Starfield (Bethesda) [Early Access]
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Interinactive
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Posts: 29426

PostPosted: Sun, 3rd Sep 2023 01:52    Post subject:
OrignalSpaceJockey wrote:
Takes time! Retards that refund after 6 hours.. thats like ”i dont like this movie” after 1 second. Well.. retards gonna retard. Back to the game fuckers!! Very Happy


Interinactive wrote:
Boring as fuck after 6hrs. Initiated a refund. My issues:
    Less features than previous Bethesda games. They should be built upon, not reduced.
  • Every area, planet and explorable area is padded as fuck. Walking around New Atlantis is like an MMO, just giant spaces for no reason. Everyone looks and walks like a robot.
  • Dialogue is shit and cringey. I start talking to someone and about 2 sentences in, I want them to stop.
  • Combat feels like Borderlands junk. Bullet sponges everywhere.
  • AI is thick
  • Exploration is boring, I've no will to bother, unlike in FO4
  • Too many bugs. Way too many bugs for a game where not much is happening.
  • Instanced everything. From simple buildings to the interiors of small outposts in the middle of nowhere. Going from planet surface > ship > ship pilot seat > space > area > out of ship - all with fades or loading screens... this shit belongs in the past.
  • No quicker way of getting around than on foot
  • No dismemberment
  • NPC faces are from the uncanny valley - unless they're NPCs with something to say
  • No Man's Sky seems to be the better game, technically, which is saying something
  • Space flight combat and interactions are shit
  • The UI is a joke. Not just because of the controls that are all over the place, but because of how you have to continually go levels deep into the UI to do simple tasks. Lots of random key assignments.
  • The worlds feel dead as hell. Stand still on a planet and sometimes even in dense 'cities' and watch how NOTHING moves. The sound of wind, people talking etc yet things are 100% static. Not immersive at all.
  • Evil playthrough isn't going well, every response so far feels like it was written for a PG audience
  • Building isn't fun. Why build things on dead, barren planets?
  • Runs like shit
  • No native support for DLSS
  • No FOV slider
  • No options to disable basic shit like hitmarkers or obnoxious notifications

First Bethesda game I've ever refunded. Will check back in a while but it's not good. Such a shame.


To anybody who has played it, can you let me know which of the above changes after 6 hours? I'm guessing after 6.5 hours, everything magically changes and none of these things are a concern anymore.

That would be so typical! Mad
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EyePatchLives




Posts: 5704
Location: Israel.
PostPosted: Sun, 3rd Sep 2023 01:54    Post subject:
How the hell do you lock on a different target when engaging multiple ships? Moving your crosshair does nothing.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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VonMisk




Posts: 9462
Location: Hatredland
PostPosted: Sun, 3rd Sep 2023 02:03    Post subject:
EyePatchLives wrote:
How the hell do you lock on a different target when engaging multiple ships? Moving your crosshair does nothing.


Press "E" to cycle enemies...


As goes for the game. TBH I don't know what it wants to be? Is it an rpg which it presents itself to be if you go blind? But if so it has so much fat. Also the writing is cringe which I'm really picky in my age.
Is it an immersive space sim like the "X" series? Well than there's not enough meat imo.


Last edited by VonMisk on Sun, 3rd Sep 2023 02:14; edited 1 time in total
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Iwasfaggotonce




Posts: 494

PostPosted: Sun, 3rd Sep 2023 02:03    Post subject:
nfohump "elitist" gamers always tend to bash every major triple A title. But this is a Bethesda title, so it takes multiple patches for it to be refined.

https://www.metacritic.com/game/pc/starfield/critic-reviews
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Interinactive
VIP Member



Posts: 29426

PostPosted: Sun, 3rd Sep 2023 02:14    Post subject:
Can't... fight... my... elistism!

UREEERGH

 Spoiler:
 


What else you got? Maybe it's just an average game some people happen to like? That *couldn't* be it.

