Starfield (Bethesda) [Early Access]
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Interinactive
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PostPosted: Mon, 18th Sep 2023 12:11    Post subject:
Amadeus wrote:
Interinactive wrote:
It took 84.1 hours, but I think I found an above-average looking woman in the game

https://i.imgur.com/TAjLH5s.jpg

There should be an achievement


What? I like Sarah...


Plain Jane Whirling cane
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Neon
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PostPosted: Mon, 18th Sep 2023 13:17    Post subject:
Meanwhile a random, non-story NPC with one line of dialogue in Baldur's Gate 3 looks better (and hotter Laughing )
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tonizito
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PostPosted: Mon, 18th Sep 2023 13:46    Post subject:
Interinactive wrote:
Amadeus wrote:
Interinactive wrote:
It took 84.1 hours, but I think I found an above-average looking woman in the game

https://i.imgur.com/TAjLH5s.jpg

There should be an achievement


What? I like Sarah...


Plain Jane Whirling cane
A goddess when compared to the fat black qweens and psycho asian grannies Very Happy
Wonder if NPC beautification mods will be kicked from the nexus due to "muh bodyshaming, muh ageism".


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Mon, 18th Sep 2023 13:52    Post subject:
The terramorphs are goddess's compared to those random NPCs Laughing
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tonizito
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PostPosted: Mon, 18th Sep 2023 13:58    Post subject:
It's partially our fault, you know? Always complained about the "huge" bethesda cities with "tons" of NPC's, and now they finally implemented those. Guess one should be careful what <insert pronoun> wishes for Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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MishkiN




Posts: 735

PostPosted: Mon, 18th Sep 2023 15:22    Post subject:
tonizito wrote:


Laughing


I guess I'll wait for the optimised models mod. Ffs, bloody amateurs
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vurt




Posts: 13702
Location: Sweden
PostPosted: Mon, 18th Sep 2023 15:32    Post subject:
not sure how they don't learn either, modders had to do the same for Skyrim (not sure about FO4 and FO76).

It's not like it has any kind of advantage for them, people will complain about performance - that's not exactly a selling point Laughing this is the 3D modeller(s) not giving a crap at all about the game, the company or the people playing the game. that's the vibe i get overall, same with the people responsible for level design - just copy/pasting shit, they don't give a crap.

Sounds like a company with many unhappy employees.
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pho08




Posts: 2649

PostPosted: Mon, 18th Sep 2023 16:06    Post subject:
jesus christ, is it so hard to understand: wtf would they care?!


their game sold. everybody talks about it.


all your bitching is void.
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vurt




Posts: 13702
Location: Sweden
PostPosted: Mon, 18th Sep 2023 16:23    Post subject:
they will rely on sales after launch as well Rolling Eyes having mostly positive on steam for example is not good for a game, especially if it very easily could score better and they are at risk to go as low as mostly negative.. no one in their right mind could think its a good strategy. CP2077 sold too btw... so did NMS..

If Bethesda doesn't steer up their shit they will absolutely lose both fans and buyers and trust. That's why CDPR cares, same for Hello Games.


Last edited by vurt on Mon, 18th Sep 2023 16:29; edited 1 time in total
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jermore




Posts: 1087

PostPosted: Mon, 18th Sep 2023 16:28    Post subject:
i dont think the polygon count is going to be affecting the frame rate here to any significant degree
maybe if you spawn 100 sandwiches Laughing
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vurt




Posts: 13702
Location: Sweden
PostPosted: Mon, 18th Sep 2023 16:30    Post subject:
if you read, its not just the sandwiches. but when 1 sandwich is as demanding as one entire game level then yes you have a problem, at least for cards which aren't the latest..
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FireMaster




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PostPosted: Mon, 18th Sep 2023 16:31    Post subject:
jermore wrote:
i dont think the polygon count is going to be affecting the frame rate here to any significant degree
maybe if you spawn 100 sandwiches Laughing



it might not if there are just a few props in the scene. But this is a game where everywhere you go is completely cluttered with 3D objects thrown around everywhere in great numbers. I am certain a mod that optimizes the meshes WILL result in easily perceivable performance lift.
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jermore




Posts: 1087

PostPosted: Mon, 18th Sep 2023 16:36    Post subject:
FireMaster wrote:
jermore wrote:
i dont think the polygon count is going to be affecting the frame rate here to any significant degree
maybe if you spawn 100 sandwiches Laughing



it might not if there are just a few props in the scene. But this is a game where everywhere you go is completely cluttered with 3D objects thrown around everywhere in great numbers. I am certain a mod that optimizes the meshes WILL result in easily perceivable performance lift.

i just don't think this is where the problem with the performance lies

i mean, maybe for a 1070, but that is already far under the compute/shader budget anyway
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vurt




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Location: Sweden
PostPosted: Mon, 18th Sep 2023 16:37    Post subject:
the minum required specs could easily have gone down for this game with all the current and quick performance mods we've had. that sells games.
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tonizito
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PostPosted: Mon, 18th Sep 2023 18:38    Post subject:
jermore wrote:
FireMaster wrote:
jermore wrote:
i dont think the polygon count is going to be affecting the frame rate here to any significant degree
maybe if you spawn 100 sandwiches Laughing



it might not if there are just a few props in the scene. But this is a game where everywhere you go is completely cluttered with 3D objects thrown around everywhere in great numbers. I am certain a mod that optimizes the meshes WILL result in easily perceivable performance lift.

i just don't think this is where the problem with the performance lies

i mean, maybe for a 1070, but that is already far under the compute/shader budget anyway
Bro, is it your first bethesda game? They're known for the absurd amounts of clutter and detail on the worlds they create, with tons on individual objects. If the sandwhich has an absurd number of triangles, a simple square box an even more ridiculous amount, just multiply tons of those, add multiples of all the other objects and NPC's and voila.
Or, more adequately, KABOOM Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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AKofC




Posts: 4359

PostPosted: Mon, 18th Sep 2023 19:07    Post subject:
And there's like a ton more clutter in this game than previous games, to the point that it's kinda annoying as it made those magazine stat upgrades or even just regular loot harder to spot.

