleading? For humanoids you need the biggest soul gem, which are the black ones.


he probably thinks that Black soul gems only hold humanoid souls , they can hold all kinds of souls .

quick tip: if you want to "Clear" a soul gem of it's soul , i found out it clears when you drop the soul gem on the ground and picking it up again (works for the black star as well)
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djvelho




Posts: 1262
Location: Finland
PostPosted: Mon, 23rd Jan 2012 14:11    Post subject:


Aww Yeah
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triumph21




Posts: 190

PostPosted: Mon, 23rd Jan 2012 23:42    Post subject:
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Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Tue, 24th Jan 2012 01:15    Post subject:
djvelho wrote:
http://www.youtube.com/watch?v=5iqn8Ikn_lw&feature=channel_video_title

Aww Yeah


They had me at "Thundercats goooo" Aww Yeah
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JBeckman
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Posts: 34886
Location: Sweden
PostPosted: Tue, 24th Jan 2012 10:06    Post subject:
http://www.mediafire.com/?ws5tquxwgxuom9a

The 1.4(.5.x) files should they be needed, can't get Multiupload to function currently (Maybe due to the Megaupload problem?) but this should work as a replacement. Smile

SKSE also has a beta and Script Dragon should see something later today, all SKSE scripts need to be updated as well which include SkyUI customizations and the container category "fix" amongst others. Smile

http://skse.silverlock.org/

And as see this is how the game sort-of should have been when it was released in the first place. Razz

http://forums.bethsoft.com/topic/1335864-skyboost-topic-8/page__st__150


EDIT: Oh right I forgot about that archive I downloaded earlier.
http://www.nfohump.com/forum/viewtopic.php?p=1757113#1757113
http://www.nfohump.com/forum/viewtopic.php?p=1760779#1760779

http://www.mediafire.com/?0jtbf17g1o5co15
(Not tested.)
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scaramonga




Posts: 9800

PostPosted: Tue, 24th Jan 2012 13:33    Post subject:
Mighty awesome patch Very Happy Very Happy
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Tue, 24th Jan 2012 13:56    Post subject:
http://alexander.sannybuilder.com/?altname=when_developers_need_a_punch

Quote:
As you may already noticed my last activity was associated with Skyrim, so all below is about Bethesda and Skyboost. The last one was started as a continuation of the project called Tesval by Arisu, he was the one who found out about huge bottlenecks in Skyrim, to be honest I couldn't even imagine that all that stuff which was the reason of bottlenecks can cause so huge performance drop. All that Bethesda developers should do was to add optimization flags to the compiler, if someone will say that something-in-the-code was incompatible with optimizations I'll answer that this is a bullshit because PS3 and X360 versions were built with turned on optimizations. Anyway let's assume that only PC code part was causing some troubles with optimization ... and what ? coding is always about glitches and troubles, Bethesda could make the fix easily. But they didn't 'til got punched with Skyboost, Tesval and tons of reports from users that two guyz are making things which Beth coders couldn't. I can't believe that so skilled programmers as Bethesda has just forgot to turn on so life critical thing as optimization and only for PC builds since 2006 when Skyrim development started. So the question is why they didn't ignore X360 and PS3 optimizations and give a damn to PC version, for me this becomes pretty obvious when you see that profit from console version almost for every new game is significantly larger than profit from PC, thats my theory, I have no other explanation of what happened. Without Tesval and Skyboost this wasn't even possible, this projects forced Bethesda to do in patch 1.4.15.0 what they must did along time ago. Also Fallout3 and Fallout: New Vegas have the same problem - PC version optimizations were turned off. Anyway I'm not stopping the development of *boost project.


So basically in the above statement Alexander Blade - the author of SkyBoost writes that optimizations were deliberately turned off in PC versions of Skyrim (to make it run slower).

Bethesda, I am Dissapoint. I Am Disappoint


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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JBeckman
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Posts: 34886
Location: Sweden
PostPosted: Tue, 24th Jan 2012 14:24    Post subject:
I think it's just speculation, some weeks ago he stated that he was informed there would not be any performance fixes from Bethesda plus of course how he acted during his time with GTA IV modding, he is skilled though. Smile
(He and the ENB author are pretty similar come to think of it.)
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