 Spoiler:
 
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Iwasfaggotonce




Posts: 494

PostPosted: Sun, 3rd Sep 2023 02:22    Post subject:
I stand by my post. Don't get too worked up now, boi:)
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Interinactive
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Posts: 29426

PostPosted: Sun, 3rd Sep 2023 02:23    Post subject:
It's funny, going from being the apologist who likes pathetic Bethesda games, to the guy who is suddenly an elitist when it comes to Bethesda games

That's how far the bar has fallen
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FireMaster




Posts: 13444
Location: I do not belong
PostPosted: Sun, 3rd Sep 2023 02:25    Post subject:
The fact is this engine is just not meant for a space exploration type game. Any other engine would offer free flight and vehicules instead of the rigid loading screens system we got here.
I wouldn't be surprised if in space you're riding some NPC's head like they did with the metros on FO Laughing.
Todd's team is just too old to learn new tricks.
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AmpegV4




Posts: 6248

PostPosted: Sun, 3rd Sep 2023 02:46    Post subject:
Well i refunded FO4 because I felt the formula was stale. This game looks worse though, like an engine on last legs. Anyway who cares if someone enjoys bad games, I noticed not really many callouts as to what is good or fun about this title.. my guess its all about "atmosphere" or some kind of intangible feeling that doesn't come down to actual features and functionality.

One mans atmosphere is another mans total shock and disappointment leading to refund Very Happy
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Interinactive
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Posts: 29426

PostPosted: Sun, 3rd Sep 2023 02:52    Post subject:
AmpegV4 wrote:
Anyway who cares if someone enjoys bad games


I think I missed where anybody cares

But if you don't like it, you can look forward to being called a retard and an elitist. Even if you give a detailed list as to why you don't like it

After all these years, arguing on the internet remains the same
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AmpegV4




Posts: 6248

PostPosted: Sun, 3rd Sep 2023 03:58    Post subject:
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jermore




Posts: 1087

PostPosted: Sun, 3rd Sep 2023 04:28    Post subject:
Interinactive wrote:
OrignalSpaceJockey wrote:
Takes time! Retards that refund after 6 hours.. thats like ”i dont like this movie” after 1 second. Well.. retards gonna retard. Back to the game fuckers!! Very Happy


Interinactive wrote:
Boring as fuck after 6hrs. Initiated a refund. My issues:
    Less features than previous Bethesda games. They should be built upon, not reduced.
  • Every area, planet and explorable area is padded as fuck. Walking around New Atlantis is like an MMO, just giant spaces for no reason. Everyone looks and walks like a robot.
  • Dialogue is shit and cringey. I start talking to someone and about 2 sentences in, I want them to stop.
  • Combat feels like Borderlands junk. Bullet sponges everywhere.
  • AI is thick
  • Exploration is boring, I've no will to bother, unlike in FO4
  • Too many bugs. Way too many bugs for a game where not much is happening.
  • Instanced everything. From simple buildings to the interiors of small outposts in the middle of nowhere. Going from planet surface > ship > ship pilot seat > space > area > out of ship - all with fades or loading screens... this shit belongs in the past.
  • No quicker way of getting around than on foot
  • No dismemberment
  • NPC faces are from the uncanny valley - unless they're NPCs with something to say
  • No Man's Sky seems to be the better game, technically, which is saying something
  • Space flight combat and interactions are shit
  • The UI is a joke. Not just because of the controls that are all over the place, but because of how you have to continually go levels deep into the UI to do simple tasks. Lots of random key assignments.
  • The worlds feel dead as hell. Stand still on a planet and sometimes even in dense 'cities' and watch how NOTHING moves. The sound of wind, people talking etc yet things are 100% static. Not immersive at all.
  • Evil playthrough isn't going well, every response so far feels like it was written for a PG audience
  • Building isn't fun. Why build things on dead, barren planets?
  • Runs like shit
  • No native support for DLSS
  • No FOV slider
  • No options to disable basic shit like hitmarkers or obnoxious notifications

First Bethesda game I've ever refunded. Will check back in a while but it's not good. Such a shame.


