The warnings are given because some storylines progress/end, like when you enter Mountain Pass, the druid grove part continues. I think by then, most players have completed that anyway, so the warning looks a bit ominous for what it is.
Basically: quick save, and when nothing shows in the log, you're good
You don't get it when you enter the Underdark (probably because you can access it pretty quickly), so I did that first too.
When you see the warning in act 2, don't neglect it
DaLexy wrote:
Finish everything before venturing to Baldurs Gate, cause there is no return once being there !
Well, if you haven't completed the act yet the absolute army is blocking the road. Something special happens when you try to go forward
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Well, when you venture into Act 2 (sorry, I don't think this is a spoiler, really), I chose to go through the Underdark, which I mostly explored beforehand.
They make it sound like "there's no going back, finish *yatti yatti yatta* before venturing forth".
Yet, you can go back anywhere, and even explore the Montain Pass area afterwards without issue.
Sure, I get that some plot points/character-related ones do indeed move forward, but it's not like there's no going back, nor an immediate serie of failed quests because you moved to another continent or something.
I think they should make it clearer that most of everything is far from lost/inaccessible
So, now, there's indeed things I might have missed without realizing it (since those aren't there anymore), but I didn't feel cheated out of a lot of content. The Monestary/Crèche thing was quite the adventure
Finish everything before venturing to Baldurs Gate, cause there is no return once being there !
Great to know! Not there yet
And thanks for your earlier answer!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Finished act2, which was great compared to act1. Some cool set pieces towards the end.
Biggest annoyance is the pop up dice mechanic, gets verrrry old after a while and this should be a toggle. I wonder how many hours of gameplay i've spent with that screen whenever a 10dc lock comes up
You can click it but it still has a ton of annoying animations and lag time. It's not a big deal if it were major points in the game or dialogue but for every chest and trap.. and you know how much Larian likes putting 25 gold in a locked chest... and spam traps at you. i guess you can just save time by smashing chests since there doesnt seem to be a penalty for doing so.
if you're tired you can just destroy containers it won't affect the loot. For traps just cover vents with anything, or destroy the fireball spitting gargoyles. No need to make life too hard on yourself.
Updated to last version with around 40 mods and the game runs like it should, only thing i had to remove was the modfixer mod as it seems not to be needed anymore (and culprit for crashes).
Updated to last version with around 40 mods and the game runs like it should, only thing i had to remove was the modfixer mod as it seems not to be needed anymore (and culprit for crashes).
Which mod manager u use?
I think I will wait with mods for second playthrough when there will complete GUI mods.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
What's up with the stupid decision to not drag into / show your party dialog that you start in multiplayer? My friends are missing dialog because someone initiates but it doesn't automatically drag you in, and even if you do click the listen icon, it doesn't show your character, just whoever started the convo.
Also, in multiplayer, the need to be able to switch out who is currently talking is made painfully clear. So many failed dialogs because our 8 CHA 8 INT Fighter is usually leading the way lol.
As I've already gone through the game, I know when the stuff is coming up but don't want to spoil anything to the 3 guys who haven't gotten into SP and just started this MP campaign.
Also I feel bad because they're missing dialog as sometimes they're not aware a dialog has started.
I just noticed that this Astarion Dude (Neil Newborn) also has roles in many other games like RE3 (Nicolai) RE8 (Heisenberg) and many other titles like Detroit Become Human, Xenoblade, FF16 and so on.
As I've already gone through the game, I know when the stuff is coming up but don't want to spoil anything to the 3 guys who haven't gotten into SP and just started this MP campaign.
Also I feel bad because they're missing dialog as sometimes they're not aware a dialog has started.
This is just a shitty design choice.
Yeah, I think it's so that other characters can do stuff like stealing behind the NPCs back. But it's not implemented very well. My biggest criticism I have for this game (and Larian's previous ones), is that even the single player campaign is riddled with this multiplayer/co-op stuff. Too often I have dialog triggered with Astarion (9 charisma) instead of my main (22 charisma), just because by chance he's closest to the NPC.
I guess it's also why each character has it's own backpack.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Charisma is probably the most OP stat in the entire game.
Charisma and Intelligence by far, I'd say.
Endurance and especially Dexterity seldom come into play.
When my main character (a Fighter Half-Orc) had to be the one doing the checks at a certain point near the end of act 2 (I'm still right after that moment btw ), I had him equip that stupid shapeshifting helmet + the ring that offers a nice boost if shapeshifted to succeed those rolls.
Also had to get the spells/potions to get that CHA up to par.
Cheesy? Sure. But sadly, also in BG1/2 (even if on a lesser extent in 2), an "evil" playthrough just closes doors, and just makes the game less enjoyable in general, since it's really not streamlined for it.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Charisma is probably the most OP stat in the entire game.
Charisma and Intelligence by far, I'd say.
Endurance and especially Dexterity seldom come into play.
Thanks to the skelly dude INT can be dumped soon in ACT 1 becouse of headband increasing INT to 17 (I still used on my bard MC). In ACT 2 DEX can be dumped - gloves increasing DEX to 18.
Hat increasing CHA is late in ACT 3 unfortunately, though I still keep INT headband.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Dont forget the "Gauntlets of Hill Giant Strength" in the House of Hope that Increase STR to 23
There are few ways for permanent stat increase. I found so far:
- ACT 1 - swamp hag, +1 for start of your choice,
- ACT 2 - moonrise tower - +2 STR potion
There are more?
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
I was completely intending to save scum and just see what happens when u let him gouge out your eyeball but ended up keeping it
it did come in handy a lot also Wyll has a reaction to it if u speak to him
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