Jagged Alliance 3
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Silent_Lurker




Posts: 7504
Location: France
PostPosted: Sun, 16th Jul 2023 21:55    Post subject:


Got the Haunted Manor mission finally.

I rushed to the balcony thingy just above and kept covering fire as they came in ^^

Back to some action now ...


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Divvy




Posts: 1450

PostPosted: Mon, 17th Jul 2023 02:29    Post subject:
I did another take, this time hiring the Ukrainan girl and Ivan for 3 days at the start just to get their weapons and it made the beginning a lot smoother. That, plus learning the ins and outs of the game, has made it perhaps too easy now. I can see a full squad of silenced snipers being very cheesy. Personally, I'll just use one to keep it more interesting.

It's a far cry from JA2 1.13, but it's enjoyable enough even with almost every aspect being inferior.
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PickupArtist




Posts: 9876

PostPosted: Mon, 17th Jul 2023 08:15    Post subject:
its just sad after 20 years we would have been at jagged alliance 6-7-8 ... instead of 3 Sad and now we just happy just to get a little taste of mercs

anyhow they better be working on 4 and not on this shit unity or im refunding lol Laughing
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Mon, 17th Jul 2023 09:25    Post subject:
I don't know it just doesn't have that Jagged alliance feel to me, its more like X-COM re-skin, but I did start a tutorial mission so I haven't seen the the real gameplay yet.


A.F.A.
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Auran13




Posts: 385

PostPosted: Tue, 18th Jul 2023 04:38    Post subject:
PickupArtist wrote:
its just sad after 20 years we would have been at jagged alliance 6-7-8 ... instead of 3 Sad and now we just happy just to get a little taste of mercs

anyhow they better be working on 4 and not on this shit unity or im refunding lol Laughing


i think we are up to jagged alliance 8 or so we just dont talk about them Laughing
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VonMisk




Posts: 9462
Location: Hatredland
PostPosted: Tue, 18th Jul 2023 09:11    Post subject:
AnarchoS wrote:
I don't know it just doesn't have that Jagged alliance feel to me, its more like X-COM re-skin, but I did start a tutorial mission so I haven't seen the the real gameplay yet.

It has more of a Wasteland 3 feel to the combat and not the new x-com/xcom. The only thing from it is the enemy "take cover" phase.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Tue, 18th Jul 2023 11:13    Post subject:
well the first game that had that move and shoot range shown was x-com, and yes the cover when they see you, I didn't see that in any jagged alliance game, I think they should have given the opponent full turn not just hide and wait, if they notice you they cover and shoot. That would be more suited for this game.


A.F.A.
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Il_Padrino




Posts: 7508
Location: Greece by the North Sea
PostPosted: Tue, 18th Jul 2023 11:52    Post subject:
So is there an issue with the FLT release or was that just a wrong impression? Gonna give it a try, as I got nothing else to play. As long as I can savescum, and reloading times aren't long Laughing


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Areius




Posts: 14836

PostPosted: Tue, 18th Jul 2023 13:03    Post subject:
FLT worked OK for me.


PC: Yes. Console: No.
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mangaKat




Posts: 288

PostPosted: Tue, 18th Jul 2023 13:55    Post subject:
Il_Padrino wrote:
So is there an issue with the FLT release or was that just a wrong impression? Gonna give it a try, as I got nothing else to play. As long as I can savescum, and reloading times aren't long Laughing


You couldn't name your own character, there's a fix on RIN.
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ixigia
[Moderator] Consigliere



Posts: 65058
Location: Italy
PostPosted: Wed, 19th Jul 2023 19:28    Post subject:
I've been isotesting the game for a while, it's (as expected) not as thorough or interesting as JA2 1.13 but it's far better than any "Jagged Alliance" game released in the past twenty years, which is already an achievement in itself despite the very low bar Everything Went Better Than Expected

Although there are annoyances and streamlined bits such as the rough stealth system, the several small-ish areas, instances where the AI is awkwardly suicidal and so on, the core experience works well and clearing out the big map is quite addictive. The combat system sits in between the classic JA2 and Wasteland 3 in terms of AP management with actual bullet simulation/destructible covers, the campy humour typical of the series and decent production values as per Haemimont tradition with some nice attention to detail. The game can be hit-and-miss (in a literal sense also) but overall, I'd say it's fairly competent and enjoyable as a time-sinker.


