Except the weak points of PoE were not related to Infinity Engine "emulation", but to weak story telling which turned into lore dump, and castle/ship management, not present in IE classics.
Except the weak points of PoE were not related to Infinity Engine "emulation", but to weak story telling which turned into lore dump, and castle/ship management, not present in IE classics.
true. what he is saying is not that specific either. what are the things he would have changed and what system would he implemented instead?
if every new innovative gameplay idea would be good then all innovative games would be hit sellers. so yeah lots of things up in the air. I for one liked poe 2's combat if played on a higher difficulty but the additional grind you got from the dlcs kinda made you op anyhow...
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