Baldur's Gate III (Larian Studios)
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Il_Padrino




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Location: Greece by the North Sea
PostPosted: Sat, 9th Sep 2023 22:26    Post subject:
The warnings are given because some storylines progress/end, like when you enter Mountain Pass, the druid grove part continues. I think by then, most players have completed that anyway, so the warning looks a bit ominous for what it is.
Basically: quick save, and when nothing shows in the log, you're good Smile

You don't get it when you enter the Underdark (probably because you can access it pretty quickly), so I did that first too.

When you see the warning in act 2, don't neglect it Wink

DaLexy wrote:

Finish everything before venturing to Baldurs Gate, cause there is no return once being there !


Well, if you haven't completed the act yet the absolute army is blocking the road. Something special happens when you try to go forward Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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HubU
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PostPosted: Sun, 10th Sep 2023 02:01    Post subject:
DaLexy wrote:
 Spoiler:
 


Finish everything before venturing to Baldurs Gate, cause there is no return once being there !


Great to know! Not there yet Razz

And thanks for your earlier answer!


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W123




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Location: USA
PostPosted: Sun, 10th Sep 2023 04:17    Post subject:
Finished act2, which was great compared to act1. Some cool set pieces towards the end.

Biggest annoyance is the pop up dice mechanic, gets verrrry old after a while and this should be a toggle. I wonder how many hours of gameplay i've spent with that screen whenever a 10dc lock comes up Rolling Eyes
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Interinactive
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PostPosted: Sun, 10th Sep 2023 04:22    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 07:36; edited 1 time in total
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Neon
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PostPosted: Sun, 10th Sep 2023 08:03    Post subject:
Interinactive wrote:
I'm keeping a list of mods to use in an evil playthrough ^_^


Any recommendations? Very Happy
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highfe




Posts: 1616

PostPosted: Sun, 10th Sep 2023 09:39    Post subject:
Interinactive wrote:
Maybe try one of these:

https://www.nexusmods.com/baldursgate3/mods/1561
https://www.nexusmods.com/baldursgate3/mods/1064



I'm keeping a list of mods to use in an evil playthrough ^_^


can you not just left click and it shows the result in an instant without mods? Confused
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W123




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Location: USA
PostPosted: Sun, 10th Sep 2023 19:01    Post subject:
You can click it but it still has a ton of annoying animations and lag time. It's not a big deal if it were major points in the game or dialogue but for every chest and trap.. and you know how much Larian likes putting 25 gold in a locked chest... and spam traps at you. i guess you can just save time by smashing chests since there doesnt seem to be a penalty for doing so.

Yeah i might try one of these mods.
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Il_Padrino




Posts: 7626
Location: Greece by the North Sea
PostPosted: Sun, 10th Sep 2023 19:27    Post subject:
Yeab, especially when you have like +16 modifiers for unlocking. There's the umlock spell, but it feels like a waste.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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FireMaster




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PostPosted: Sun, 10th Sep 2023 20:44    Post subject:
if you're tired you can just destroy containers it won't affect the loot. For traps just cover vents with anything, or destroy the fireball spitting gargoyles. No need to make life too hard on yourself.
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Interinactive
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PostPosted: Mon, 11th Sep 2023 00:51    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 07:36; edited 1 time in total
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DaLexy




Posts: 3045
Location: Germany
PostPosted: Mon, 11th Sep 2023 09:47    Post subject:
Updated to last version with around 40 mods and the game runs like it should, only thing i had to remove was the modfixer mod as it seems not to be needed anymore (and culprit for crashes).


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Rifleman




Posts: 1423

PostPosted: Mon, 11th Sep 2023 15:54    Post subject:
DaLexy wrote:
Updated to last version with around 40 mods and the game runs like it should, only thing i had to remove was the modfixer mod as it seems not to be needed anymore (and culprit for crashes).

Which mod manager u use?
I think I will wait with mods for second playthrough when there will complete GUI mods.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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DaLexy




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PostPosted: Mon, 11th Sep 2023 19:00    Post subject:
BG3 Modmanager: https://github.com/LaughingLeader/BG3ModManager/releases

I use mostly char redesigns and some armor stuff.


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AKofC




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PostPosted: Tue, 12th Sep 2023 02:10    Post subject:
What's up with the stupid decision to not drag into / show your party dialog that you start in multiplayer? My friends are missing dialog because someone initiates but it doesn't automatically drag you in, and even if you do click the listen icon, it doesn't show your character, just whoever started the convo.


Also, in multiplayer, the need to be able to switch out who is currently talking is made painfully clear. So many failed dialogs because our 8 CHA 8 INT Fighter is usually leading the way lol.


Gustave the Steel
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DaLexy




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PostPosted: Tue, 12th Sep 2023 02:13    Post subject:
Thats the beauty of the game, making the right decisions and not using your stupidiest member take the lead Very Happy

Charisma is probably the most OP stat in the entire game.


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AKofC




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PostPosted: Tue, 12th Sep 2023 02:23    Post subject:
As I've already gone through the game, I know when the stuff is coming up but don't want to spoil anything to the 3 guys who haven't gotten into SP and just started this MP campaign.

Also I feel bad because they're missing dialog as sometimes they're not aware a dialog has started.

This is just a shitty design choice.