Edit:
There's this mod as well in case anyone wants to have full control of the action, though it makes things a tad too easy: https://www.nexusmods.com/jaggedalliance3/mods/2

Also, in order to have a more tacticool(tm)-friendly positioning: https://www.nexusmods.com/jaggedalliance3/mods/13



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 23rd Jul 2023 22:24; edited 1 time in total
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HubU
VIP Member



Posts: 11336

PostPosted: Wed, 19th Jul 2023 22:52    Post subject:
Played it for 1 hour-ish and can already see your comments becoming to real.

It saddens me, but yeah, I'm gonna shelf it for 5-9 months, for patches to roll in, and mods to take over the actual game as currently designed.

But then, I'm sure we'll all start to become happy militia-training campers Dude Happy

PS: no Bobby Ray's, though Dude Sad


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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madmax17




Posts: 19036
Location: Croatia
PostPosted: Wed, 19th Jul 2023 23:20    Post subject:
Game is so bad I'm replaying JA2.
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VonMisk




Posts: 9462
Location: Hatredland
PostPosted: Thu, 20th Jul 2023 09:07    Post subject:
Met my first RPG holding enemies. Fuck that, if anything this shit should be patched, they just spam rocket attacks every turn. Hahaha, nope. Making them low hp is not a solution. First time I had to save-scum a fight.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Nodrim




Posts: 9534
Location: Romania
PostPosted: Thu, 20th Jul 2023 10:03    Post subject:
My save got corrupted, some other nuisances got in the way, but I still thoroughly enjoy it. But the game definitely needs some patches and not only for bug fixes. Some systems need to be tweaked/improved.
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Divvy




Posts: 1450

PostPosted: Thu, 20th Jul 2023 10:30    Post subject:
VonMisk wrote:
Met my first RPG holding enemies. Fuck that, if anything this shit should be patched, they just spam rocket attacks every turn. Hahaha, nope. Making them low hp is not a solution. First time I had to save-scum a fight.


My face when I first saw an RPG fire from the other side of the map and hit Bun's face with 100% accuracy. Then it happened again in the same round.


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Il_Padrino




Posts: 7508
Location: Greece by the North Sea
PostPosted: Thu, 20th Jul 2023 11:48    Post subject:
Ok, now I'm definitely getting the mod that shows hit chance Laughing

Killing off isolated enemies before starting the main fight sounds exactly like Mutant Year Zero and Miasma Chronicles , and I find this gets stale extremely quickly. One unlucky diceroll and you can fight the entire map, so it kinda forces savescumming.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Asgarion




Posts: 338
Location: Norway
PostPosted: Thu, 20th Jul 2023 23:18    Post subject:
I like the "drop everything" mod. It might make the game a bit easier, but you got ammo to use the machineguns and have some fun.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Fri, 21st Jul 2023 09:43    Post subject:
I'll try the original again, really compare it to this one, has been decades. Smile


A.F.A.
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Mercostol




Posts: 132

PostPosted: Fri, 21st Jul 2023 12:53    Post subject:
with mods the game is much, much better
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Divvy




Posts: 1450

PostPosted: Fri, 21st Jul 2023 13:06    Post subject:
Seems like most popular mods are just mods that make the game easier. Like infinite mines, full damage on burst fire, showing hit chances etc.


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FireMaster




Posts: 13444
Location: I do not belong
PostPosted: Fri, 21st Jul 2023 13:32    Post subject:
showing hit chances I'd say should've been part of the game. calling off a shot or positioning better is better time spent than just save scumming.
knowing that the mod exists made me reconsider playing the game or not.
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Il_Padrino




Posts: 7508
Location: Greece by the North Sea
PostPosted: Sun, 23rd Jul 2023 11:12    Post subject:
I started with the 2 mods (show hit % and pause real-time section with space), and honestly can't imagine how I would have played it without Laughing
Not being able to pause in vanilla version is simply

Game's definitely janky. Reloading a quick save during combat always ends my turn for some reason, so save scumming during combat is not even possible.

