So I bought Dark Forces from Steam while they had that Jedi Knight package reduced.
I like the old graphics and all, but are there some mods out to make it look a bit better? Like higher res textures or so? Or some other mods that you can recommend?
The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. The project will include modern, built-in tools, such as a level editor and will make it easy to play Dark Forces and Outlaws on modern systems as well as the many community mods designed to work with the original games.
Quote:
- Full Dark Forces support, including mods. Outlaws support is coming in version 2.0.
- Mod Loader - simply place your mods in the Mods/ directory as zip files or directories.
- High Resolution and Widescreen support - when using 320x200 you get the original software renderer. TFE also includes a floating-point software renderer which supports widescreen, including ultrawide, and much higher resolutions.
- GPU Renderer with perspective correct pitch - play at much higher resolutions with improved performance.
- Extended Limits - TFE, by default, will support much higher limits than the original game which removes most of the HOM (Hall of Mirrors) issues in advanced mods.
- Full input binding, mouse sensitivity adjustment, and controller support. Note, however, that menus currently require the mouse.
- Optional Quality of Life improvements, such as full mouselook, aiming reticle, improved Boba Fett AI, autorun, and more.
- A new save system that works seamlessly with the existing checkpoint and lives system. You can ignore it entirely, use it just as an exit save so you don’t have to play long user levels in one sitting, or full save and load with quicksaves like Doom or Duke Nukem 3D.
- Optional and quality of life features, even mouselook, can be disabled if you want the original experience. Play in 320x200, turn the mouse mode (Input menu) to Menus only or horizontal, and enable the Classic (software) renderer - and it will look and play just like DOS, but with a higher framerate and without needing to adjust cycles in DosBox.
@vurt It does look pretty solid, only for marveling at the levels remake - I'm less sure about the gunplay
Hopefully I get some free time to try it out soon !
@bringiton Haha, I don't know about that, the similar DF1 Unreal demo ixi linked above is still up - although it didn't garner much attention compared to this already
Those projects tend to die out after their initial release either way, there are mostly there for the author to have something very cool on his portfolio
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So I tried this. It does play and look better than expected. Lightsaber combat is still a mess, just like in the original game. There seems to be some momentum to movement, like your character needing to speed up but it wasn't too distracting.
But there are some issues, foremost resolution scaling does not work properly. I have an ultrawide monitor and while it does offer the seemingy correct resolutions, the view then zooms in and I am missing bottom and top parts of the frame. Using lower resolutions doesn't fix this either, because the picture is then still streched to fill the screen. Only using windowed mode with a 16:9 resolution helped, but it shouldn't be that way.
Also saves are kinda clunky, there is no quicksave as far as I am aware and you can't simply overwrite an old save, you still need to enter a name. But given that it's only 1 proper level and one lightsaber level it doesn't really impact anything.
Definitely worth checking out, though.
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