while ordinary combat is quite boring (although love the weaponry) zero-g combat is real fun
i also notice you cant sneak in zero-g which might kind of suck for stealthers
i imagine zero-g doesn't show up much, maybe because of that. would be unfortunate its a lot more fun than the old run and gun mechanics.
does any one know if disabling enemy ship gravdrives before boarding affects the gravity system?
got 40 hours now, i thought i was maybe burning out, but i just deleted an entire day spending a lot of time in space/outposts right now.
Unless having Frame Degeneration... still runs like ass.
Tested in New Atlantis, in the MAST demanding area.
Also, my CPU is a meager 13600k.
Really? I drop down to sub 60 fps on a 4090 ...
Seriously?!
jermore wrote:
i don't think anyone uses walk so that probably explains that one.
I do use walk in games. And it's enough. I like a more normal movement speed in almost any game that even implies (first person) immersive sim. Heck, I use and like toggle walk even in cRPGs like PoE2.
So... you always run like a prick and hurry everywhere, bumping into shit in interiors in RL?!
i don't think anyone uses walk so that probably explains that one.
I do use walk in games. And it's enough. I like a more normal movement speed in almost any game that even implies (first person) immersive sim. Heck, I use and like toggle walk even in cRPGs like PoE2.
So... you always run like a prick and hurry everywhere, bumping into shit in interiors in RL?!
it probably doesn't happen with the controller
bethesda just kind of sets movement speed on pc with little regard as to what is going on, i think it's an unfortunate side effect of that.
No matter what settings the game simply doesn't run at stable 60fps...It constantly drops and has that laggy/stuttering feel. Couldn't find any solution and subreddit is fine with 30fps.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The current version of the executable was not compiled correctly, and assuming Bethesda is even remotely competent, you are probably correct that it should see a day zero or day one patch that will hopefully invalidate all of your results.
The issues with how it's compiled are also likely totally exhausting CPU cache, hence the amount of memory bandwidth sensitivity some are seeing - CPUs are having to make a lot more trips to main memory than otherwise.
That said, excellent piece as always and at the very least it will give a good baseline for future improvements.
The smart guys (i.e. the Script Extender crew) are reasonably certain, but for me to validate it I'd have to even know what it means The laymans explanation I got is that if they leave the force inlines flag [relying on memory here], it turns one line of code worth of work into hundreds of lines worth.
Edit:
So, to quote:
they broke compilation
functions are massive due to a bad inline - cache is going out of the window
someone literally added a compiler param to massive function
that's all it took
+12MB to the exe
No matter what settings the game simply doesn't run at stable 60fps...It constantly drops and has that laggy/stuttering feel. Couldn't find any solution and subreddit is fine with 30fps.
My 3070 arrived today, quite impressive jump in performance compared to the ole 1070
Surprisingly, the game is running at 50-60 FPS@1080p while staying on or very close to 60 most of the time (almost all settings on max with the exception of a few ones which I don't remember now). Weirdly enough, if I turn off FSR + Dynamic Res entirely, I get a 3-4 FPS boost across the board compared to both of those options on
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