Still.... with the mods I can see myself completing it. Almost done with the tutorial island. Silenced rifles seem op, I doubt I'll ever going to use knife stealth kills again. Managed to do it once, but it's a dumb system with way too many clicks. Even with the pause mod it didn't always work properly.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Asgarion




Posts: 338
Location: Norway
PostPosted: Mon, 24th Jul 2023 03:10    Post subject:
I couldn't understand why people were having money problems, I never had any issues, and halfway through I'm swimming in cash. Turns out the leadership stat governs traveling speed, the highest in each merc group counts. I maxed my Imp merc in leadership, and can travel up to 4 times faster than those who didn't. There are not a lot of Mercs in Aim with high leadership, Raider is the only really high below the gold mercs.
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VonMisk




Posts: 9462
Location: Hatredland
PostPosted: Mon, 24th Jul 2023 09:33    Post subject:
I overall don't understand why people are having so much hard time in this game. The beginning is quite hard, yeah. But when you find at least two rifles and mod them with silencers, position your soldiers properly you are ready to go.

People write - OMG it's not 1.13. But I doubt that people who write it even played it. You didn't have chance to hit in JA2, you would know to have diverse team with a doctor, mechanic and explosives expert. And 1.13 was hard as fuck. I finished first map in it by killing a guy with trench shovel because I didn't have any ammo.

In JA3 I have taken over half the map, have 500K of cash and fuckton of ammo.
Position your troops, single shot everything, take cover, stealth the shit of the map and attack at night. The only problematic situations I got are when there are enemy patrols that attack my positions because there is little time to react and position.

Overall a very good game. Best JA since 2. Janky here and there, enemies with explosives are fucking irritating but manageable. The main story is quite good with a few twists, I like choice and consequence here. The sidequest are a little pop-culture gimmicks though.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Il_Padrino




Posts: 7508
Location: Greece by the North Sea
PostPosted: Mon, 24th Jul 2023 10:36    Post subject:
Also mercenary training. Wisdom is very important, as it increases learning rate, and your trainer needs the Training perk to double the speed.

As usual with games like this, I look on youtube and steam forum for some general starting tips, like which mercs to take and skills to focus on. (I don't really like restarting over a game after spending a dozen or so hours in already 😉)

Also I thought this game had global timers, but that's more about handling contracts and running out of money. But I don't think there are quests that expire?
Do enemies frequently reconquer your areas, btw, or only once, as part of those shields on a control post you got to remove?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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VonMisk




Posts: 9462
Location: Hatredland
PostPosted: Mon, 24th Jul 2023 11:28    Post subject:
Il_Padrino wrote:

Also I thought this game had global timers, but that's more about handling contracts and running out of money. But I don't think there are quests that expire?
Do enemies frequently reconquer your areas, btw, or only once, as part of those shields on a control post you got to remove?


I don't really know about global timers. There is at least one quest that I think is about some place being attacked (not to spoil it) but there is just a group walking torward it. But as soon as you get to the place while the army is still coming the combat starts even if they are couple of days away.

And one quest where a city is attacked but it's triggered by talking to NPC and you will have enough time to train militia.
The other quests are triggered via entering some places and talking to NPC, at least I think so.

There are multiple attacks on liberated places.
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Divvy




Posts: 1450

PostPosted: Mon, 24th Jul 2023 11:33    Post subject:
Il_Padrino wrote:
Also I thought this game had global timers, but that's more about handling contracts and running out of money. But I don't think there are quests that expire?


There are several event timers and also quests that expire because of those timers. If it seems something might be time critical, it probably is.


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Il_Padrino




Posts: 7508
Location: Greece by the North Sea
PostPosted: Mon, 24th Jul 2023 16:52    Post subject:
Thanks!
Yeah, the militia training before the attack was happened in the tutorial area. Was wondering if the main game had similar events.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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madmax17




Posts: 19036
Location: Croatia
PostPosted: Mon, 24th Jul 2023 18:23    Post subject:
https://www.nexusmods.com/jaggedalliance3/mods/42

Quote:
Adds a new difficulty "Sandbox" which lets you start with 100 million dollars and sets the daily income very high


And a mod for me Very Happy
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