To anybody who has played it, can you let me know which of the above changes after 6 hours? I'm guessing after 6.5 hours, everything magically changes and none of these things are a concern anymore.

That would be so typical! Mad

let you know in 100 hours Laughing in the mean time you can play skyrim for the Nth time again, it's not so different

which is probably why i'm not up in arms about "how bad it is"
if you played bethesdas other titles for that long, you are the target audience and i don't see how those bullet points even faze you Laughing they're nothing for the franchise
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AmpegV4




Posts: 6248

PostPosted: Sun, 3rd Sep 2023 05:23    Post subject:
Yep but there's no need to play Skyrim as there are many other half decent and more complete finished games on the market. I mean it feels like from a game design perspective they've lost their way, or maybe I've just never been the target audience.

Mack is right, its an FPS looter shooter but due to the engine mechanically weaker than any AAA FPS, the AI's bad, sponge HP enemies are bad. The engine limitations hurt immersion (i.e the ship combat is terrible, it would be better if it just wasn't in the game at all and just fast traveled to map nodes). I don't see how it adds anything, lock target, press and hold all attack buttons is all the mechanics available to the player.

I don't really understand the "building" aspect, you grind 50 hours to clunky build a settlement on a planet with nothing to do on it, and again mechanically its worse than any survival game built from the ground up to offer that experience.

Then the ugly NPC, space outfit limitations, no alien races etc, and necessity of being woke because popular franchise make the customizing look, hording gear pointless. Same shit with Diablo4 you make woke PC's why the fuck would i ever invest time gearing/skinning the look of my character?!

Like i dunno maybe the strategy is just add half baked mechanics from popular gaming genres is all you need. I just know my money and time are better spent elsewhere, at this point even Cyberpunk with upcoming DLC bests this game everywhere, so does Star Citizen, or BG3, I'd even say FF16 (which looks too casual for me) is also a much better AAA and complete casual RPG.

OrignalSpaceJockey wrote:
headshot wrote:
OrignalSpaceJockey wrote:
25 hours in and I fucking love it!!


That’s probably more than most here but I heard it gets better the more you play it. Plus I’m learning to consider keeping opinions like that to myself Laughing

Takes time! Retards that refund after 6 hours.. thats like ”i dont like this movie” after 1 second. Well.. retards gonna retard. Back to the game fuckers!! Very Happy


Yeak i think this is horse shit, every good game I can think of is excellent from 1min in to the end. I can't think of a single game that's dogshit for 40-50 hours then all of a sudden turns a corner and becomes this incredible masterpiece.. arguably Beth games recieve the most polish and attention across the first 8 hours as well.
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Interinactive
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Posts: 29426

PostPosted: Sun, 3rd Sep 2023 05:46    Post subject:
jermore wrote:
if you played bethesdas other titles for that long, you are the target audience and i don't see how those bullet points even faze you Laughing they're nothing for the franchise


I shouldn't be fazed by the likes of Starfield because I enjoyed their games from 8 and 12 years ago?

How long should I wait before expecting big improvements if 12 isn't enough? 15? 20 years? 25 for good measure?

It's a AAA $80 USD game developed by hundreds of people belonging to a multi-billion dollar company. Do all of these elude you before you hit reply?
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jermore




Posts: 1087

PostPosted: Sun, 3rd Sep 2023 05:47    Post subject:
Interinactive wrote:
jermore wrote:
if you played bethesdas other titles for that long, you are the target audience and i don't see how those bullet points even faze you Laughing they're nothing for the franchise


I shouldn't be fazed by the likes of Starfield because I enjoyed their games from 8 and 12 years ago?

How long should I wait before expecting big improvements if 12 isn't enough? 15? 20 years? 25 for good measure?