Like there's so much clutter in a room that I wouldn't bother looking through it for loot because it was tiresome. Same with the digipick minigame. Fun at first but at higher levels it's just a pointless time waster with no reward.


Gustave the Steel
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headshot
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PostPosted: Mon, 18th Sep 2023 21:22    Post subject:
Some good ones here Very Happy



May the NFOrce be with you always.
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Breezer_




Posts: 10775
Location: Finland
PostPosted: Mon, 18th Sep 2023 22:40    Post subject:
Any way to change view model fov? Guns taking half of the screen at times.

EDIT: flawless widescreen has it, nice.
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Interinactive
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Posts: 29414

PostPosted: Mon, 18th Sep 2023 23:40    Post subject:
I use this:

SFSE - Weapon Model FOV setter

Hate running FWS each time
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Breezer_




Posts: 10775
Location: Finland
PostPosted: Mon, 18th Sep 2023 23:55    Post subject:
Interinactive wrote:
I use this:

SFSE - Weapon Model FOV setter

Hate running FWS each time


Nice thanks.
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tonizito
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PostPosted: Tue, 19th Sep 2023 01:57    Post subject:
(some spoilers on where to find ship parts)



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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jermore




Posts: 1087

PostPosted: Tue, 19th Sep 2023 06:31    Post subject:
tonizito wrote:
jermore wrote:
FireMaster wrote:



it might not if there are just a few props in the scene. But this is a game where everywhere you go is completely cluttered with 3D objects thrown around everywhere in great numbers. I am certain a mod that optimizes the meshes WILL result in easily perceivable performance lift.

i just don't think this is where the problem with the performance lies

i mean, maybe for a 1070, but that is already far under the compute/shader budget anyway
Bro, is it your first bethesda game? They're known for the absurd amounts of clutter and detail on the worlds they create, with tons on individual objects. If the sandwhich has an absurd number of triangles, a simple square box an even more ridiculous amount, just multiply tons of those, add multiples of all the other objects and NPC's and voila.
Or, more adequately, KABOOM Laughing

yes, surely my first bethesda game Laughing

don't worry, i am capable of basic math, even still i don't think its the polygon count of clutter that is driving poor frame rates.
can't imagine the 4090 is struggling here with clutter? i find it unlikely even a 2070 will be hitting anywhere near its polygon budget. you might recover ~5 fps in certain situations, but as far as optimizations go, this one is not a gotcha.

it's not hard to test, pick it all up Laughing
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Interinactive
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PostPosted: Tue, 19th Sep 2023 07:02    Post subject:
You can spawn quite a lot of NPCs, objects etc and you have to add MANY before the game collapses under the weight of itself

I don't think that's the culprit either, but I bet the real culprit is likely something just as dumb. I mean, they're still finding dumb shit in Skyrim/FO4 after all these years, eg:

https://simsettlements.com/site/index.php?threads/major-new-fallout-4-bug-discovered-shared-interior-cell-navcutting.26755
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jermore




Posts: 1087

PostPosted: Tue, 19th Sep 2023 07:11    Post subject:
Interinactive wrote:
You can spawn quite a lot of NPCs, objects etc and you have to add MANY before the game collapses under the weight of itself

I don't think that's the culprit either, but I bet the real culprit is likely something just as dumb. I mean, they're still finding dumb shit in Skyrim/FO4 after all these years, eg:

https://simsettlements.com/site/index.php?threads/major-new-fallout-4-bug-discovered-shared-interior-cell-navcutting.26755

i agree it's something dumb Laughing bethesda tradition
hell i'm sure there's some whoppers in clutter.. but i can't get on the bandwagon that polygon counts are too high in general
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garus
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PostPosted: Tue, 19th Sep 2023 09:11    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:16; edited 1 time in total
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FireMaster




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PostPosted: Tue, 19th Sep 2023 09:35    Post subject:
recycled memory would definitely explain my completely bugged out ship the other day
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Interinactive
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PostPosted: Tue, 19th Sep 2023 13:14    Post subject:
Am I nuts or is this shit broken?



It has been happening a lot of the past 3-4 days. Thought I was imagining it at first
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AmpegV4




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PostPosted: Tue, 19th Sep 2023 13:14    Post subject:
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jermore




Posts: 1087

PostPosted: Tue, 19th Sep 2023 13:38    Post subject:
Interinactive wrote:
Am I nuts or is this shit broken?



It has been happening a lot of the past 3-4 days. Thought I was imagining it at first

never seen it, 120 hours Laughing
are you using the perk where you remove digikeys?
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Interinactive
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Posts: 29414

PostPosted: Tue, 19th Sep 2023 13:50    Post subject:
Only up to rank 3 :/
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