xVASynth is an AI tool for generating high-quality voice acting lines using voices from video games. The app supports hundreds of voices, across dozens of games, and provides pitch, duration, and energy control at per-letter granularity.
Supported games
Skyrim (SKVASynth)
Fallout 4 (F4VASynth)
Oblivion (OBVASynth)
Fallout New Vegas (NVVASynth)
Morrowind (MWVASynth)
Fallout 3 (F3VASynth)
Starfield (SFVASynth) soon™
Fallout 76 (F76VASynth)
Cyberpunk 2077 (CPVASynth)
Civilization (CIVVASynth)
Mass Effect (MEVASynth) <-- you are here
The Witcher (WVASynth)
Humankind (HKVASynth)
Dragon Age (DAVASynth)
Overwatch (OWVASynth)
and other games/series currently without a Nexus page (Final Fantasy, Borderlands, Bioshock, GTA 4, GTA 5, GTA:SA, Resident Evil, Red Dead Redemption 2, Command and Conquer, and others)
I have Nvidia graphic card and an AMD system, I don't care, I think the game will run similarly on both systems. Few frames wont make such a difference. I don't understand all the outrage. The one in the video did point out that Nvidia sponsored games added support for AMD after release so why would AMD have to do it from the start? Developers will eventually add the support for Nvidia's tech, when they have time.
And Nvidia's tech is not open source so every developer has to get it directly from Nvidia, so its easier to work on an open platform than a closed one. I would always choose open one instead of a closed one its to much hastle.
And Nvidia's tech is not open source so every developer has to get it directly from Nvidia, so its easier to work on an open platform than a closed one. I would always choose open one instead of a closed one its to much hastle.
Thats not how things work. Thats not what proprietary tech means. They dont have to get anything from nvidia. DLSS is a toggle that you click in unreal engine. Any work they do on either xess, fsr or dlss means that putting the rest in is a matter of a few hours work.
Amazing such a simple thing needs repeated so many times. But here it is: in the current state of the world, an AMD partnered game means worse and less of cool shit. Nvidia or Intel means more and better of the cool shit. This game that is a landmark type of release will get the short end of the stick due to AMD. All of us will get less and worse. In the most objective, palpable sense, this game will be lesser for every living organism on the planet because of this
And Nvidia's tech is not open source so every developer has to get it directly from Nvidia, so its easier to work on an open platform than a closed one. I would always choose open one instead of a closed one its to much hastle.
Thats not how things work. Thats not what proprietary tech means. They dont have to get anything from nvidia. DLSS is a toggle that you click in unreal engine. Any work they do on either xess, fsr or dlss means that putting the rest in is a matter of a few hours work.
Amazing such a simple thing needs repeated so many times. But here it is: in the current state of the world, an AMD partnered game means worse and less of cool shit. Nvidia or Intel means more and better of the cool shit. This game that is a landmark type of release will get the short end of the stick due to AMD. All of us will get less and worse. In the most objective, palpable sense, this game will be lesser for every living organism on the planet because of this
Then whats the problem, developers will add it if they want and that's it.
I did read that the new DLSS doesen't need NVIDIA's help in training the AI as the first one had to. So yea it shouldn't be so hard to implement.
I suspect the performance will be the same as the performance of the last 7 releases they've made at launch.
What reason do you have to think it will be any different or a suprise?
Well since hardware is so fucking expensive these days and hardly anyone has a new high end rig (cause why would you, it's expensive as fuck and it only bothers if you are gonna 4k and think ray tracing matters and even then poor performance cause of terrible optimisation will hurt you): this is not gonna sell wel and/or people are not gonna like the performance. Also it wouldn't hurt the game a lot if the game is less hardware demanding. People prefer stable FPS over eye candy. It's not that a game that requires 2 times the processing power is 2 times better looking. Perhaps this it's only 25 % or less. Like I can't be bothered for the difference between 1440P and 4k. Both look fine but 1440 has better framerate, I prefer that.
The days that people upgraded for a new benchmark game are over, it's a different time since Skyrim was released.
They work to a performance target (mostly consoles). Expect the same as every other release they've made with this engine. It will run fine with a wide range of hardware and they also allow considerably deep customization of the game to the point where you can self optimise it to run on just about anything.
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