It's a AAA $80 USD game developed by hundreds of people belonging to a multi-billion dollar company. Do all of these elude you before you hit reply?

your mistake is thinking that the studio could improve, despite evidence to the contrary Laughing
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Interinactive
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Posts: 29426

PostPosted: Sun, 3rd Sep 2023 05:49    Post subject:
Daggerfall > Morrowind
Oblivion > Skyrim
FO3 > FO4

Seems like they were improving well enough before
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lametta




Posts: 2614

PostPosted: Sun, 3rd Sep 2023 05:49    Post subject:
Im gonna give this a gamepass try at most. not even worth a buy as far as i can see. This game will be easily forgotten. The next major game release will make people move on. Skyrim, f4 etc. were games that had longlivity because there was nothing like it unlike starfield.

Whats the point of a space rpg with shit main story, bad dialouge and bad space combat?(if true) If this was a different company maybe even an indie dev people would shit on it. Mods dont magically elevate a game from mediocrity. e.g. Cyberpunk got some fixes through mods but they didnt turn it into a gta 6 killer. Hardcore F76 defenders who despite the major bugs etc kept playing thought that it would be a huge success in the long run but here we are.

No wonder all AAA games are getting released with performance issues and major bugs nowadays people gonna defend everything just for the sake of it.
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AmpegV4




Posts: 6248

PostPosted: Sun, 3rd Sep 2023 05:56    Post subject:
Don't forget your 80+ reviews / metacritic etc, why would you change / risk anything when more of the same gets a standing ovation from customers?

LMAO Macks comment in that review:
Quote:


Starfield will certainly appeal to looter shooter fans that want a casual experience without all the role playing stuff like piloting their ship and walking around space ships. But this game is advertised as a Space RPG it even touts games like Skyrim and Fallout, I fell for it and now feel totally let down.

Starfield is so disjointed as a game that I never felt part of the story or worlds, I found myself running around barren planets with a scanner while random creatures scurried about, dunno what they live off, rocks maybe? Two seconds later after scan complete I press a button and am home, on the other side of the galaxy, standing on concrete where a second ago was a dusty Alien world. Why even have a space ship? You can choose to not fast travel I hear you say, but why would you? You see even if you choose to try and be immersive you are hit with a loading screen as soon as you open your ship door, then a cutscene as you sit down, then another as you take off, then another as you jump then another as you land then another as you stand up then a loading screen as you open the door…who is going to do that when you can simply press a button and get to your destination?

I also found the dialog and decision making options poor with many of the choices you get totally pointless with some situations making no sense at all. The characters are very cliched in what they say especially during combat, it's cringeworthy when your companion who sounds like an Oxford Uni graduate says "I will own you" in a soft spoken voice in the middle of a firefight. I would shoot her myself but I need her to carry my loot.

At least I know one person who is very happy, Sean Murray and am sure the new content added to no Mans Sky this week was timed to perfection to taunt the people playing Starfield. I too had to put up with this taunting as Cass was playing NMS as I played Starfield and I could not help be jealous as I peeked at her monitor and saw her seamlessly fly from space to the atmosphere of a planet and land exactly where she wanted. It’s late now and am off to bed, I will no doubt awake and read plenty of abuse on here over my review but it’s fine as I will be playing NMS most of the day where I will be so immersed I will forget the troubles IRL and just enjoy the game, I just wish I could be playing a better version of this Sad


Also the intro / story
 Spoiler:
 
Laughing


Last edited by AmpegV4 on Sun, 3rd Sep 2023 06:07; edited 1 time in total
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jermore




Posts: 1087

PostPosted: Sun, 3rd Sep 2023 06:03    Post subject:
AmpegV4 wrote:
I don't really understand the "building" aspect, you grind 50 hours to clunky build a settlement on a planet with nothing to do on it, and again mechanically its worse than any survival game built from the ground up to offer that experience.

can't be any worse than icarus, and people play that for thousands of hours Laughing it's just a mechanic to keep people invested in the game. me, i'm happy to build rube goldberg machines to satisfy trading contracts on completely barren worlds.. i've not even tried recruiting people yet.