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DaLexy




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PostPosted: Tue, 12th Sep 2023 14:13    Post subject:
I just noticed that this Astarion Dude (Neil Newborn) also has roles in many other games like RE3 (Nicolai) RE8 (Heisenberg) and many other titles like Detroit Become Human, Xenoblade, FF16 and so on.

I like this guy more and more !


https://m.imdb.com/name/nm0627667/?ref_=m_ttfcd_cl5





That dude is not only charismatic as fuck, he also does a decent job as i liked those chars from RE series the most he played.


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Il_Padrino




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PostPosted: Tue, 12th Sep 2023 14:36    Post subject:
AKofC wrote:
As I've already gone through the game, I know when the stuff is coming up but don't want to spoil anything to the 3 guys who haven't gotten into SP and just started this MP campaign.

Also I feel bad because they're missing dialog as sometimes they're not aware a dialog has started.

This is just a shitty design choice.

Yeah, I think it's so that other characters can do stuff like stealing behind the NPCs back. But it's not implemented very well. My biggest criticism I have for this game (and Larian's previous ones), is that even the single player campaign is riddled with this multiplayer/co-op stuff. Too often I have dialog triggered with Astarion (9 charisma) instead of my main (22 charisma), just because by chance he's closest to the NPC.
I guess it's also why each character has it's own backpack.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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headshot
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PostPosted: Tue, 12th Sep 2023 19:49    Post subject:
Animated series when?! Very Happy



May the NFOrce be with you always.
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DaLexy




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PostPosted: Tue, 12th Sep 2023 20:13    Post subject:
Nicely done Very Happy

That Beta content stuff grinhurt


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HubU
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PostPosted: Tue, 12th Sep 2023 21:48    Post subject:
DaLexy wrote:
Charisma is probably the most OP stat in the entire game.


Charisma and Intelligence by far, I'd say.
Endurance and especially Dexterity seldom come into play.

When my main character (a Fighter Half-Orc) had to be the one doing the checks at a certain point near the end of act 2 (I'm still right after that moment btw Very Happy ), I had him equip that stupid shapeshifting helmet + the ring that offers a nice boost if shapeshifted to succeed those rolls.

Also had to get the spells/potions to get that CHA up to par.

Cheesy? Sure. But sadly, also in BG1/2 (even if on a lesser extent in 2), an "evil" playthrough just closes doors, and just makes the game less enjoyable in general, since it's really not streamlined for it.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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DaLexy




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PostPosted: Tue, 12th Sep 2023 22:15    Post subject:
You can reroll your characters by the skelly dude in your camp !


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Rifleman




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PostPosted: Wed, 13th Sep 2023 12:00    Post subject:
HubU wrote:
DaLexy wrote:
Charisma is probably the most OP stat in the entire game.


Charisma and Intelligence by far, I'd say.
Endurance and especially Dexterity seldom come into play.

Thanks to the skelly dude INT can be dumped soon in ACT 1 becouse of headband increasing INT to 17 (I still used on my bard MC). In ACT 2 DEX can be dumped - gloves increasing DEX to 18.
Hat increasing CHA is late in ACT 3 unfortunately, though I still keep INT headband.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Il_Padrino




Posts: 7626
Location: Greece by the North Sea
PostPosted: Wed, 13th Sep 2023 12:09    Post subject:
I missed that INT headband, damn Very Happy
The CHA hat is 'just' a +2 though.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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DaLexy




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PostPosted: Wed, 13th Sep 2023 13:21    Post subject:
Dont forget the "Gauntlets of Hill Giant Strength" in the House of Hope that Increase STR to 23 Smile


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Rifleman




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PostPosted: Wed, 13th Sep 2023 14:22    Post subject:
DaLexy wrote:
Dont forget the "Gauntlets of Hill Giant Strength" in the House of Hope that Increase STR to 23 Smile

There are few ways for permanent stat increase. I found so far:
- ACT 1 - swamp hag, +1 for start of your choice,
- ACT 2 - moonrise tower - +2 STR potion
There are more?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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DaLexy




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PostPosted: Wed, 13th Sep 2023 14:27    Post subject:
https://deltiasgaming.com/baldurs-gate-3-permanent-bonuses-you-should-get/


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Rifleman




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PostPosted: Wed, 13th Sep 2023 14:31    Post subject:
DaLexy wrote:
https://deltiasgaming.com/baldurs-gate-3-permanent-bonuses-you-should-get/

It doesn't look like a complete list, vide +2STR bonus @Moonrise Tower.
Damn.. I could let Volo dig in my eye Very Happy


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Il_Padrino




Posts: 7626
Location: Greece by the North Sea
PostPosted: Wed, 13th Sep 2023 15:15    Post subject:
Yeah, Volo's eye is extremely useful Very Happy The above link doesn't mention it, but it gives you permanent See Invisibility.

Edit: I think you don't get the buff/debuffs to CHA and INT either as mentioned in the link. There's no negative trait I found with this eye.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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FireMaster




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PostPosted: Wed, 13th Sep 2023 16:15    Post subject:
I was completely intending to save scum and just see what happens when u let him gouge out your eyeball but ended up keeping it Laughing
it did come in handy a lot also Wyll has a reaction to it if u speak to him
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