like most of the mechanics in starfield, you can opt to not do it. but personally i'm glad it's there and integrated into the gameplay.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 3rd Sep 2023 06:12    Post subject:
Neon wrote:
 Spoiler:
 


Amazomg graphics men




You fuckers crack me up. Holy shit! I can't believe these visuals are giving PC and Xbox hardware a hard time.
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vurt




Posts: 13760
Location: Sweden
PostPosted: Sun, 3rd Sep 2023 07:25    Post subject:
So it looks like the game has:

~50 trees
~40 grass/plants/fungi/shrubs/cacti

Skyrim easily outperforms this game in terms of variety. And no, Skyrim doesn't only have pines, it has dead trees, winter trees, logs, small trees, aspen trees, fallen branches etc etc,.. it's quite detailed.

Skyrim had 400 less people working on it. It took less time to make.

Skyrim is one REGION, this is 1000 planets.

I'd tune down that "25 years in the making", Todd. In fact i wouldn't say that EVER again if i were you Razz
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Neon
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Posts: 18930
Location: Poland
PostPosted: Sun, 3rd Sep 2023 07:32    Post subject:
vurt wrote:
I'd tune down that "25 years in the making", Todd. In fact i wouldn't say that EVER again if i were you Razz




I mean, 25 years make sense, it definitely looks like a game from 2005-2007, maybe it runs an XBOX360 emulator in the background, that's why it runs like shit on PC and is so CPU hungry Laughing
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vurt




Posts: 13760
Location: Sweden
PostPosted: Sun, 3rd Sep 2023 07:34    Post subject:
We got em! Laughing
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madness




Posts: 13313

PostPosted: Sun, 3rd Sep 2023 08:08    Post subject:
tonizito wrote:
Frant wrote:
Are bases supposed to be nearly pitch black inside (with that dust-filter)? When I entered the first pirate base I couldn't see anything and the flashlight is weak as fuck, not helping at all.

Performance is all over the place. For some reason the sharpness setting at the bottom has a major impact on performance so I dropped it to 0% (not bothered by the softness of the image).

Overall this is indeed an underwhelming experience but I've only played ~2 hours tops. I'm not really feeling it, the combat mechanics are bleh, there's no gamma setting, walking around on a planet/moon feels very empty and desolate etc. etc. etc.

I uninstalled the game and will wait for patches, fix mods etc. before trying it again.

https://www.nexusmods.com/starfield/mods/323

Quote:
Removes the color filters from the game, making the colors more uniformly neutral with deeper blacks. (Not a ReShade preset.)


 Spoiler:
 


Holy crap the visual difference on the Before/After screenshots is staggering. What were they thinking with those default filters Laughing

E: Oh already posted Smile
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tonizito
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Posts: 51356
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 3rd Sep 2023 08:47    Post subject:




Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13760
Location: Sweden
PostPosted: Sun, 3rd Sep 2023 08:52    Post subject:
at least they don't seem to ask for sex.
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jermore




Posts: 1087

PostPosted: Sun, 3rd Sep 2023 09:10    Post subject:
vurt wrote:
at least they don't seem to ask for sex.


no they command it Laughing
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AKofC




Posts: 4359

PostPosted: Sun, 3rd Sep 2023 09:26    Post subject:
Remember during the initial announcement or so, when Todd was talking about how they wanted to make Starfield years ago but had to wait for technology to advance? I wonder what technology they were waiting for.


Gustave the Steel
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vurt




Posts: 13760
Location: Sweden
PostPosted: Sun, 3rd Sep 2023 09:33    Post subject:
They had to wait for the engine to be able to make even more ghoulish faces than Morrowind!

They've made a meme simulator.
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sun, 3rd Sep 2023 10:04    Post subject:
More like they were waiting until hardware was capable of hitting 30fps with their donkey of an engine.


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